Seit einigen Stunden ist der neue Patch online, sowohl für Beta-Spieler, als auch für PTR-Spieler. Mit dabei einige Änderungen bezüglich des Höllenfeuerrings, der Mystikerin, Bossen und vielem mehr. Ein Fehler, bei dem trotz Legendary-Drop kein Legendary-Stern auf der Minimap zu sehen ist, sollte zwar behoben sein, tritt bei einigen aber immer noch auf (beim Verfasser nicht!). Insofern kann man nur raten: Sound an, und die Geschwindigkeit des Farmens reduzieren, um Legendary-Drops nicht zu verpassen (Achtung, beim Verfasser war jedoch kein Legendary-Ping-Sound zu hören!).
Fröhliches Farming, Testing und Bug-Reporting!
Im Folgenden die Patch-Notes auf Englisch (sobald die deutschen verfügbar sind, wird diese News stillschweigend editiert!):
Diablo III PTR Patch 2.0.1 – v.2.0.0.21806
GENERAL
- Expert, Master, and Torment I difficulty levels have all been made slightly easier
- Torment II, III, IV, and V have picked up the slack so that Torment VI stays roughly the same
- The Paragon levelling curve has been adjusted to better match XP gain rates at max level
- Players who had relatively high Paragon levels (250+) should find their rate of levelling significantly faster
- Player hit boxes have been adjusted to more closely represent character models
- Both male and female models of the same class share the same hit box size
- Bug Fix: The Legendary Star indicator on the mini map should now properly show up when a Legendary or Set Item drops
BOSSES
- The following bosses no longer have enrage timers except in Torment difficulty and above
- Butcher
- Zoltun Kulle
- Belial
- Ghom
- Siegebreaker
- Rakanoth
- Siegebraker now uses a modified version of the new Reflects Damage affix, which reflects % damage instead of a flat amount
- This affix is always up on Siegebreaker
- Changes will apply to Infernal Machine encounter as well
CLASSES
- Barbarian
- Active Skills
- Ancient Spear
- Increased resource cost from 15 to 25 Fury
- Increased base damage from 350% to 480% weapon damage
- Skill Rune – Jagged Edge
- Changed damage type from Physical to Fire
- Increased damage from 435% to 620%
- Bash
- Skill Rune – Instigation
- Changed damage type from Physical to Fire
- Skill Rune – Pulverize
- Changed damage type from Physical to Fire
- Battle Rage
- Skill Rune – Swords to Ploughshares
- Reduced chance to spawn health globe on Critical Strike from 15% to 8%
- Call of the Ancients
- Skill Rune – The Council Rises
- Changed damage type from Physical to Fire
- Skill Rune – Together as One
- Changed damage type from Physical to Lightning
- Cleave
- Skill Rune – Rupture
- Changed damage type from Physical to Fire
- Skill Rune – Broad Sweep
- Changed damage type from Physical to Lightning
- Skill Rune – Reaping Swing
- Changed damage type from Physical to Fire
- Earthquake
- Skill Rune – Mountain’s Call
- Changed damage type from Fire to Lightning
- Frenzy
- Skill Rune – Smite
- Changed damage type from Physical to Lightning
- Skill Rune – Maniac
- Changed damage type from Physical to Fire
- Furious Charge
- Skill Rune – Battering Ram
- Changed damage type from Physical to Fire
- Hammer of the Ancients
- Reduced the animation lock time on casting this skill by 25%, to be more in line with other skills
- Skill Rune – Smash
- Changed damage type from Physical to Fire
- Skill Rune – Devil’s Anvil
- Changed damage type from Physical to Cold
- Skill Rune – Thunderstrike
- Changed damage type from Physical to Lightning
- Overpower
- Skill Rune – Killing Spree
- Changed damage type from Physical to Lightning
- Skill Rune – Revel
- Changed damage type from Physical to Fire
- Revenge
- Skill Rune – Retribution
