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Diablo 3 Reaper of Souls Datamining: Weitere Bilder, Infos und Klassenänderungen

Erneut gibt es eine kleine Ansammlung von Daten von Diablofans.com, die durch systematisches Auslesen von Dateien auf einem Testserver Blizzards gewonnen werden konnten.

Wie immer gilt der Hinweis: Diese Daten dienen lediglich internen Tests bei Blizzard, sind nicht authorisiert und nicht Final! Alles was hier zu finden ist, kann sich bis zur Veröffentlichung von Reaper of Souls und Loot 2.0 komplett ändern!

Datamined Bilder

[singlepic id=3705 w=590 h=400 float=]

[singlepic id=3706 w=331 h=411 float=]

[singlepic id=3707 w=590 h=411 float=]

[singlepic id=3708 w=213 h=293 float=]

Änderungen an passiven Item-Effekten

  • ItemPassive_Unique_Ring_523_x1 – Summon a Fetish Army after you kill 2 Elites. (Previously 20 Elites)
  • ItemPassive_Unique_Ring_618_x1 – Locust Swarm lasts almost forever. (Previously doubled the duration)
  • ItemPassive_Unique_Ring_619_x1 – While casting Town Portal you gain a protective bubble that prevents interruption and absorbs 50% damage. (Previously made an immunity bubble)
  • ItemPassive_Unique_Ring_644_x1 – When you kill an enemy, it explodes for 500% of your Life per Kill as damage to all enemies within 20 yards. You no longer benefit from your Life per Kill. (Previously increased chance to find Health Globes by 100%)
  • ItemPassive_Unique_Ring_648_x1 – Enemies slain while Feared die in a bloody explosion and cause other nearby enemies to flee in Fear. (New)

Lebensraub, Monsteraffixe, Abenteuermodus und andere Strings

HeroDetails.txt

  • *Life Steal is less effective when you are higher level.
  • *At level 60, Life Steal gains a 0.10x multiplier.
  • *At level 70, Life Steal no longer functions.

MonsterAffixNames.txt

  • Wormhole – Wormhole

GameOptions.txt

  • ItemTagsAsIconsTooltip – When checked, icons on the ground display icons instead of text.

ItemSets.txt

  • Ninja_Set_x1 – Ninja Set
  • Thorns_Set_x1 – Thorns Set

LoadscreenTips.txt

  • TIP024 – Toughness is a measure of how much damage heroes can sustain from full health to death.

Messages.txt

  • ChallengeZapperBonus_OneRitual – You collected {Param1} Nephalem Orb.
  • ChallengeZapperBonus – You collected {Param1} Nephalem Orbs!

Tutorials.txt

  • AdventureMode_WaypointMap – Left-click ({icon:lmb}) on a Waypoint to display the Adventure Mode map.
  • AdventureMode_WaypointMap_title – Adventure Mode
  • AdventureMode_WaypointMap_Using – Left-click ({icon:lmb}) on a location name to travel there. Icons indicate what can be found there.
  • AdventureMode_WaypointMap_Using_title – Waypoint Map

WaypointMap.txt

  • Rewards – Rewards: Coming Soon
  • A1 – Act I: New Tristram
  • A2 – Act II: Caldeum
  • A3 – Act III: Bastion’s Keep
  • A4 – Act IV: High Heavens
  • A5 – Act V: Westmarch
  • RewardsText – Complete all the bounties to earn a bonus reward.

X1_Challenge.txt

  • ChallengeTypeWave Fight – Earn 50 Time Bonus to earn a Resplendent Chest!
  • ChallengeTypeHorde – Slay 150 enemies to earn a Resplendent Chest!
  • ChallengeTypeZapper – Collect 25 Orbs to earn a Resplendent Chest!

Gizmos.txt

  • X1_ChALLENGE_LURE_PEDESTAL_CUPCAKE – [temp] Nephalem Orb
  • x1_Bog_Barrel_Water – Barrel
  • x1_Catacombs_Breakable_Containers_A – Pots
  • a5_Id_All_Book_Of_Cain_B – Book of Cain
  • x1_Catacombs_Breakable_Containers_B – Pots
  • x1_Catacombs_Breakable_Containers_D – Pots
  • x1_Catacombs_Breakable_Containers_C – Pots
  • x1_Catacombs_Breakable_Containers_E – Pots
  • x1_Catacombs_Breakable_Containers_F – Pots
  • x1_Catacombs_Breakable_Containers_G – Distraught Bench
  • x1_Catacombs_Breakable_Containers_H – Distraught Bench
  • Highlander_Altar – Nephalem Altar
  • x1_Lore_PlagueTunnels – The Plague Tunnels
  • x1_Pand_demonTrooper_A_clickable_corpse_01 – Slain Demon
  • x1_Pand_demonFlyer_B_clickable_corpse_01 – Slain Demon
  • x1_Catacombs_Barricade_Breakable – Barricade
  • x1_temp_fortress_soulgrinder – [temp] Soul Grinder

