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Neuer D3 RoS Patch für PTR und Beta-Server live (Patchnotes hier)

New Patch for 2.0.1 PTR and Closed Beta Now Available

Seit einigen Stunden ist der neue Patch online, sowohl für Beta-Spieler, als auch für PTR-Spieler. Mit dabei einige Änderungen bezüglich des Höllenfeuerrings, der Mystikerin, Bossen und vielem mehr. Ein Fehler, bei dem trotz Legendary-Drop kein Legendary-Stern auf der Minimap zu sehen ist, sollte zwar behoben sein, tritt bei einigen aber immer noch auf (beim Verfasser nicht!). Insofern kann man nur raten: Sound an, und die Geschwindigkeit des Farmens reduzieren, um Legendary-Drops nicht zu verpassen (Achtung, beim Verfasser war jedoch kein Legendary-Ping-Sound zu hören!).

Fröhliches Farming, Testing und Bug-Reporting!

Im Folgenden die Patch-Notes auf Englisch (sobald die deutschen verfügbar sind, wird diese News stillschweigend editiert!):

 Diablo III PTR Patch 2.0.1 – v.2.0.0.21806


GENERAL

  • Expert, Master, and Torment I difficulty levels have all been made slightly easier
    • Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
  • The Paragon levelling curve has been adjusted to better match XP gain rates at max level
    • Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
  • Player hit boxes have been adjusted to more closely represent character models
    • Both male and female models of the same class share the same hit box size
  • Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops

BOSSES

  • The following bosses no longer have enrage timers except in Torment difficulty and above
    • Butcher
    • Zoltun Kulle
    • Belial
    • Ghom
    • Siegebreaker
    • Rakanoth
  • Siegebraker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount
    • This affix is always up on Siegebreaker
    • Changes will apply to Infernal Machine encounter as well

