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Und gibts es schon Neuigkeiten zum 10er Patch? Ist der jetzt schon online gegangen, oder kann man sehen, dass er gerade draufgespielt wird? Wäre cool wenn sich einer der Beta-Tester dazu mal äußern könnte. :2thumbsup:
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Nope tut sich noch nichts. In Cali is es aber auch erst 10Uhr morgens, was bedeutet, dass der Patch evtl heute nacht draufgespielt wird. Da es aber keine offizielle Bestätigung hinsichtlich heute gibt, außer das heute "der frühste Zeitpunkt" an dem der Patch erscheinen könnte ist, müssen wir uns wohl noch ein wenig gedulden.
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DasJosh schrieb:Nope tut sich noch nichts. In Cali is es aber auch erst 10Uhr morgens, was bedeutet, dass der Patch evtl heute nacht draufgespielt wird. Da es aber keine offizielle Bestätigung hinsichtlich heute gibt, außer das heute "der frühste Zeitpunkt" an dem der Patch erscheinen könnte ist, müssen wir uns wohl noch ein wenig gedulden.
Ach stimmt ja, irgendwie war ich auf Ostküste gepolt und irgenwie war mir der Teil mit dem "könnte" entfallen, bzw. hab ich ihn in positiver Erwartung etwas zu sehr vernachlässigt
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Die Server sind derzeit runtergefahren. Laut Lylirra sollen die Server 9 Std offline bleiben.
Also Morgen den 24.01. ist Patch 10 dann online.
[SIZE="1"]Erfolge: [COLOR="Green"]7220 (98%) | Paragon: SC 432 - HC 71 | GRift: SC 35/[COLOR="Wheat"]0[/COLOR] - HC 1 | Ges. Gold: 1.921.000.000 | Spielzeit: 1769 | Gef. Helden: 2
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Schonmal vorab inoffizielle Beta Patch Notes von diablofans.
Morgen dann die offiziellen+News Update - gut n8 :rolleyes4:
Show ContentSpoiler:
Barbarian
DiabloWiki.com - Nerves Of SteelNerves Of Steel: Your DefenseArmor is increased by 25% of your Vitality.
DiabloWiki.com - Tough as NailsTough as Nails: Increases armorArmor by 100%. / Thorns damage dealt increased by 100%.
DiabloWiki.com - War CryWar Cry: Generate: 30 Fury / Cooldown: 30 seconds / Unleash a rallying cry to increase the armor ofArmor for you and all allies within 30 yards by 100% for 60 seconds.
Alabaster: Increases maximum Life by 16% and regenerates 122890 Life per second while affected by War Cry.
DiabloWiki.com - Ground StompGround Stomp: Shake the ground to inflict 70110% weapon damage to all enemies within 12 yards and stun them for 3 seconds.
Crimson: Increase damage to 136214% weapon damage.
DiabloWiki.com - Ignore PainIgnore Pain: Cooldown: 6030 seconds / Reduces all damage taken by 65% for 53 seconds.
Indigo: Increases duration to 108 seconds.
Golden: When activated, knock back all enemies within 8 yards and deal 50% weapon damage to them. Also reduces cooldown time to 4010 seconds.
DiabloWiki.com - Ancient SpearAncient Spear: Throw a spear with a maximum range of 45 yards, pulling an enemy back to the barbarian, slowing movement speed and dealing 130188% weapon damage.
Alabaster: Enemies hit with Ancient Spear will be tossed in the opposite direction and damage is increased to 130188% weapon damage.
DiabloWiki.com - Furious ChargeFurious Charge: Rush forward to inflict 100190% weapon damage to enemies at the destination and 60190% damage to enemies along the path of the charge.
Crimson: Increase damage at the destination to 234445% weapon damage.
DiabloWiki.com - Wrath of the BerserkerWrath of the Berserker: Cost: 50 Fury / Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit: 10% / Attack Speed: 45% / Dodge Chance: 20% / Movement Speed: 20%
DiabloWiki.com - EarthquakeEarthquake: Shake the ground violently dealing 2400% weapon damage followed by an additional 150250% weapon damage over 8 seconds to all enemies within 18 yards.
DiabloWiki.com - Leap AttackLeap Attack: You leap into the air to inflict 70100% weapon damage to all enemies within 8 yards of the destination.
Obsidian: Jump into the air with such great force that enemies within 7.5 yards of the origin of the jump take 182260% weapon damage.
DiabloWiki.com - RevengeRevenge: Inflict 150220% weapon damage to all enemies within 11 yards and gain 5% of your maximum Life for each enemy hit.
Crimson: Increase damage to 234343% weapon damage.
DiabloWiki.com - OverpowerOverpower: Cooldown: 15 seconds / Deal 150260% weapon damage to all targets within 9 yards. If Overpower critical hits, the cooldown on it is automatically reset. / Cooldown: 15 seconds
Demon Hunter
DiabloWiki.com - SentrySentry: Drop a turret on the ground. The turret begins firing at nearby enemies for 40%% weapon damage. Lasts 3620 seconds
DiabloWiki.com - Rain of VengeanceRain of Vengeance: Fire a massive volley of arrows around you. Fires 1 waves of arrows that strike for 190385% weapon damage.
