Bereits am gestrigen Tage gab es eine große Menge an Informationen über Reaper of Souls, Loot 2.0 und alles was diesbezüglich in den Dateien gefunden werden konnte. Bosse, Itemveränderungen, Itemprocs, Quests und vieles mehr kam dadurch ans Tageslicht. Heute wurde die nächste Welle veröffentlicht, diesmal handelt es sich um Klassenänderungen.
Im Folgenden sollen diese einmal aufgelistet werden. Übersetzt wurden nur neue Fertigkeiten, die mit Reaper of Souls ihren Weg ins Spiel finden werden.
Änderungen Barbar
- Ruthless
Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical HitsYou deal 40% additional damage totrigger their effectsenemies below 30% health. - Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers:
158% increased damage / Maces/Axes:105% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit - Bloodthirst
Gain 3%Each point ofall damage done asFury spent heals you for 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus. - No Escape
IncreasesIncrease the damage ofAncient Spear andWeapon Throwby 10%. In addition, a Critical Hit withand Ancient Spearresets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Furyby 20% against enemies more than 25 yards away from you. - Relentless No matter the odds
,some warriors simply refuse to fall. - Bash Generate: 8 Fury per attack / Brutally smash an enemy for 165% weapon damage
with a 20% chance to Knockback.- Onslaught :
AddEach hit adds 2 reverberations that cause 25% weapon damage per strike.Removes the chance for Knockback. - Punish :
IncreasesIncrease the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times. - Clobber :
Instead of Knockback, eachEach hit has a 35% chance to Stun thetargetenemy for 1.5 seconds. - Pulverize :
CauseEach hit causes a shockwave thatinflictsdeals 38% weapon damage to enemies in a 26 yard line behind thetargetedprimary enemy.
- Onslaught :
- War Cry
- Invigorate :
IncreasesIncrease maximum Life by 10% andregenerates 620 LifeLife regeneration by 1651 per second while affected by War Cry.
- Invigorate :
- Ignore Pain
- Mob Rule :
Extend the effect to nearby allies, reducing damage taken by 65% for 5 secondsAllies within 50 yards also benefit from Ignore Pain. - Bravado :
When activated, Knockback all enemies within 12 yardsBreaks the effects of Root, Stun, Fear, Immobilized, anddeal 50% weapon damage to themSnare. - Ignorance is Bliss : While Ignore Pain is active, gain
20% of all damage dealt as289 Life per Fury spent.
- Mob Rule :
- Ancient Spear
GenerateCost:1520 Fury/ Cooldown: 0 seconds/ Throw a spearto pull an enemy back to you, briefly slowing the target’s movement by 60%that pierces enemies anddealing 185deals 200% weapon damage.- stat :
Throw a spear with a maximum range of 45 yards, pulling an enemy back to the Barbarian, slowing movement speed and dealing 213% weapon damage. - Harpoon :
Pierce through multipleAdd a chain to the spear to drag all enemiesin a straight line and drag them allhit back to you and Slow them. Grappling Hooks: Throw 3 spears. Each spear will pull back the enemy that it hitsDread Spear / Expend all remaining Fury to deal an additional 10% weapon damage for every extra point of Fury expended.Dread SpearJagged Edge :Gain Life equal to 60% ofIncrease the damageinflictedto 260% weapon damage.SkirmishRanseur :Increases Fury gained to 30Enemies hit are carried by the spear and knocked back.- Rage Flip :
EnemiesAdd a chain to the spear to throw all enemies hitwith Ancient Spear are pulled in the opposite directionbehind youanddamage is increased to 213% weapon damageSlow them.
- stat :
- Furious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back
enemiesandinflictingdealing 195% weapon damage to enemies alongtheyour pathof the charge.- stat :
Rush forward to inflict 195% weapon damage to enemies at the destination and 195% damage to enemies along the path of the charge. - Dreadnought :
Regain 8% ofAll enemies hit are pulled to yourmaximum Life for each target hit by Furious Chargedestination. - Bull Rush : Any
targetsenemies who are critically hit by Furious Chargewill beare stunned for 2.5 seconds. - Stamina : Generate 8 additional Fury for each
targetenemy hit while charging. - Merciless Assault : Cooldown is reduced by 2 seconds for every
targetenemy hit. This effect can reduce the cooldown by up to 10 seconds.
- stat :
- Battle Rage Cost: 20 Fury / Enter a rage which increases your damage by 15% and Critical Hit Chance by 3% for 120 seconds.
- Indigo : Ferocity /
While under the effects of Battle Rage,Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds. - Obsidian : Swords to Ploughshares /
While under the effects of Battle Rage,Critical Hits have up to a 5% chance to cause enemies to drop additional health globes. - Into the Fray :
WhileGain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury. - Alabaster : Bloodshed /
While under the effects of Battle Rage,Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
- Indigo : Ferocity /
- Wrath of the Berserker Enter a berserker rage which raises several attributes for 15 seconds
.: / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes- Striding Giant :
IncreasesIncrease the bonus to Dodge Chance to 60%. - Thrive on Chaos :
Every 25Gain 248 Life per Furygainedspent while under the effects of Wrath of the Berserkeris active adds 1 second to the duration of the effect. - Alabaster : Slaughter /
While Wrath of the Berserker is active,Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards while Wrath of the Berserker is active.