CLASSES

  • Barbarian
    • Active Skills
      • Ancient Spear
        • Increased resource cost from 15 to 25 Fury
        • Increased base damage from 350% to 480% weapon damage
        • Skill Rune – Jagged Edge
          • Changed damage type from Physical to Fire
          • Increased damage from 435% to 620%
      • Bash
        • Skill Rune – Instigation
          • Changed damage type from Physical to Fire
        • Skill Rune – Pulverize
          • Changed damage type from Physical to Fire
      • Battle Rage
        • Skill Rune – Swords to Ploughshares
          • Reduced chance to spawn health globe on Critical Strike from 15% to 8%
      • Call of the Ancients
        • Skill Rune – The Council Rises
          • Changed damage type from Physical to Fire
        • Skill Rune – Together as One
          • Changed damage type from Physical to Lightning
      • Cleave
        • Skill Rune – Rupture
          • Changed damage type from Physical to Fire
        • Skill Rune – Broad Sweep
          • Changed damage type from Physical to Lightning
        • Skill Rune – Reaping Swing
          • Changed damage type from Physical to Fire
      • Earthquake
        • Skill Rune – Mountain’s Call
          • Changed damage type from Fire to Lightning
      • Frenzy
        • Skill Rune – Smite
          • Changed damage type from Physical to Lightning
        • Skill Rune – Maniac
          • Changed damage type from Physical to Fire
      • Furious Charge
        • Skill Rune – Battering Ram
          • Changed damage type from Physical to Fire
      • Hammer of the Ancients
        • Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills
        • Skill Rune – Smash
          • Changed damage type from Physical to Fire
        • Skill Rune – Devil’s Anvil
          • Changed damage type from Physical to Cold
        • Skill Rune – Thunderstrike
          • Changed damage type from Physical to Lightning
      • Overpower
        • Skill Rune – Killing Spree
          • Changed damage type from Physical to Lightning
        • Skill Rune – Revel
          • Changed damage type from Physical to Fire
      • Revenge
        • Skill Rune – Retribution
          • Changed damage type from Physical to Fire
        • Skill Rune – Grudge
          • Changed damage type from Physical to Lightning
      • Seismic Slam
        • Skill Rune – Stagger
          • Changed damage type from Physical to Lightning
        • Skill Rune – Shattered Ground
          • Changed damage type from Physical to Fire
        • Skill Rune – Crackling Rift
          • Replaced by new Skill Rune – Permafrost
            • Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
      • Weapon Throw
        • Skill Rune – Mighty Throw
          • Changed damage type from Physical to Lightning
        • Skill Rune – Ricochet
          • Changed damage type from Physical to Fire
        • Skill Rune – Balanced Weapon
          • Changed damage type from Physical to Fire
      • Whirlwind
        • Skill Rune – Wind Shear
          • Changed damage type from Physical to Lightning
    • Passive Skills
      • Animosity
        • Reduced increased Fury generation from all sources from 30% to 20%
      • Brawler
        • Increased the activation radius required from 8 to 12 yards
  • Demon Hunter
    • Active Skills
      • Bolas
        • Skill Rune – Bitter Pill
          • Changed damage type from Fire to Lightning
      • Companion
        • Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%
      • Entangling Shot
        • Skill Rune – Chain Gang
          • Changed damage type from Physical to Poison
        • Skill Rune – Heavy Burden
          • Changed damage type from Physical to Cold
        • Skill Rune – Justice is Served
          • Changed damage type from Physical to Fire
      • Evasive Fire
        • Skill Rune – Covering Fire
          • Changed damage type from Physical to Fire
        • Skill Rune – Displace
          • Changed damage type from Physical to Cold
        • Skill Rune – Parting Gift
          • Radius increased from 10 yards to 12 yards
      • Fan of Knives
        • Skill Rune – Fan of Daggers