Crimson: Summon 20 Shadow Beasts to drop bombs on nearby enemies, dealing 247500% weapon damage each.
Indigo: Launch a massive volley of guided arrows that rain down on enemies for the next 12 seconds for 148300% weapon damage.
Obsidian: Summon a Shadow Beast that drops grenades from the sky for 14 seconds dealing 142289% weapon damage.
Golden: A group of 9 Shadow Beasts plummet from the sky at a targeted location dealing 296601% weapon damage and stunning enemies for 2 seconds.
Alabaster: Summon a wave of 11 Shadow Beasts to tear across the ground, knocking back enemies and dealing 247500% weapon damage.
DiabloWiki.com - Rapid FireRapid Fire: Cost: 20 Hatred initially, and an additional 10 Hatred while channeling / Rapidly fire at 6 times your normal attack speed dealing 38for 228%% weapon damage as Physical with every shot.
DiabloWiki.com - ImpaleImpale:
Golden: Every use releases a burst of knives centered on you, dealing 104% weapon damage to all enemies within 10 yards.
DiabloWiki.com - StrafeStrafe: Cost: 1819 Hatred while channeling / Shoot at 4 times your normal attack speed at random nearby enemies for 140% weapon damage while moving at 65% of normal movement speed. Every shot deals 35% weapon damage.
Monk
DiabloWiki.com - TranscendenceTranscendence: Every point of Spirit spent heals you for 16.2118.6 Life.
DiabloWiki.com - Seize the InitiativeSeize the Initiative: Your DefenseArmor is increased by 25% of your AttackDexterity.
DiabloWiki.com - Fists of ThunderFists of Thunder: Generate: 6 Spirit per attack / Unleash a series of extremely fast punches that deal 100% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit Generators due to the high attack speed.
DiabloWiki.com - Breath of HeavenBreath of Heaven: Heal increases to 12999490 - 194914235 Life, and damage increased to 0 - 1 Holy damage.
Indigo: Increases the healing to 168912337 - 253418505 Life.
DiabloWiki.com - Cyclone StrikeCyclone Strike:
Obsidian: The initial cast will also heal you and all allies within 24 yards for 292421352 Life.
DiabloWiki.com - SerenitySerenity: Cost: 10 Spirit / Cooldown: 6045 seconds / You are enveloped in a protective shield that intercepts all incoming damage for 3 seconds and grants immunity to all control impairing effects.
Crimson: Heal yourself for 479134994 - 584742705 Life when Serenity is activated.
DiabloWiki.com - Mantra of HealingMantra of Healing: Life regeneration increased to 81.2593.1 Life per second.
Crimson: Increases the Life regeneration granted by Mantra of Healing to 82.2594.1 Life per second.
DiabloWiki.com - Mantra of ConvictionMantra of Conviction:
Golden: You and your allies have up to a 30% chance to be healed for 2441779 - 3252372 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
DiabloWiki.com - Inner SanctuaryInner Sanctuary:
Golden: You and all allies regenerate 105.6771.1 Life per second while inside the circle.
DiabloWiki.com - Seven-Sided StrikeSeven-Sided Strike: Dash rapidly between many nearby enemies 7 times striking for 115160% weapon damage with every hit.
Crimson: Teleport to the target location for the strike, and damage increases to 149208% weapon damage per hit.
DiabloWiki.com - Blinding FlashBlinding Flash: Blind duration increased to 97 seconds.
Crimson: For 53 seconds after using Blinding Flash, all of your attacks are infused to deal 35% additional weapon damage as Holy
Golden: Increases the duration enemies are blinded to 97 seconds.
Witch Doctor
DiabloWiki.com - Gruesome FeastGruesome Feast: Whenever you are healed by a health globe gain 10% of your maximum Mana and 10% AttackIntelligence for 10 seconds. The AttackIntelligence bonus can stack up to 5 times
DiabloWiki.com - Blood SpatterBlood Spatter: (old: Grave Injustice): Whenever an enemy dies within 8 yards, regain 1% of your maximum Life and Mana and the cooldown on all of your abilities is reduced by 1 second. This range is extended by items that increase your gold and pickup radius.
DiabloWiki.com - HexHex:
Golden: The Fetish Shaman will periodically heal friendly targets for 11378304 Life.
DiabloWiki.com - Soul HarvestSoul Harvest: Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 AttackIntelligence for each affected enemy. This effect lasts 30 seconds.
Crimson: Gain 3652669 Life for every affected enemy.
DiabloWiki.com - SacrificeSacrifice:
Indigo: Gain 7715635 Life for each sacrificed dog.
DiabloWiki.com - Locust SwarmLocust Swarm: Summon a plague of locusts to assault enemies, dealing 60180% weapon damage per second as Poison forover 3 seconds. The locusts will jump to additional nearby targets.
DiabloWiki.com - GargantuanGargantuan:Summon a large zombie follower to fight for you. The Gargantuan attacks for 3025% of your weapon damage as Physical damage with every swing.
Indigo: Gargantuan gains a Cleave ability allowing its attacks to hit multiple targets for 5344% of your weapon damage as Physical.