- Changed damage type from Physical to Fire
- Skill Rune – Grudge
- Changed damage type from Physical to Lightning
- Seismic Slam
- Skill Rune – Stagger
- Changed damage type from Physical to Lightning
- Skill Rune – Shattered Ground
- Changed damage type from Physical to Fire
- Skill Rune – Crackling Rift
- Replaced by new Skill Rune – Permafrost
- Create a sheet of frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
- Weapon Throw
- Skill Rune – Mighty Throw
- Changed damage type from Physical to Lightning
- Skill Rune – Ricochet
- Changed damage type from Physical to Fire
- Skill Rune – Balanced Weapon
- Changed damage type from Physical to Fire
- Whirlwind
- Skill Rune – Wind Shear
- Changed damage type from Physical to Lightning
- Passive Skills
- Animosity
- Reduced increased Fury generation from all sources from 30% to 20%
- Brawler
- Increased the activation radius required from 8 to 12 yards
- Demon Hunter
- Active Skills
- Bolas
- Skill Rune – Bitter Pill
- Changed damage type from Fire to Lightning
- Companion
- Reduced unruned Raven companion’s on-activation next-attack damage bonus from 1000% to 500%
- Entangling Shot
- Skill Rune – Chain Gang
- Changed damage type from Physical to Poison
- Skill Rune – Heavy Burden
- Changed damage type from Physical to Cold
- Skill Rune – Justice is Served
- Changed damage type from Physical to Fire
- Evasive Fire
- Skill Rune – Covering Fire
- Changed damage type from Physical to Fire
- Skill Rune – Displace
- Changed damage type from Physical to Cold
- Skill Rune – Parting Gift
- Radius increased from 10 yards to 12 yards
- Fan of Knives
- Skill Rune – Fan of Daggers
- Changed damage type from Physical to Lightning
- Grenade
- Skill Rune – Grenades Cache
- A single enemy can now only be damaged once by one cast of this rune
- Skill Rune – Stun Grenade
- Changed damage type from Physical to Lightning
- Hungering Arrow
- Skill Rune – Serrated Arrow
- Changed damage type from Physical to Fire
- Skill Rune – Shatter Shot
- Changed damage type from Physical to Lightning
- Impale
- Skill Rune – Chemical Burn
- Changed damage type from Physical to Fire
- Skill Rune – Overpenetration
- Changed damage type from Physical to Poison
- Skill Rune – Ricochet
- Changed damage type from Physical to Lightning
- Marked for Death
- If Marked for Death is already on an enemy and the skill is cast on an open area, the existing Marked for Death will no longer be removed unless a new valid target is found
- Multishot
- Damage increased from 330% to 360%
- Skill Rune – Full Broadside
- Damage increased from 420% to 460% weapon damage
- Skill Rune – Arsenal
- Damage increased from 140% to 160% weapon damage
- Rain of Vengeance
- Skill Rune – Shade
- Changed damage type from Physical to Lightning
- Skill Rune – Stampede
- Changed damage type from Physical to Fire
- Skill Rune – Anathema
- Changed damage type from Physical to Fire
- Rapid Fire
- Skill Rune – Web Shot
- Changed damage type from Physical to Cold
- Spike Trap
- Reduced the animation time lock on casting this skill by 30%, to be more in line with other skills
- Changed damage type from Physical to Fire
- Skill Rune – Sticky Trap
- Changed damage type from Physical to Fire
- Bug Fix: Sticky Trap’s explosion range has been increased from 8 yards to 16 yards
- Skill Rune – Long Fuse
- Changed damage type from Physical to Fire
- Skill Rune – Scatter
- Changed damage type from Physical to Fire
- Strafe
- Skill Rune – Demolition
- Changed damage type from Physical to Fire
- Vengeance
- Skill Rune – Dark Heart
- Changed damage type from Physical to Lightning
- Skill Rune – From the Shadows