          • Changed damage type from Physical to Lightning
      • Grenade
        • Skill Rune – Grenades Cache
          • A single enemy can now only be damaged once by one cast of this rune
        • Skill Rune – Stun Grenade
          • Changed damage type from Physical to Lightning
      • Hungering Arrow
        • Skill Rune – Serrated Arrow
          • Changed damage type from Physical to Fire
        • Skill Rune – Shatter Shot
          • Changed damage type from Physical to Lightning
      • Impale
        • Skill Rune – Chemical Burn
          • Changed damage type from Physical to Fire
        • Skill Rune – Overpenetration
          • Changed damage type from Physical to Poison
        • Skill Rune – Ricochet
          • Changed damage type from Physical to Lightning
      • Marked for Death
        • If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found
      • Multishot
        • Damage increased from 330% to 360%
        • Skill Rune – Full Broadside
          • Damage increased from 420% to 460% weapon damage
        • Skill Rune – Arsenal
          • Damage increased from 140% to 160% weapon damage
      • Rain of Vengeance
        • Skill Rune – Shade
          • Changed damage type from Physical to Lightning
        • Skill Rune – Stampede
          • Changed damage type from Physical to Fire
        • Skill Rune – Anathema
          • Changed damage type from Physical to Fire
      • Rapid Fire
        • Skill Rune – Web Shot
          • Changed damage type from Physical to Cold
      • Spike Trap
        • Reduced the animation time lock on casting this skill by 30%, to be more in line with other skills
        • Changed damage type from Physical to Fire
        • Skill Rune – Sticky Trap
          • Changed damage type from Physical to Fire
          • Bug Fix: Sticky Trap’s explosion range has been increased from 8 yards to 16 yards
        • Skill Rune – Long Fuse
          • Changed damage type from Physical to Fire
        • Skill Rune – Scatter
          • Changed damage type from Physical to Fire
      • Strafe
        • Skill Rune – Demolition
          • Changed damage type from Physical to Fire
      • Vengeance
        • Skill Rune – Dark Heart
          • Changed damage type from Physical to Lightning
        • Skill Rune – From the Shadows
          • Changed damage type from Physical to Poison
    • Passive Skills
      • Ambush
        • Additional damage dealt now occurs when enemies are above 75% health, down from 80% health
      • Grenadier
        • Explosion size increase lowered from 40% to 20%
  • Monk
    • Active Skills
      • Mantra of Retribution
        • Skill Rune – Retaliation
          • Damage type changed to Fire
      • Tempest Rush
        • Skill Rune – Northern Breeze
          • Damage type has been changed to Holy
        • Skill Rune – Flurry
          • Damage type has been changed to Cold
        • Skill Rune – Bluster
          • Damage type has been changed to Fire
  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune – Tiki Torchers
          • Damage increased from 15% to 85% weapon damage
        • Skill Rune – Head Hunters
          • Damage increased from 20% to 130% weapon damage
      • Poison Dart
        • Skill Rune – Splinters
          • Reverted to 1.0.8 functionality
            • Shoots 3 darts which do 60% weapon damage and can all hit the same target
        • Skill Rune – Flaming Dart
          • Damage is now dealt over 4 seconds
      • Spirit Barrage
        • All runes have had their damage type changed to Cold
    • Passive Skills
      • Circle of Life
        • Increased effect radius from 12 yards to 20 yards
      • Grave Injustice
        • Increased effect radius from 12 yards to 20 yards
        • Maximum Mana gain reduced from 2% to 1%
      • Gruesome Feast
        • Duration increased from 10 seconds to 15 seconds
  • Wizard
    • Active Skills
      • Archon
        • All Runes
          • Reduced Arcane Strike damage from 853% to 596%
          • Reduced Disintegration Wave damage from 668% to 467%
          • Reduced Arcane Blast damage from 518% to 470%
        • Skill Rune – Improved Archon
          • Reduced damage bonus from 60% to 22%