ItemFlavor.txt

  • HealthPotionLegendary_06 – Oh Yeah!
  • Unique_Shield_102_x1 – When their caravans are threatened, the Vecin will supplement their meager weapons and armor with whatever materials they have on hand. This unremarkable wooden shield has been adorned with countless charms and enchantments meant to protect its wielder, from the magical silk that has been wrapped around its surface to the glowing pendants and jingling mystical trinkets that dangle from the shield’s rim.
  • Unique_Polearm_101_x1 – This polearm was crafted by the finest ungulate smiths — its blade fired in the Hellforge, quenched in the rancid milk of the Cow King, and enchanted by that selfsame monarch. In addition to its significant martial benefits, the Bovine Bardiche may also summon forth a veritable army of cows to fight on its wielder’s behalf.
  • Unique_Shield_103_x1 – Legend has it that the parma was crafted by the god Hefaetrus himself and that it is his unparalleled artifice that grants it power. This shield was the prize awarded to the victor of the Philios Games, held every four years in the shadow of Mount Karcheus. In these games, Amazonian competitors tested their strength, agility, and cunning.
  • Unique_Shield_101_x1 – This aged, wolf-crested shield bears scars from hundreds of battles. It was presented to the original Knight Commander of Westmarch by King Korsikk as the first official act after his coronation. Since then, it has been borne by many of the order’s greatest heroes, and its bearer is accorded all the respect such a badge of honor deserves.
  • Unique_Xbow_102_x1 – Because of the consummate skill required to construct them, Wojahnni heavy crossbows are reserved for the officer class. As the Assaulter’s effectiveness is essential to the nation’s military superiority, they are seldom found intact outside of Wojahn since there is a simple peg inserted in the weapon that, when pulled, causes it to fall to pieces.
  • Unique_Xbow_101_x1 – The gross ornamentation of this crossbow belies the solid construction and powerful draw weight that make it a deadly weapon. As bowyer to King Leoric, Chanon was ordered to produce a crossbow capable of defeating the forces of Westmarch or watch his family be put to the sword. Chanon complied, creating this masterpiece, which the mad king promptly tested on the hapless craftsman.
  • Unique_Polearm_102_x1 – Commissioned by Emperor Hakan II to outfit his imperial guard, the Foushee weaponsmiths involved in the creation of this ceremonial polearm made every effort to ensure the voulge would be as effective in combat as on the parade grounds, and it shows. Well balanced, sturdy, and razor sharp, this weapon was instrumental in maintaining order during Caldeum’s siege.
  • Unique_Mace_1H_102_x1 – This mace once belonged to a holy man who reluctantly took up arms against a demon invasion. As a worshiper of the sun, Graham called his weapon Solanium, meaning „bearer of the sun’s light“. The longer Graham struggled against the forces of darkness, the more his faith grew infused within the mace, until the mundane object became an item of immense righteous power.
  • Unique_Axe_2H_101_x1 – This two-handed axe was once an ornate, exquisite weapon, until it fell into the hands a murderous clan of goatmen. Years of misuse and crude modifications have marred the original beauty of the axe, but the deadly effectiveness of its martial enchantments remain as strong as ever.
  • Unique_Sword_1H_106_x1 – After slaying many a traveler, the Ghoul King was at last dethroned by an adventurer in search of hidden nephalem artifacts. The monster’s sword vanished after the fatal encounter, but it was recently discovered tangled in the roots of a sickly tree in the Festering Woods. The wicked blade still shares its late master’s hunger for living flesh.
  • Unique_Sword_1H_103_x1 – Silaria, a renowned explorer, traveled the length and breadth of Sanctuary in search of adventure. This sword was designed with her compact build and lethally efficient fighting style in mind, and it is reputed to imbue its wielder with Silaria’s prowess.
  • Unique_Sword_1H_102_x1 – In days long past, the now-ruined city of Khamhalla was ruled by a wise nephalem king. The symbol of his authority was the sword Exarian, gifted to him by the Lady of Light. Legend has it that, though betrayed and gravely wounded during Khamhalla’s fall, the king did not die, but was borne away across the sea to return when Sanctuary needs him again. The reappearance of Exarian heralds his return.
  • Unique_Sword_1H_101_x1 – This ancient blade, imbued with unpredictable elemental energies, crossed vast universes and hidden dimensions before arriving in Sanctuary. Thunderfury seeks the hand of a true hero, one capable of safely wielding its awesome power.
  • Unique_Dagger_102_x1 – The notorious criminal Prowl terrorized Kingsport for years, her calling card a single stab wound directly to the base of the skull. Contemptuous of both the city watch and the thieves’ guild, Prowl was finally stopped through the unprecedented cooperation of both, but not before she’d fatally stabbed a dozen of those sent to end her reign of terror.
  • Unique_Shield_104_x1 – The demon smith Vo’Toyias designed this shield to inflict great injury upon those daring to attack its bearer. The wicked brass spikes that bristle along the shield’s surface make it a formidable weapon in its own right, however, allowing its wielder to make deadly counterattacks.
  • Unique_Dagger_101_x1 – This elegantly curved dagger infused with subtle magic was stolen from the Sisterhood of the Sightless Eye by the dark ranger Coldcrow, who would use the blade’s keen edge to finish off her foes. Visions gleaned from staring into the dagger’s mirror finish would lead Coldcrow to her victims’ most prized possessions, no matter how well hidden.