- Changed damage type from Physical to Poison
- Passive Skills
- Ambush
- Additional damage dealt now occurs when enemies are above 75% health, down from 80% health
- Grenadier
- Explosion size increase lowered from 40% to 20%
- Monk
- Active Skills
- Mantra of Retribution
- Skill Rune – Retaliation
- Damage type changed to Fire
- Tempest Rush
- Skill Rune – Northern Breeze
- Damage type has been changed to Holy
- Skill Rune – Flurry
- Damage type has been changed to Cold
- Skill Rune – Bluster
- Damage type has been changed to Fire
- Witch Doctor
- Active Skills
- Fetish Army
- Skill Rune – Tiki Torchers
- Damage increased from 15% to 85% weapon damage
- Skill Rune – Head Hunters
- Damage increased from 20% to 130% weapon damage
- Poison Dart
- Skill Rune – Splinters
- Reverted to 1.0.8 functionality
- Shoots 3 darts which do 60% weapon damage and can all hit the same target
- Skill Rune – Flaming Dart
- Damage is now dealt over 4 seconds
- Spirit Barrage
- All runes have had their damage type changed to Cold
- Passive Skills
- Circle of Life
- Increased effect radius from 12 yards to 20 yards
- Grave Injustice
- Increased effect radius from 12 yards to 20 yards
- Maximum Mana gain reduced from 2% to 1%
- Gruesome Feast
- Duration increased from 10 seconds to 15 seconds
- Wizard
- Active Skills
- Archon
- All Runes
- Reduced Arcane Strike damage from 853% to 596%
- Reduced Disintegration Wave damage from 668% to 467%
- Reduced Arcane Blast damage from 518% to 470%
- Skill Rune – Improved Archon
- Reduced damage bonus from 60% to 22%
CRAFTING
- Gem distribution has received a tuning pass
- Champions and Rares no longer guarantee a Demonic Essence or Death’s Breath drop when killed
- The chance of Demonic Essence/Death’s Breath drops now increases with difficulty level
- Blacksmithing
- Many recipes have received a tuning pass and their materials lists have been revisited
- Some item types are now oriented to be greater item sinks for certain materials while others have lighter costs
- All level 1-60 crafted legendaries have received a tuning pass on crafting costs
- Salvaging white items now has a higher chance to return multiple white crafting materials
- Blue items now have a chance to salvage into 1-3 blue crafting materials
EVENTS
- Infernal Machine
- The Infernal Machine event can now only be completed at Torment I difficulty or above
- Drop rates have been lowered from the 100% test rate to the following:
- Torment I: 25%
- Torment II: 28%
- Torment III: 33%
- Torment IV: 38%
- Torment V: 43%
- Torment VI: 50%
- Infernal Machine bosses no longer enrage
FOLLOWERS
- Templar
- Inspire
- Reduced increased Fury and Spirit generation from all sources from 21% to 10%
ITEMS
- Life per Fury Spent and Max Fury now roll at double the amount on a 2-Handed Mighty Weapon as on a 1-Handed Mighty Weapon or Mighty Belt
- Life per Spirit Spent and Spirit Regeneration per Second now roll at double the amount on a Combat Staff as on a Fist Weapon or Spirit Stone
- Splash Damage has been renamed Area Damage
- New item affix added: % Weapon Damage Bleed
- „X% chance to hit to inflict Bleed for 300-400% weapon damage over 5 seconds.“
- This new affix replaces the old Bleed affix on all new items
- New tiers of many two-handed weapons have been slightly increased in speed
- Bug Fix: Items should roll with the Level Reduction affix less frequently
- Crafted Set Items
- Many Crafted Set items have had their set bonuses revisited:
- Asheara’s Vestments
- 2-piece Set Bonus
- +100 Resist All
- 3-piece Set Bonus
- +20% Life
- 4-piece Set Bonus
- Your followers occasionally come to your aid.
