15.11.2012, 20:57
@bosco
Der Bonusgegenstand hat mit dem Key rein gar nichts zu tun.
Er kann sogar nur von normalen Monstern droppen und nicht von Champs oder Elite-Gegnern.
Für jedes Item was ein normales Monster droppt, hast du eine Chance, dass ein weiteres Item (Bonusgegenstand) droppt.
Zitat aus dem US Forum
Der Bonusgegenstand hat mit dem Key rein gar nichts zu tun.
Er kann sogar nur von normalen Monstern droppen und nicht von Champs oder Elite-Gegnern.
Für jedes Item was ein normales Monster droppt, hast du eine Chance, dass ein weiteres Item (Bonusgegenstand) droppt.
Zitat aus dem US Forum
Lylirra schrieb:[COLOR="DeepSkyBlue"]When a monster dies, the first thing we do is decide whether it's going to drop loot at all.
Most monsters -- like say your everyday shambling zombies -- have a roughly 30% chance to drop loot. The exact percentage, however, varies from monster to monster (for example, the Tormented Stingers in Act III have a much lower chance because they spawn in large packs and are easy to kill).
When you kill a monster in Inferno on MP1 or higher, if you pass the initial roll to obtain loot, you will also get a second roll to get an additional piece of loot. The "bonus item" chance for each MP level is detailed here. A few monsters are exempt from the bonus loot, but we tried to put it on the vast majority of normal monsters, and will probably add it to more if we like how the system plays out.
Also, just to be clear, the bonus drop applies to Normal monsters only. We wanted Monster Power to provide players with extra loot rolls, and (since Champions and Rares are already guaranteed to drop multiple items) Normal monsters seemed like the best place for us to add that mechanic in.[/COLOR]