CRAFTING

  • Gem distribution has received a tuning pass
  • Champions and Rares no longer guarantee a Demonic Essence or Death’s Breath drop when killed
    • The chance of Demonic Essence/Death’s Breath drops now increases with difficulty level
  • Blacksmithing
    • Many recipes have received a tuning pass and their materials lists have been revisited
      • Some item types are now oriented to be greater item sinks for certain materials while others have lighter costs
    • All level 1-60 crafted legendaries have received a tuning pass on crafting costs
    • Salvaging white items now has a higher chance to return multiple white crafting materials
    • Blue items now have a chance to salvage into 1-3 blue crafting materials

EVENTS

  • Infernal Machine
    • The Infernal Machine event can now only be completed at Torment I difficulty or above
    • Drop rates have been lowered from the 100% test rate to the following:
      • Torment I: 25%
      • Torment II: 28%
      • Torment III: 33%
      • Torment IV: 38%
      • Torment V: 43%
      • Torment VI: 50%
    • Infernal Machine bosses no longer enrage

FOLLOWERS

  • Templar
    • Inspire
      • Reduced increased Fury and Spirit generation from all sources from 21% to 10%

ITEMS

  • Life per Fury Spent and Max Fury now roll at double the amount on a 2-Handed Mighty Weapon as on a 1-Handed Mighty Weapon or Mighty Belt
  • Life per Spirit Spent and Spirit Regeneration per Second now roll at double the amount on a Combat Staff as on a Fist Weapon or Spirit Stone
  • Splash Damage has been renamed Area Damage
  • New item affix added: % Weapon Damage Bleed
    • „X% chance to hit to inflict Bleed for 300-400% weapon damage over 5 seconds.“
    • This new affix replaces the old Bleed affix on all new items
  • New tiers of many two-handed weapons have been slightly increased in speed
  • Bug Fix: Items should roll with the Level Reduction affix less frequently
  • Crafted Set Items
    • Many Crafted Set items have had their set bonuses revisited:
      • Asheara’s Vestments
        • 2-piece Set Bonus
          • +100 Resist All
        • 3-piece Set Bonus
          • +20% Life
        • 4-piece Set Bonus
          • Your followers occasionally come to your aid.
      • Aughild’s Dominion
        • 2-piece Set Bonus
          • +7% damage reduction from Melee
          • +7% damage reduction from Ranged
        • 3-piece Set Bonus
          • +15% damage reduction from Elites
          • +15% damage against Elites
      • Born’s Command
        • 2-piece Set Bonus:
          • +15% Life
        • 3-piece Set Bonus
          • +20% Bonus Experience
          • +10% Cooldown Reduction
      • Cain’s Destiny
        • 2-piece Set Bonus
          • +8% Attack Speed
        • 3-piece Set Bonus
          • +50% Bonus Magic Find
          • +50% Bonus Experience
      • Captain Crimson’s Trimmings
        • 2-piece Set Bonus
          • +2000 Life Regen per Sec
          • +10% Cooldown Reduction
        • 3-piece Set Bonus
          • +50 Resist All
          • +10% Resource Cost Reduction
      • Demon’s Hide
        • 2-piece Set Bonus
          • +6000 Thorns damage as Fire
        • 3-piece Set Bonus
          • +25% Splash damage
        • 4-piece Set Bonus
          • +15% damage against Demons
          • Chance to reflect projectiles when you are hit by enemies.
      • Guardian’s Jeopardy
        • 2-piece Set Bonus
          • +250 Vitality
          • +2000 Life Regen per Sec
        • 3-piece Set Bonus
          • +15% Movement Speed
      • Hallowed Protectors
        • 2-piece Set Bonus
          • +100 Resist All
          • +10% Attack Speed
      • Sage’s Wisdom
        • 2-piece Set Bonus
          • +250 Strength
          • +250 Dexterity
          • +250 Intelligence
          • +250 Vitality
        • 3-piece Set Bonus
          • Whenever a Death’s Breath drops, a second one will also drop.
  • Set Items
    • Might of the Earth
      • 2 Piece Set Bonus:
        • Reduced the cooldown reduction of Earthquake when it kills an enemy from 15 seconds to 2 seconds
  • Legendary Items
    • Defender of Westmarch
      • Now has the power „Blocks have a chance of summoning a charging wolf that deals 300-400% weapon damage to all enemies it passes through.“
    • The Furnace
      • Chance to proc has been reduced
    • Mara’s Kaleidoscope
      • Amount healed has been reduced from 20-25% to 10-15%
      • Rarity of this item has been increased
    • Puzzle Ring
      • Now rolls the number of white items needed before dropping a Rare or Legendary from 12-15, down from 40
    • Sledge of Athskeleng
      • Bug Fix: Fixed an issue where the Legendary Movement Speed affix was considered a Primary Stat and taking up a Primary stat slot
    • Staff of Kyro
      • Legendary passive has been removed
      • Now rolls with 7-10% Attack Speed and 40-50% increased Deadly Reach damage
    • The Star of Azkaranth
      • Amount healed has been reduced from 20-25% to 10-15%
      • Rarity of this item has been significantly increased
    • Talisman of Aranoch
      • Amount healed has been reduced from 20-25% to 10-15%
      • Rarity of this item has been increased
    • Trag’oul Coils
      • Will now also reduce all cooldowns by 45-60 seconds when you use a Healing Well, in addition to the previous effect of replenishing all resources
    • Unity
      • Now has the power “All damage taken is split between wearers of this item.”
        • This ability works on Followers
    • Xephirian Amulet
      • Amount healed has been reduced from 20-25% to 10-15%
      • Rarity of this item has been increased

MONSTERS

  • Monster Density has been revisited across Acts I-IV
    • Players should encounter „empty“ areas less frequently
    • Act I has received density retuning to be more challenging at higher levels
  • Damage from Monster Affixes has been reduced
  • Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level
  • Monster Health has been significantly reduced in Torment II and above
    • As a result, Experience and Gold Find bonuses have also been reduced in Torment II and above
  • Experience gained on monsters level 40 and above has been drastically increased
    • Experience required to level has also increased by similar ratios
  • All Treasure Goblins now share the same treasure class, and will now drop consistently similar things
  • More items have been added to the Treasure Goblin class to make them more rewarding, similar to Horadric Caches