- Aughild’s Dominion
- 2-piece Set Bonus
- +7% damage reduction from Melee
- +7% damage reduction from Ranged
- 3-piece Set Bonus
- +15% damage reduction from Elites
- +15% damage against Elites
- Born’s Command
- 2-piece Set Bonus:
- +15% Life
- 3-piece Set Bonus
- +20% Bonus Experience
- +10% Cooldown Reduction
- Cain’s Destiny
- 2-piece Set Bonus
- +8% Attack Speed
- 3-piece Set Bonus
- +50% Bonus Magic Find
- +50% Bonus Experience
- Captain Crimson’s Trimmings
- 2-piece Set Bonus
- +2000 Life Regen per Sec
- +10% Cooldown Reduction
- 3-piece Set Bonus
- +50 Resist All
- +10% Resource Cost Reduction
- Demon’s Hide
- 2-piece Set Bonus
- +6000 Thorns damage as Fire
- 3-piece Set Bonus
- +25% Splash damage
- 4-piece Set Bonus
- +15% damage against Demons
- Chance to reflect projectiles when you are hit by enemies.
- Guardian’s Jeopardy
- 2-piece Set Bonus
- +250 Vitality
- +2000 Life Regen per Sec
- 3-piece Set Bonus
- +15% Movement Speed
- Hallowed Protectors
- 2-piece Set Bonus
- +100 Resist All
- +10% Attack Speed
- Sage’s Wisdom
- 2-piece Set Bonus
- +250 Strength
- +250 Dexterity
- +250 Intelligence
- +250 Vitality
- 3-piece Set Bonus
- Whenever a Death’s Breath drops, a second one will also drop.
- Set Items
- Might of the Earth
- 2 Piece Set Bonus:
- Reduced the cooldown reduction of Earthquake when it kills an enemy from 15 seconds to 2 seconds
- Legendary Items
- Defender of Westmarch
- Now has the power „Blocks have a chance of summoning a charging wolf that deals 300-400% weapon damage to all enemies it passes through.“
- The Furnace
- Chance to proc has been reduced
- Mara’s Kaleidoscope
- Amount healed has been reduced from 20-25% to 10-15%
- Rarity of this item has been increased
- Puzzle Ring
- Now rolls the number of white items needed before dropping a Rare or Legendary from 12-15, down from 40
- Sledge of Athskeleng
- Bug Fix: Fixed an issue where the Legendary Movement Speed affix was considered a Primary Stat and taking up a Primary stat slot
- Staff of Kyro
- Legendary passive has been removed
- Now rolls with 7-10% Attack Speed and 40-50% increased Deadly Reach damage
- The Star of Azkaranth
- Amount healed has been reduced from 20-25% to 10-15%
- Rarity of this item has been significantly increased
- Talisman of Aranoch
- Amount healed has been reduced from 20-25% to 10-15%
- Rarity of this item has been increased
- Trag’oul Coils
- Will now also reduce all cooldowns by 45-60 seconds when you use a Healing Well, in addition to the previous effect of replenishing all resources
- Unity
- Now has the power “All damage taken is split between wearers of this item.”