LevelAreaNames.txt

  • x1_MALTHAEL_trout_Tristram_TEST – New Tristram Under Attack
  • X1_EventStrikeTeam – Event Strike Team
  • X1_EventStrikeTeam1 – The Harvest
  • X1_EventStrikeTeam2 – It’s a Trap
  • X1_EventStrikeTeam3 – Fire Ambush 2
  • X1_EventStrikeTeam5 – Fire External Event #2b
  • X1_EventStrikeTeam4 – The Swarm
  • X1_fortress_malthael_entrance – [temp] Path to Malthael
  • x1_Catacombs_FakeRuins_02 – Passage to Corvus
  • x1_Catacombs_FakeRuins_03 – Passage to Corvus
  • x1_Catacombs_FakeRuins_04 – Passage to Corvus
  • X1_Westm_Cellar_Kids – [temp] Orphanarium
  • X1_Westm_Cellar_Ruffians – [temp] Ransacked Dwelling
  • X1_LR_Tileset_Abattoir – The Plague Tunnels Level 1
  • x1_LR_Tileset_BogCave – Perilous Cave Level 1
  • X1_LR_Tileset_Catacombs – Passage to Corvus

Klassenänderungen

Barbarian

  • DiabloWiki.com - RevengeRevenge
    • DiabloWiki.com - Blood LawBlood Law : Gain 5 Fury and heal for 8% of your maximum Life for each enemy hit. (Renamed from Vengeance is Mine)

Demon Hunter

  • DiabloWiki.com - Numbing TrapsNumbing Traps Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
  • DiabloWiki.com - Vengeance Is MineVengeance Is Mine Vengeance is Mine
    • DiabloWiki.com - HatredHatred : Gain 18 Hatred per second. (Was previously a placeholder)
  • DiabloWiki.com - AmbushAmbush Ambush
    • stat : You deal 30% additional damage to enemies above 80% health.
    • desc : Surprise! – TEMP

Witch Doctor

  • DiabloWiki.com - HauntHaunt
  • DiabloWiki.com - PiranhasPiranhas Cost: 221 Mana / Summons a pool of deadly piranhas that deals 150% weapon damage as Poison per second, causing affected enemies to also take 25% increased damage for 3 seconds. (Mana cost increased from 98)

Wizard

  • DiabloWiki.com - ParalysisParalysis Lightning spells have a 10% chance to Stun all targets hit for 1.5 seconds. (‚Every 10th cast‘ changed to ‚10% chance‘)

