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Life per Hit als Wizz
#1
Hallo Zusammen,

war 2 Wochen nicht online und gehe gestern Abend mit nem DH Kumpel Akt 3 farmen.

Er ca 65k life
Resis um die 500
Dmg ca 20k
und life per hit hab ich den genauen Wert nicht im kopf, aber 2x 1h waffe mit je über 750 denke ich. Er hatte 3 Spells die alle life per hit triggern, bei mir tut das bisher lediglich die Blitzkugel. ( -hab sonst noch blizzard und gifthydra mit )
Daher bleibt sein lifepool sogut wie immer oben, überlege jetzt mir einen ähnlichen Build zu suchen sofern es soviele spells gibt die LPH geben, denn sonst lohnt sich das nicht.

Hat schon wer Erfahrungen welche Spells noch alles life per hit wiedergeben ?
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#2
würde mich auch interessieren. glaube eher nein, aber bin ein casual akt 2 inferno WizWink
[url=[Bild: 09af62a4b0f20118b278c4effaec1a2b.png]][Bild: 09af62a4b0f20118b278c4effaec1a2b.png][/URL]
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R.I.P. Diablo 2 Chars[/SIZE]
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#3
beim mönch sind es alle primaries,beim wizz nich?

je mehr gegner theoretisch getroffen werden können, desto schlechter die skalierung/pro gegner
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#4
ausm us forum

Life per Hit (Inferno)

-------------SIGNATURE SPELLS--------------
Magic Missle:
-Charged Blast: 100% (single target)
-Split: 33.8% per target hit
-Penetrating Blast: 24.6% per target hit
-Attunement: 100% (single target)
-Seeker: 100% (single target)

Shock Pulse:
-Explosive Bolts: 16.5% per target hit per bolt + 33% on explosion
-Fire Bolts: 33% per target hit. This includes per bolt. If more than 1 bolt hits, you get the benefit of both (ie: 2 bolts is double the healing 1 bolt is)
-Piercing Orb: 25% per target hit
-Lightning Affinity: 33% per target hit
-Living Lightning: 2% per tiny shock.

Spectral Blade:
-Deep Cuts: 88.8% per target per triple hit, bleed generates no healing.
-Impactful Blade: 66.6% per target per triple hit.
-Siphoning Blade: 66.6% per target per triple hit.
-Healing Blades: 66.6% per target per triple hit.
-Thrown Blade: 33.3% per target per triple hit.

Electrocute:
-Chain Lightning: 16.5% per target hit
-Forked Lightning: 16.7% per target hit, unsure of auxiliary bolt healing (test?)
-Lightning Blast: 16.7% per target hit, successive hits heal all in one tick as a lump sum
-Surge of Power: 25% per target hit
-Arc Lightning: 16.7% per target hit

-------------SECONDARY SPELLS--------------

Ray of Frost:
- (All Runes): 33% per tick for all runes except Sleet Storm. Remember that ticks are every half second, so if you channel for 2 damage ticks (ie: anything longer than a brief touch), you'll see a 66% healing number because it adds them up.
-Sleet Storm: 50% per target per tick

Arcane Orb:
-Obliteration: 33% per target hit
-Arcane Orbit: 25% per target hit
-Arcane Nova: 16.7% per target hit
-Tap the Source: 33% per target hit
-Celestial Orb: 20% per target hit

Arcane Torrent:
-Disruption: 20% per missile per target hit
-Death Blossom: 60% per missile per target hit
-Arcane Mines: 50% per mine explosion per target hit
-Power Stone: 20% per missile per target hit
-Cascade: 20% per missile per target hit, cascading missiles generate no healing (? needs further testing)

Disintegrate: (remember that ticks are every half second, so if you channel for longer than 0.5 seconds, you see the sum of the healing for 1 second or 1 tick, which is 22% per target). A "touch tick" in this case is just tapping the monsters with the beam for 1/4 second, not channling.
-Convergence: 11% (22%) per target per touch tick.
-Chaos Nexus: 11% (22%) per target per touch tick + 11% (22%) per target per tick of the sub-beam.
-Volatility: 12.5% (25%) per target per touch tick, explosion value unknown for now
-Entropy: 16.7% (32%) per target per touch tick
-Intensify: 16.7% (32%) per target per touch tick

NOTE: Wraith in this thread did some testing with conflicting results. Here are his results for Disintegrate:

-Convergence: 33.3% per ½ second (per target hit)
-Chaos Nexus: piercing beam 33.3% per ½ second (per target hit), small beams 22.2% per ½ second against 1 target, being near 2 targets gave inconsistent results but seemed to average around 33.3% per ½ second (more testing required), 3 targets either kill me or die too quickly at the spots I tried testing at.
-Volatility: 23.46% per ½ second (per target hit), explosion ???
-Entropy: 50% per ½ second (per target hit)
-Intensify: 50% per ½ second (per target hit)

-------------DEFENSIVE SPELLS--------------
Frost Nova:
-Frozen Mist: 10% per target per tick in the ice patch

Teleport:
-Calamity: 10% per target hit by the wave on arrival

-------------FORCE SPELLS--------------
Wave of Force:
-Impactful Wave: 16.7% per target hit
-Force Affinity: 16.7% per target hit
-Forceful Wave: 16.7% per target hit
-Teleporting Wave: 16.7% per target hit
-Exploding Wave: 16.7% per target per hit. Sub-waves do not generate any healing.

Energy Twister:
-Mistral Breeze: 10% per target per tick
-Gale Force: 10% per target per tick
-Raging Storm: 10% per target per tick, for both big and little tornados
-Wicked Wind: 10% per target per tick
-Storm Chaser: 10% per target per tick of the regular tornados, 21.4% per target per tick for the big sig tornado

Hydra:
-(All Hydras): 0%, they don't heal

Meteor:
-Molten Impact: 50% per target per impact, plus 25% per burning tick per target
-Star Pact: 50% per target per impact, plus 25% per burning tick per target
-Meteor Shower: 19.7% per target per impact
-Comet: 50% per target per impact, plus 25% per cold tick per target
-Liquefy: 50% per target per impact, plus 25% per burning tick per target

Blizzard:
-Grasping Chill: 2% per tick per target
-Frozen Solid: 2% per tick per target
-Snowbound: 2% per tick per target
-Stark Winter: 1% per tick per target
-Unrelenting Storm: 2% per tick per target

-------------CONJURATION SPELLS--------------
Familiar:
-(All Familiars): 0%, they don't heal

-------------MASTERY SPELLS--------------
Archon:
-Arcane Destruction: 20% on explosion per target hit
-(Archon beam ability): 25% per target per tick
-(Archon melee ability): 50% per target hit
-(Archon explosion ability): 20% per target hit

Explosive Blast:
-Unleashed: 33% per target hit
-Time Bomb: 33% per target hit
-Short Fuse: 33% per target hit
-Obliterate: 12.5% per target hit
-Chain Reaction: 11% per target hit per each explosion (you get 3 explosions per cast of the spell)
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#5
das hilft doch schon mal weiter, danke dafür ! 'Dann mal schaun ob sich daraus ein halbwegs spielbarer build bauen lässt
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