- This ability works on Followers
- Xephirian Amulet
- Amount healed has been reduced from 20-25% to 10-15%
- Rarity of this item has been increased
MONSTERS
- Monster Density has been revisited across Acts I-IV
- Players should encounter „empty“ areas less frequently
- Act I has received density retuning to be more challenging at higher levels
- Damage from Monster Affixes has been reduced
- Damage from monsters between levels 50-70 has been reduced by approximately 25%, though the exact amount varies by level
- Monster Health has been significantly reduced in Torment II and above
- As a result, Experience and Gold Find bonuses have also been reduced in Torment II and above
- Experience gained on monsters level 40 and above has been drastically increased
- Experience required to level has also increased by similar ratios
- All Treasure Goblins now share the same treasure class, and will now drop consistently similar things
- More items have been added to the Treasure Goblin class to make them more rewarding, similar to Horadric Caches
Reaper of Souls Closed Beta – v.2.0.0.21806
GENERAL
- Experience earned between levels 61 and 70 has been increased
- A new stash tab is available for purchase
- This stash tab will be available to those with the Reaper of Souls expansion
ADVENTURE MODE
- Bounties
- Horadric Caches no longer drop Rift Keystones
- Rift Keystones are now Rift Keystone Fragments
- A player may use 5 Rift Fragments to summon a Nephalem Rift
- Horadric Caches now drop 2 Rift Fragments
- Bounties now grant Rift Fragments
- The first bounty completed in any Act will no longer reward Rift Fragments or Blood Shards
- Bounties have had their Blood Shard awards adjusted
- Normal Bounties grant 1 Blood Shard
- Expert and Bonus Bounties grant 2 Blood Shards
- Master and above Bounties grant 4 Blood Shards
- Bounty Scrolls have been retuned
- There are now five types of Bounty Scroll buffs
- Damage bonuses for Bounty Scrolls have been reduced from 300% to 25%
- Players will now only earn rewards from bounties if they are in the same zone as the bounty when it is completed
- The experience and gold rewards now varies depending on the type of bounty completed
- The reward of each bounty should now be more proportional to the time and effort required to complete the bounty
- Nephalem Rifts
- Rift bosses now have a chance to drop a Fiery Brimstone from levels 1-60
- Treasure Goblin packs are now more rare
- Numerous Rift bosses have received damage and health tuning passes
CLASSES
- Barbarian
- Active Skills
- Earthen Might
- Reduced Fury generated by Avalanche and Earthquake on cast from 50 to 40
- Avalanche
- Skill Rune – Snow-Capped Mountain
- Increased damage from 1600% to 1700% weapon damage
- Skill Rune – Volcano
- Each projectile now deals area of effect damage in a 5 yard radius, instead of single target damage
- Total damage has been increased from 3000% from 4400% weapon damage
- Passive Skills
- Sword and Board
- Reduced Fury generated on block from 20 to 6
- Crusader
- Active Skills
- Blessed Shield
- Base skill and all runes now increases damage based on Block Chance instead of Block amount
- Changed to 250% of your Shield Block Chance added as weapon damage
- Condemn
- Skill Rune – Unleashed
- This rune is now gained at level 33
- Skill Rune – Vacuum
- Can now only knockback an elite monster once per cast
- Falling Sword
- Skill Rune – Flurry
- Can now only knockback an elite monster once per cast
- Fist of the Heavens
- Has received a tuning pass
- Base damage reduced from 440% to 250% weapon damage for the initial impact
- Base damage reduced from 320% to 210% weapon damage for the secondary bolts
- Skill Rune – Divine Well
- Damage increased from 12% to 32% weapon damage
- Skill Rune – Fissure
- Damage reduced to 80% weapon damage over 5 seconds for the lightning arc component
- Skill Rune – Reverberation
- Slow amount and duration increased from 60% for 3 seconds to 80% for 4 seconds
- Justice
- Projectile speed has been increased
- Laws of Hope
- The shield magnitude for the Active ability has been doubled
- Phalanx
- Now scales off player Attack Speed
- Skill Rune – Bowmen
- Damage decreased from 100% to 50%
- Duration has been reduced from 10 seconds to 5 seconds
- Cooldown has been reduced from 30 seconds to 15 seconds
- Bug Fix: Fixed a bug where Bowmen were receiving double benefit from certain bonuses
- Punish
- Now increases Block Chance instead of Block Amount
- Shield Bash
- Base skill and all runes now increases damage based on Block Chance instead of Block Amount
- Changed to 300% of your Shield Block Chance added as weapon damage