 Reaper of Souls Closed Beta – v.2.0.0.21806

GENERAL

  • Experience earned between levels 61 and 70 has been increased
  • A new stash tab is available for purchase
    • This stash tab will be available to those with the Reaper of Souls expansion

ADVENTURE MODE

  • Bounties
    • Horadric Caches no longer drop Rift Keystones
      • Rift Keystones are now Rift Keystone Fragments
        • A player may use 5 Rift Fragments to summon a Nephalem Rift
      • Horadric Caches now drop 2 Rift Fragments
      • Bounties now grant Rift Fragments
    • The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
    • Bounties have had their Blood Shard awards adjusted
      • Normal Bounties grant 1 Blood Shard
      • Expert and Bonus Bounties grant 2 Blood Shards
      • Master and above Bounties grant 4 Blood Shards
    • Bounty Scrolls have been retuned
      • There are now five types of Bounty Scroll buffs
      • Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
    • Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed
    • The experience and gold rewards now varies depending on the type of bounty completed
      • The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
  • Nephalem Rifts
    • Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
    • Treasure Goblin packs are now more rare
    • Numerous Rift bosses have received damage and health tuning passes

CLASSES

  • Barbarian
    • Active Skills
      • Earthen Might
        • Reduced Fury generated by Avalanche and Earthquake on cast from 50 to 40
      • Avalanche
        • Skill Rune – Snow-Capped Mountain
          • Increased damage from 1600% to 1700% weapon damage
        • Skill Rune – Volcano
          • Each projectile now deals area of effect damage in a 5 yard radius, instead of single target damage
          • Total damage has been increased from 3000% from 4400% weapon damage
    • Passive Skills
      • Sword and Board
        • Reduced Fury generated on block from 20 to 6
  • Crusader
    • Active Skills
      • Blessed Shield
        • Base skill and all runes now increases damage based on Block Chance instead of Block amount
        • Changed to 250% of your Shield Block Chance added as weapon damage
      • Condemn
        • Skill Rune – Unleashed
          • This rune is now gained at level 33
        • Skill Rune – Vacuum
          • Can now only knockback an elite monster once per cast
      • Falling Sword
        • Skill Rune – Flurry
          • Can now only knockback an elite monster once per cast
      • Fist of the Heavens
        • Has received a tuning pass
        • Base damage reduced from 440% to 250% weapon damage for the initial impact
        • Base damage reduced from 320% to 210% weapon damage for the secondary bolts
        • Skill Rune – Divine Well
          • Damage increased from 12% to 32% weapon damage
        • Skill Rune – Fissure
          • Damage reduced to 80% weapon damage over 5 seconds for the lightning arc component
        • Skill Rune – Reverberation
          • Slow amount and duration increased from 60% for 3 seconds to 80% for 4 seconds
      • Justice
        • Projectile speed has been increased
      • Laws of Hope
        • The shield magnitude for the Active ability has been doubled
      • Phalanx
        • Now scales off player Attack Speed
        • Skill Rune – Bowmen
          • Damage decreased from 100% to 50%
          • Duration has been reduced from 10 seconds to 5 seconds
          • Cooldown has been reduced from 30 seconds to 15 seconds
          • Bug Fix: Fixed a bug where Bowmen were receiving double benefit from certain bonuses
      • Punish
        • Now increases Block Chance instead of Block Amount
      • Shield Bash
        • Base skill and all runes now increases damage based on Block Chance instead of Block Amount
        • Changed to 300% of your Shield Block Chance added as weapon damage
        • Skill Rune – Shattered Shield
          • Changed to 300% of your Shield Block Chance added as weapon damage
        • Skill Rune – Shield Cross
          • Changed to 100% of your Shield Block Chance added as weapon damage
      • Slash
        • Skill Rune – Zeal
          • This rune is now gained at level 47
      • Steed Charge
        • Cooldown has been increased from 15 to 20 seconds
        • Skill Rune – Endurance
          • Increases the duration by 3 seconds, down from 4 seconds
  • Witch Doctor
    • Active Skills
      • Piranhas
        • Skill Rune – Piranhado
          • Knockback effect can only be applied to each elite monster once per cast
          • Bug Fix: Now correctly diminishes its CC effect against elite targets
        • Skill Rune – Wave of Mutilation
          • Can now only hit each target once
          • Damage increased from 50% to 475% weapon damage
          • Range and speed has been increased
    • Passive Skills
      • Physical Attunement (Passive)
        • Increased effect radius from 8 yards to 20 yards