X1_Crusader

  • DiabloWiki.com - Hold Your GroundHold Your Ground YourYou can no longer dodge, but your block chance is increased by 515%. / Your dodge chance is decreased to 0%.
  • DiabloWiki.com - Against All OddsAgainst All Odds When surrounded by 4 or more enemies within 15 yards, you gainyour Block Amount is increased by 10% Critical Hit Chancefor 5 seconds. / Block Amount is granted by Shields.
  • DiabloWiki.com - Wrecking BallWrecking Ball Wrecking BallIron Maiden
  • DiabloWiki.com - BluntBlunt Damage dealt by Justice and Blessed Hammer is increased 12020%.
  • DiabloWiki.com - Sweep AttackSweep Attack Cost: 2515 Wrath / Sweep a mystical flail in a wide arc through enemies 18 yards before you, dealing 200180% weapon damage to all enemies caught in the arc.
    • DiabloWiki.com - Magnetic ArcMagnetic Arc : Increase the range of the arc to 1028 yards. All enemies caught in the arc are pulled toward you.
  • DiabloWiki.com - Fist of the HeavensFist of the Heavens Cost: 2530 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage as ligntning to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 55050% weapon damage to enemies they pass through.
    • DiabloWiki.com - RetributionRetribution : Becomes a piercing ranged attack that starts at the Crusader which flies through the air piercing everything 401 yards in front of you.
  • DiabloWiki.com - Blessed ShieldBlessed Shield Cost: 2520 Wrath / Hurl a celestial shield at enemies, dealing 245220% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 3 targets nearby.
  • DiabloWiki.com - Steed ChargeSteed Charge
    • DiabloWiki.com - DragDrag : Pick a random 5 monsters near the location you start riding the steed. Those monsters are dragged behind you, dealing 020%weapon damage per second to them.
  • DiabloWiki.com - Akarat's ChampionAkarat’s Champion
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>This rune is not yet implemented</del></span><span style='color: #80FF80'>Fire StarterThis rune is not yet implementedFire Starter : All damage dealt while in this form also deals 25% weapon damage as fire.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>This rune is not yet implemented</del></span><span style='color: #80FF80'>Embodiment of PowerThis rune is not yet implementedEmbodiment of Power : Enemies within 7 yards of you will sometimes be frozen in fear for 3 seconds.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>This rune is</del></span><span style='color: #80FF80'>RallyThis rune isRally : Any time you deal damage there is a chance you will reduce the cooldown of your skills by 120 second. Does not yet implementedaffect Akarats Champion.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>This rune is not yet implemented.</del></span><span style='color: #80FF80'>ProphetThis rune is not yet implemented.Prophet : Enemies nearby you will occasionally join you and fight for you until they die. Enemies who are fighting for you when Akarats Champion expires will turn on you.
    • DiabloWiki.com - <span style='color: #80FF80'>Cannot FallCannot Fall : If the Crusader goes below zero health while in the form of Akarats Champion, he will instead be restored to full health. Thisrune is not yet implementedcan only happen once per cast of Akarats Champion.
  • DiabloWiki.com - BombardmentBombardment Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing10310% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next 6 seconds.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>Holy Hand Grenade of Akkarat</del></span><span style='color: #80FF80'>Impactful Bombardment</span>Holy Hand Grenade of AkkaratImpactful Bombardment : A timed bomb is thrown onReduces the battlefield which will explode after 5 seconds dealing 250number of impacts to 1. On impact it instantly deals 310% weapon damage inwithin a holy cross formation30 radius.
  • DiabloWiki.com - PunishPunish Generate: 5 Wrath per attack / Smash your enemy for 130150% weapon damage, plus 10% of your shield’s block amount asdamageHoly. Your strikes heighten your / Your battle senses are hardened, increasing your block chanceamount by 510% for 35 seconds.
    • DiabloWiki.com - RetaliateRetaliate : When you block with Heightened AwarenessHardened Senses active, your attacker takes 10% weapon damage and 10% of your Thorns damage.
    • DiabloWiki.com - CelerityCelerity : When you block with Heightened AwarenessHardened Senses active, your attack speed is increased by 15% for 3 seconds.
    • DiabloWiki.com - RebirthRebirth : When you block with Heightened AwarenessHardened Senses active, your Life regenerationper Second is increased by500%413 for 32 seconds.
    • DiabloWiki.com - RoarRoar : When you block with Hardened Senses active, you have a X100% chance to deal Y% Thornsexplode with fury, dealing 10% weapon damage and 10% of your Thorns as damage in ato enemies within 15 yard radius around youyards.
    • DiabloWiki.com - FuryFury : When you block with Hardened Senses active, your critical hit chance will be increased by 50%. This rune is not yet implementedchance will be removed after your next attack.
  • DiabloWiki.com - ProvokeProvoke Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to and instantly regenerate 50 Wrath. Taunted enemies will focus their attention on you for 5 seconds.
  • DiabloWiki.com - Shield BashShield Bash Cost: 2530 Wrath / BashCharge at your enemy and bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 270% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield’s block chance. / The skill can also be used to reflect projectiles.
    • DiabloWiki.com - Shattered ShieldShattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield’s armor value as damage. / The skill can also be used to reflect projectiles.
    • DiabloWiki.com - Shield CrossShield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield’s armor value as damage. / The skill can also be used to reflect projectiles.

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