- Skill Rune – Shattered Shield
- Changed to 300% of your Shield Block Chance added as weapon damage
- Skill Rune – Shield Cross
- Changed to 100% of your Shield Block Chance added as weapon damage
- Slash
- Skill Rune – Zeal
- This rune is now gained at level 47
- Steed Charge
- Cooldown has been increased from 15 to 20 seconds
- Skill Rune – Endurance
- Increases the duration by 3 seconds, down from 4 seconds
- Witch Doctor
- Active Skills
- Piranhas
- Skill Rune – Piranhado
- Knockback effect can only be applied to each elite monster once per cast
- Bug Fix: Now correctly diminishes its CC effect against elite targets
- Skill Rune – Wave of Mutilation
- Can now only hit each target once
- Damage increased from 50% to 475% weapon damage
- Range and speed has been increased
- Passive Skills
- Physical Attunement (Passive)
- Increased effect radius from 8 yards to 20 yards
CRAFTING
- Blacksmith
- First new Reaper of Souls tier of crafted items now rolls at level 61, down from level 65
- Items with sockets no longer require a Death’s Breath to craft
- Belt and Boots items now require additional Death’s Breaths to craft, but have had their other materials lowered to compensate
- All level 70 Legendary items that previously required a number of gems to craft now require a single maximum level gem instead
- A number of crafted Legendary class-specific items now require a gem of a color not commonly used by the class crafting the item
- This is to give gems that are not commonly utilized by some classes additional uses
- Jeweler
- The level 70 Amulet and Ring items no longer require a Death’s Breath to craft
- Leveling the Jeweler costs fewer Death’s Breaths
- Imperial and Flawless Imperial Gems no longer cost Death’s Breaths to create
- Royal and Flawless Royal gems now cost 1 Death’s Breath to create
- Amulets and Rings should now correctly craft level 70 versions, rather than level 61
- Mystic
- Enchanting
- Legacy items can no longer be enchanted
- Note: Items acquired before the patch can no longer be enchanted as a result of this fix. Any items acquired after the patch should not experience this issue.
- Enchanting costs have received a tuning pass and their materials requirements have been revisited
- Enchanting certain slots now requires greater item sinks for certain materials while others have lighter costs
- The base cost to enchant Legendary items has been reduced
- The gold cost of enchanting Helms and Bracers has been reduced
- Level 1-60 items now cost 1-60 crafting materials to enchant while level 61-70 items now cost 61-70 crafting materials to enchant
- All Legendaries now require a Demonic Essence or Death’s Breath to enchant, depending on their required level
- All weapons now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
- All Helms, Pants, and Chest armors now cost either a Demonic Essence or Death’s Breath to enchant, depending on their required level
- Legendary Rings and Amulets no longer cost gold to enchant
- Legendary Rings and Amulets now cost a Royal gem to enchant
- The Mystic now needs to be leveled up in order to unlock the ability to enchant various item types
- This is displayed in her training tab UI
- Transmogrification
- Base white items no longer unlock Transmogrification patterns when picked up
- These patterns are now correctly learned by the Mystic as she levels up
- Class-specific Legendary Sets no longer unlock a transmogrification version of themselves
- This is to prevent classes who cannot use these items from transmoging them
EVENTS
- Infernal Machine
- Which organs drop from bosses is now dependent on which Infernal Machine was used to open the portal
- If a player uses a level 60 Infernal Machine, the boss will drop the level 60 organs
- Old reagents now drop from bosses from levels 60-70
- This is to prevent situations where players could obtain the new organs using old Infernal Machines; this also allows players at level 70 the option to farm for and craft the level 60 Hellfire Ring if they wish
- The Soul of Evil
- Encounter has been greatly revised, resulting in a much greater challenge
- All additional bosses summoned during the fight must be defeated to complete the event
- Be warned! This battle is not for the faint of heart!
ITEMS
- Level 61-70 shields have received a tuning pass for block amount
- Legendary shields have received a tuning pass for block amount
- Life per Wrath Spent and Maximum Wrath now roll at double the amount on a 2-Handed Flail as on a 1-Handed Flail or Crusader Shield
Verfasse eine Antwort
Kommentiere diesen Beitrag als Erster!