Morgen wird laut Community Manager Bashiok ein umfangreicher Artikel über den aktuellen Status von Diablo 3 und Zukunftspläne auf der offiziellen Seite erscheinen. Der Bericht enthält interessant, wissenswerte und zum Teil lustige Statistiken.
So ist zum Beispiel die Zahl der Spieler, die den Schwierigkeitsgrad Inferno erreicht haben so verschwindend gering, dass bisher keine Anpassungen für den Inferno-Modus möglich waren.
Nichtsdestotrotz wird am Montag auch ein kleiner Einblick in die Verbesserungen und Änderungen von Diablo 3 geben, an denen das Blizzard Team zur Zeit arbeitet.
The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don’t really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.
Anyway, we’ll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we’re working on and maybe some rough time frames.
I think we’re about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We’re looking forward to a bright future for the game for years to come. We’re in it for the long haul.
(Pro tip! See the blue BLIZZ icon to the right of this post? Clicking it will take you to any subsequent blue posts in the thread. Check it out!)
Do you think that one area of concern that may get looked at is that people aren’t able to gear up for Infernon Act 1, even, without going to the AH and spending a lot of gold.
The auction house obviously provides an incredible service to allow for very easy trades between characters, and essentially blows out the wide range of items you could have available to you at any one time. So, in fact, the AH has to be a factor in how we drop items. On one hand you have a huge benefit because you can buy and sell items very easily, as opposed to having to post up WTS threads in the old USEast trading forums, but on the other end it does impact the item pool economy with the inherent ease at which you can trade items. If the AH existed but wasn’t a factor at all into how items dropped/rolled, the economy would be completely tanked within a matter of weeks.
If it’s so small it’s odd how many people I’ve met that are actually in Inferno, myself included. You can’t mean to say we’re the 1%.
No, no, no… far, far less than 1%.
Would this include explaining the latest patch that toggled my firewall warning?
No… there was a tools update, which would likely need to be re-allowed by some firewall software as the executable has changed. Game design updates aren’t going to include individual technical support questions, though. You should hit up the tech support forum.
Once again like i said early say that to the hard core players face!soft core had 30k people on ,hardcore had 300 .Out of those 300 guess how many are in hell farming?
Very, very few. It’s Hardcore!
I appreciate there are still a lot of questions, but the post on Monday has quite a bit of info and is coordinated to be posted in about a dozen languages. I really can’t get into too many specifics without ruining the efforts that have gone into ensuring a simultaneous release. I do hope you find it informative, though.
Have a good weekend!