CRAFTING

  • Blacksmith
    • First new Reaper of Souls tier of crafted items now rolls at level 61, down from level 65
    • Items with sockets no longer require a Death’s Breath to craft
    • Belt and Boots items now require additional Death’s Breaths to craft, but have had their other materials lowered to compensate
    • All level 70 Legendary items that previously required a number of gems to craft now require a single maximum level gem instead
    • A number of crafted Legendary class-specific items now require a gem of a color not commonly used by the class crafting the item
      • This is to give gems that are not commonly utilized by some classes additional uses
  • Jeweler
    • The level 70 Amulet and Ring items no longer require a Death’s Breath to craft
    • Leveling the Jeweler costs fewer Death’s Breaths
    • Imperial and Flawless Imperial Gems no longer cost Death’s Breaths to create
      • Royal and Flawless Royal gems now cost 1 Death’s Breath to create
    • Amulets and Rings should now correctly craft level 70 versions, rather than level 61
  • Mystic
    • Enchanting
      • Legacy items can no longer be enchanted
        • Note: Items acquired before the patch can no longer be enchanted as a result of this fix. Any items acquired after the patch should not experience this issue.
      • Enchanting costs have received a tuning pass and their materials requirements have been revisited
        • Enchanting certain slots now requires greater item sinks for certain materials while others have lighter costs
        • The base cost to enchant Legendary items has been reduced
        • The gold cost of enchanting Helms and Bracers has been reduced
        • Level 1-60 items now cost 1-60 crafting materials to enchant while level 61-70 items now cost 61-70 crafting materials to enchant
        • All Legendaries now require a Demonic Essence or Death’s Breath to enchant, depending on their required level
        • All weapons now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
        • All Helms, Pants, and Chest armors now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
        • Legendary Rings and Amulets no longer cost gold to enchant
        • Legendary Rings and Amulets now cost a Royal gem to enchant
      • The Mystic now needs to be leveled up in order to unlock the ability to enchant various item types
        • This is displayed in her training tab UI
    • Transmogrification
      • Base white items no longer unlock Transmogrification patterns when picked up
        • These patterns are now correctly learned by the Mystic as she levels up
      • Class-specific Legendary Sets no longer unlock a transmogrification version of themselves
        • This is to prevent classes who cannot use these items from transmoging them

EVENTS

  • Infernal Machine
    • Which organs drop from bosses is now dependent on which Infernal Machine was used to open the portal
      • If a player uses a level 60 Infernal Machine, the boss will drop the level 60 organs
      • Old reagents now drop from bosses from levels 60-70
      • This is to prevent situations where players could obtain the new organs using old Infernal Machines; this also allows players at level 70 the option to farm for and craft the level 60 Hellfire Ring if they wish
    • The Soul of Evil
      • Encounter has been greatly revised, resulting in a much greater challenge
        • All additional bosses summoned during the fight must be defeated to complete the event
        • Be warned! This battle is not for the faint of heart!

ITEMS

  • Level 61-70 shields have received a tuning pass for block amount
  • Legendary shields have received a tuning pass for block amount
  • Life per Wrath Spent and Maximum Wrath now roll at double the amount on a 2-Handed Flail as on a 1-Handed Flail or Crusader Shield

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