- Striding Giant :
- Earthquake
- Aftershocks : Secondary tremors knock enemies back and
inflictdeal 65% weapon damage as Fire. - Giant’s Stride : Secondary tremors follow your movement and
inflictdeal 65% weapon damage as Fire. - The Mountain’s Call :
RemovesRemove the Fury cost andreducesreduce the cooldown to 105 seconds. - Path of Fire : Project secondary tremors up to 12 yards ahead of you that
inflictdeal 65% weapon damage as Fire.
- Aftershocks : Secondary tremors knock enemies back and
- Leap
- Launch :
JumpYou jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
- Launch :
- Weapon Throw
CostGenerate:105 Fury per attack / Hurl a throwing weapon at an enemyfordealing 130% weapon damage andSlow theSlowing movementof the enemyspeed by 60% for 2 seconds.- stat :
Hurl a throwing weapon at an enemy for 130% weapon damage and slowing the movement of the enemy by 60% for 2 seconds. - Ricochet :
Cause theThe weaponto ricochet and hit upricochets to 3targetsenemies within 20 yards of each other. - Throwing Hammer : Hurl a hammer with a 50% chance to Stun the
targetenemy for 1.5 seconds. Dread Bomb: Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point ofBalanced Weapon / Increase Furyexpendedgenerated toall enemies within 12 yards of the target8.- Stupefy : Aim for the head, gaining a 20% chance of causing your
targetenemy to be Confused and attack other enemies for 6 seconds.
- stat :
- Rend Cost: 20 Fury / A sweeping strike causes all
nearby enemiesenemies within 12 yards to Bleed for 700% weapon damage as Physical over 5 seconds.- Blood Lust :
Gain 9Heal for 0.5% ofthe damage done by Rend asyour maximum Life per second for each affected enemy.
- Blood Lust :
- Frenzy Generate: 3 Fury per attack / Swing for 110% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect
can stackstacks up to 5 timesfor a total bonus of 75% attack speed.- stat :
Swing for 110% weapon damage. Each swing increases attack speed of Frenzy by 15% for 0 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed. - Vanguard :
While under the effects of Frenzy, you gainGain 15% increased movement speed while under the effects of Frenzy. - Smite :
AddEach hit has a 20% chance to call down a bolt of lightning from above, stunningyour targetthe enemy for 1.5 seconds.
- stat :
- Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for
1530 seconds. Each deals60100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.- stat : The Ancients improve to inflict
60100% weapon damage with each attack. - NYI -Korlic’s Might :
Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.NYI - The Council Rises : The Ancients
inflict 66deal 110% weapon damage with each attack andhavegain 100% additional Armor. - NYI – Madawc’s Madness :
Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.NYI - Duty to the Clan : Increase duration to
2035 seconds. - NYI – Talic’s Anger :
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.NYI
- stat : The Ancients improve to inflict
- Seismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% weapon damage and 8 yard Knockback to
targetsenemies in a 45 yard arc.- stat :
Increase damage to 240% weapon damage and knockback to targets in a 45 yard arc. - Shattered Ground : Increase damage to 288% weapon damage and
increasesincrease Knockback distance by 100%. - Stagger :
AddEach hit has has a70100% chance of stunning enemies for 1.5 seconds. - Strength from Earth :
Reduce Fury cost to 15 FuryGain 2% of your maximum Life for every enemy hit. - Cracking Rift : Focus the seismic shockwaves along a narrow path to
inflictdeal 340% weapon damage totargetsenemies along a 42 yard path.
- stat :
- Whirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 145% weapon damage. / While whirlwinding, you move at 66% movement speed.
- stat :
Inflict 145% weapon damage every 3 seconds. - Volcanic Eruption : Turns Whirlwind into a torrent of magma that
inflictsdeals 189% weapon damage as Fire. - Dust Devils : Generate harsh tornadoes that
inflictdeal 40% weapon damage to enemies in their path. - Hurricane :
AllowsPull enemies from up to 45 yards away towards youto move at your movement speedwhileusing WhirlwindWhirlwinding.
- stat :
- Revenge Revenge has a 15% chance to become active each time you are hit. /
InflictDeal 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.- Provocation :
IncreasesIncrease the chance Revenge will become active to 30% each time you are hit by an attack. - Grudge :
KnocksKnockback enemiesback24 yardswheneverwhen using Revengeis used. - Best Served Cold :
After using Revenge,Increase your Critical Hit Chanceis increasedby 10% for 12 seconds after using Revenge.
- Provocation :
- Overpower Cooldown: 12 seconds / Deal 165% weapon damage to all targets within 9 yards.