Golden: The Gargantuan only lasts 15 seconds but is also more powerful. The Gargantuan's fists burn with fire, dealing an additional 11385% of your weapon damage as Fire and knocking enemies back with every hit.
DiabloWiki.com - Fetish ArmyFetish Army: Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 280% of your weapon damage as Physical.
Indigo: Adds 2 dagger-wielders to the army and increases their damage to 340% of your weapon damage as Physical.
Obsidian: Adds 2 Fetish casters to the army. The casters breathe fire that deals 320% of your weapon damage as Fire in a cone in front of them.
Alabaster: Adds 2 Hunter Fetishes to the army. Hunter Fetishes shoot blowdarts at enemies dealing 380% of your weapon damage as Poison.
DiabloWiki.com - FirebatsFirebats:
Obsidian: Enemies in the area are plagued. Damage is slow at first, but can increase over time to a maximum of 162% weapon damage per second as Poison.
DiabloWiki.com - Wall of ZombiesWall of Zombies: A line of zombies emerges from the ground attacking anybody standing nearby for 0 - 02 physical damage per second for 5 seconds.
Wizard
DiabloWiki.com - Temporal FluxTemporal Flux: Whenever you deal Arcane damage, enemies are slowed by 2430% for 2 seconds.
DiabloWiki.com - IllusionistIllusionist: Whenever you suffer more than 15% of your Life in a single hit, the cooldowncooldowns on your Mirror Image and Teleport abilities isare automatically reset.
DiabloWiki.com - Galvanizing WardGalvanizing Ward: Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 122890 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
DiabloWiki.com - Ice ArmorIce Armor: Surround yourself in a barrier of ice that increases armor by 500%, causing 0 - 0 Cold damage to attackers, chilling them for 2 second(s). / Duration: 120 seconds
Golden: Whenever you are struck by a melee attack the bonus armor granted by Iceyour Armor is increased by 5525% for 10 seconds. This effect can stack up to 3 times.
DiabloWiki.com - Wave of ForceWave of Force: Increases damage to 24 - 24 physical damage.
Crimson: Increases damage to 266455% weapon damage as Physical, but reduces knockback.
Indigo: Enemies hit have a 70% chance to cause a smaller Wave of Force that deals 102175% weapon damage as Physical and knocks back enemies caught in its wake.
Alabaster: Increases the distance enemies are knocked back, and stuns all affected enemies for 3.5 seconds.
DiabloWiki.com - Frost NovaFrost Nova: An explosion of ice freezes nearby enemies for 3 seconds and deals 6550% weapon damage as Cold.
Indigo: A frozen enemy that is killed has a 17% chance of exploding another Frost Nova dealing 3325% weapon damage as Cold.
Alabaster: If Frost Nova hits at least 5 targets, you gain 30% chance to critically hit for 12 seconds.
DiabloWiki.com - Arcane OrbArcane Orb:
Alabaster: The orb will pierce through targets, damaging any enemy it passes through, dealing 146% weapon damage as Arcane.
DiabloWiki.com - Diamond SkinDiamond Skin: Increase damage absorbed to 203014828 damage. / Cooldown: 15 seconds
Obsidian: Increase the maximum absorption amount to 406129656 damage.
DiabloWiki.com - HydraHydra: Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 31.3% weapon damage as Fire per attack. You may only have one Hydra active at a time.
All runes re-worded to display that only one hydra may be active:
DiabloWiki.com - BlizzardBlizzard: Call down shards of ice to pelt an area dealing 6550% weapon damage per second as Cold for 3 seconds.
Indigo: Increase the size of the Blizzard to cover 22 yards, and deal 5945% weapon damage per second as Cold.
DiabloWiki.com - Magic MissileMagic Missile:
Indigo Rune is now named Split (use to be Fork):
DiabloWiki.com - Magic WeaponMagic Weapon:
Crimson: Melee attacks poison enemies, dealing 30% of weapon damage as Poison forover 3 seconds.
DiabloWiki.com - Ray of FrostRay of Frost: Increase damage to 32 - 32 Cold damage per second.
Crimson: Damage increases slowly over 1.5 seconds to inflict a maximum of 369212% weapon damage as Cold.
Obsidian: Increase enemy slow amount to 46% for 7 seconds, but damage is reduced to 216124% weapon damage as Cold.
Alabaster: Enemies who die leave a patch of ice on the ground that causes 10560% weapon damage as Cold to enemies moving through it over 3 seconds.
DiabloWiki.com - Energy ArmorEnergy Armor: Focus your energies, increasing your DefenseArmor by 20% but lowers your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
Alabaster: Also increases your Precisionchance to critical hit by 256% while Energy Armor is active.
NEW PASSIVES
DiabloWiki.com - Black IceBlack Ice: Cold damage dealt to chilled and frozen targets is increased by 20%.
DiabloWiki.com - ParalysisParalysis: Lightning damage dealt to enemies has up to a 5% chance to stun the target for 2 seconds.
hier noch ein Bild zu den neuen Tränken:
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Lustige Zahlen ^^
[SIGPIC][/SIGPIC]
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