25.08.2009, 09:35
Erstmal Hallo liebe diablo-3.net Community (erster Post).
Hab hier ein interessantes Interview auf IGN.com gefunden, http://pc.ign.com/articles/101/1017305p1.html . Unter anderem wird auch kurz auf die Akt-Einteilung eingegangen (am Ende des Interviews), dort findet man folgenden Auszug
[INDENT]IGN: D2 had a relatively large story that was kind of broken up. Are you still planning on doing the same kind of chapterized settlements, or are you building one epic tale that starts and doesn't really stop until the end credits?
Jay Wilson: Our system is still in progress. It's pretty close to being locked down, we've just got a couple of little details we're working out. We do have acts, like Diablo 2 did. They serve a different role now, they're mostly to break up major chapters, major elements of the story. But they're not necessarily a box for content, because we break down even more so than we used to. We take an act and we break it down into smaller chapters, each chapter has a goal and everything. But the overall act structure is still in the game. Between each one there's a cinematic, it's a way of saying, here's where the cinematics go, here's where we go to a new environment you've never seen before, here's where we branch to the next step in the story.
One of the things we didn't like about Diablo 2 was that…the story was basically the same story in each act. You showed up in the town and the townspeople said, the demon went thataway. In here, every act is different. The first act is a little bit more of a mystery, there's this cult that has been operating in and around the rebuilt Tristram, you're trying to find out who they are. Act two's a little bit more of an intrigue and deception-focused story, because Belial is in there. Act three, there's a lot more. [/URL][/INDENT]
Außerdem findet man in der mitte des Interviews folgenden Abschnitt:
[INDENT]IGN: Considering that a lot of what we've seen about the witch doctor has a sort of jungle theme, or level, are we going to see eastern-themed monsters or instances of where the monk is coming from? Or even character-specific quests or regions that you can fight your way through to the main quest?
Jay Wilson: Well, our story tends to focus a lot more on the two major demons and the impending invasion of Sanctuary. So the character classes tend to follow those events and not so much their homelands. I think the only character who actually goes through their homeland is, I believe, the wizard, Leonard [Boyarsky] knows more about this than me, sometimes I get this wrong. But I'm pretty sure it's the wizard. The monk's land we're not going to, but there are likely to be other monk characters and details about the religious group and the culture that he comes from.
[/INDENT]
Nehme an, dass sich der Teil "two major demons" auf Belial und Azmodan bezieht, welche Rolle spielen dann die drei großen Übel? Was ist eure Meinung dazu?
mwind
Hab hier ein interessantes Interview auf IGN.com gefunden, http://pc.ign.com/articles/101/1017305p1.html . Unter anderem wird auch kurz auf die Akt-Einteilung eingegangen (am Ende des Interviews), dort findet man folgenden Auszug
[INDENT]IGN: D2 had a relatively large story that was kind of broken up. Are you still planning on doing the same kind of chapterized settlements, or are you building one epic tale that starts and doesn't really stop until the end credits?
Jay Wilson: Our system is still in progress. It's pretty close to being locked down, we've just got a couple of little details we're working out. We do have acts, like Diablo 2 did. They serve a different role now, they're mostly to break up major chapters, major elements of the story. But they're not necessarily a box for content, because we break down even more so than we used to. We take an act and we break it down into smaller chapters, each chapter has a goal and everything. But the overall act structure is still in the game. Between each one there's a cinematic, it's a way of saying, here's where the cinematics go, here's where we go to a new environment you've never seen before, here's where we branch to the next step in the story.
One of the things we didn't like about Diablo 2 was that…the story was basically the same story in each act. You showed up in the town and the townspeople said, the demon went thataway. In here, every act is different. The first act is a little bit more of a mystery, there's this cult that has been operating in and around the rebuilt Tristram, you're trying to find out who they are. Act two's a little bit more of an intrigue and deception-focused story, because Belial is in there. Act three, there's a lot more. [/URL][/INDENT]
Außerdem findet man in der mitte des Interviews folgenden Abschnitt:
[INDENT]IGN: Considering that a lot of what we've seen about the witch doctor has a sort of jungle theme, or level, are we going to see eastern-themed monsters or instances of where the monk is coming from? Or even character-specific quests or regions that you can fight your way through to the main quest?
Jay Wilson: Well, our story tends to focus a lot more on the two major demons and the impending invasion of Sanctuary. So the character classes tend to follow those events and not so much their homelands. I think the only character who actually goes through their homeland is, I believe, the wizard, Leonard [Boyarsky] knows more about this than me, sometimes I get this wrong. But I'm pretty sure it's the wizard. The monk's land we're not going to, but there are likely to be other monk characters and details about the religious group and the culture that he comes from.
[/INDENT]
Nehme an, dass sich der Teil "two major demons" auf Belial und Azmodan bezieht, welche Rolle spielen dann die drei großen Übel? Was ist eure Meinung dazu?
mwind