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Diablo 3 Patch 2.4.2 – Neuer PTR Patch Build 37893 – Das sind die Änderungen

Seit etwas mehr als einer Woche können Spieler den kommenden Diablo 3 Patch 2.4.2 auf dem sogenannten Public Test Realm (kurz: PTR) kostenlos antesten. Nun hat Blizzard einen weiteren PTR Patch aufgespielt, der Diablo 3 Patch 2.4.2 auf dem Testserver von Build v2.4.2.37672 auf v2.4.2.37893 anhebt.

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Welche Änderungen es bei dem Versionsupdate auf dem Diablo 3 PTR gegeben hat, könnt ihr den unten aufgeführten Patch Notes entnehmen. Anpassungen im Vergleich zur vorherigen Patch 2.4.2 Version sind in Rot kenntlich gemacht. Die Patch Note zum Diablo 3 PTR Versions-Build v2.4.2.37672 liegen nur auf Englisch vor.

Diablo 3 die wichtigsten Inhalte von Diablo 3 Patch 2.4.2 ist die Einführung der neuen Qualstufen Qual VII–XII. Zusätzlich werden auch noch eine Handvoll neuer legendärer Items (Unerschöpflicher Trank des Chaos) respektive legendärer Affixe eingeführt, das ein oder andere Klassen-Set leicht ageändert und ein paar Fähigkeiten der Charakterklassen gebalanced.

GENERAL

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate

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CLASSES

  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune – Falter
          • Can no longer stack with casts from other sources

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  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 4, 2 charges each with a 5 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 950% 1160% weapon damage
        • Hatred cost reduced from 30 to 10 20
        • Skill Rune – Echoing Blast
          • Damage increased from 575% to 1330% 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune – Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 1380% 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune – Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1220% 1930% weapon damage
        • Skill Rune – Scatter
          • Now places 2 traps side by side and consumes 2 charges 1 charge of Spike Trap
        • Skill Rune – Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1150% 1900% weapon damage

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  • Witch Doctor
    • Active Skills
      • Piranhas
        • Can no longer stack with casts from other sources
      • Mass Confusion
        • Skill Rune – Paranoia
          • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune – Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds

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  • Wizard
    • Passive Skills
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away

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  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost – Black Ice from creating an ice patch when the player didn’t land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon

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ITEMS

  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat’s Champion is active
        • Cord of the Righteous
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • The Demon’s Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird’s Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Sledge of Athskeleng
          • Legendary power added
            • Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Fletcher’s Pride
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
        • Trag’Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 1000% 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird’s Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

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CAMPAIGN MODE

  • The Skeleton King will now drop Leoric’s Crown beginning at Level 5

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ADVENTURE MODE

  • Infernal Machine drop rates have been adjusted:
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
    • Torment levels V-XIII have an increasing chance for a second machine to drop
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

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USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

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