Landing a/ CriticalHit hasHits have a chance tolowerreduce the cooldown of Overpower by 1 second.- Storm of Steel : Throw up to 3 axes at nearby enemies
which inflictthat each deal 50% weapon damageeach. - Revel :
Heal 8% of your maximum Life for every enemy hitIncrease damage to 215% weapon damage. - Crushing Advance : Redirect 35% of incoming melee
and rangeddamage back to the attacker for 4 seconds after Overpower is activated.
- Storm of Steel : Throw up to 3 axes at nearby enemies
- Amoklauf
- Erhöht den Stärkewert um 4 % für 8 Sekunden jedes Mal nachdem ein Gegner vom Barbaren oder mit Hilfe des Barbaren ausgeschaltet wurde. Dieser Effekt kann bis zu 5mal stacken.
- „Wer ist der Nächste?“
- Schwert und Schild
- Generiert 20 Wut, sobald eine Attacke geblockt wird.
- „Greif mich an, wenn es dich traust, ich werde dich zerschmettern.“
- Absorbieren
- Reduziert jeglichen erlittenen Schaden um 826.
Änderungen Dämonenjäger
- Thrill of the Hunt Every
76 seconds, your next skill that costs Hatred will immobilizeyour targetall enemies hit for 2 seconds. - Vengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline
wheneverwhen you are healed by a health globe. - Cull the Weak
DamageIncrease damage against slowed enemiesincreasedby1520%. - Brooding
You gain 2% of your maximumGain 1.5% Life regeneration per second.for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. - Hot Pursuit
WheneverIncrease movement speed by 15% when you are at full Hatred, movement speed is increased by 15%. - Archery Gain a bonus based on
theyour weapon typeof your main hand weapon: / Bow:158% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow:105% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generation - Numbing Traps Enemies you Slow or hit
bywith Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds. - Perfectionist
ReducesReduce the Discipline cost of all skills by 10%.IncreasesIncrease your Life, Armor, andall of your resistancesresistance to all elements by 10%. / Discipline is used to fuel many of your tactical and defensive skills. - Custom Engineering
TheIncrease the duration of your Caltrops, Marked for Death, Spike Trap, and Sentryis increasedby 100%. /IncreasesIncrease the maximum number of Sentries to 0 and Spike Traps to80. - Grenadier
Increases Hatred generated from GrenadesIncrease the damage of grenades by2 and reduces20%. / Increase theHatred costexplosion size ofCluster Arrowgrenades by10.40%. / Upon death, you drop a giant grenade that explodes for4501000% weapon damage as Fire. - Sharpshooter Gain
34% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. - Ballistics
Damage fromIncrease damage of rocketsincreasedby50100%. /Rockets are fired from certain skill rune effectsIn addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. - Multishot Cost:
3025 Hatred / Fire a massive volley of arrows dealing165220% weapon damage to all enemies in the area.- stat : Volley deals
215286% weapon damage to all enemies in the area. - Full Broadside : Increase the damage of Multishot to
215286% weapon damage. - Burst Fire :
EveryEach time you fire, generate a shock pulse that damages nearby enemies within 12 yards for65200% weapon damage as Arcane. - Arsenal : Every
use also firestime you fire, launch 3 rockets at nearby enemies that each deal60200% weapon damage as Fireeach. - Fire at Will :
Cost reduced to 15Reduce the Hatred. Deals 165% weaponcost to 15. / Multishot’s damageasturns into Lightning. - Suppression Fire :
Every enemy hit grantsGain 1 Discipline.for each enemy hit. Maximum 6 Discipline gain per Multishot.
- stat : Volley deals
- Fan of Knives
Cost: 20 Hatred /Cooldown:108 seconds / Throw knives out in a spiral around you,doingdealing 320% weapon damage to all enemies within1020 yardsof you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.- stat : Throw knives out in a spiral around you,
doing 5dealing 6 –56 Physical damage to all enemies within1020 yardsof you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds. - Crimson :
Hail ofKnives Expert /IncreaseRemove theradius to damage all enemies within 20 yardscooldown but adds a 30 Hatred cost. - Assassin’s Knives :
ThrowAlso throw long-range knives that deal 70% weapon damage to 5 additionaltargetsenemies. - Fan of Daggers : Imbue your knives with a
65100% chance toStun enemies for 2 secondsKnockback. Crippling RazorsPinpoint Accuracy :IncreaseDouble the damage but increase theamount enemies are slowedcooldown to80% for 212seconds.Retaliate: Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10Bladed Armor / Gain 30]% additional armor for 4 seconds.
- stat : Throw knives out in a spiral around you,
- Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around
its targetthe enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to thetargetenemy and an additional 110% weapon damage as Fire to all othertargetsenemies within 14 yards.- stat :
Shoot out an explosive bola that wraps around its target. After 1 second, the bola explodes, dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 14 yards. - Volatile Explosives : Increase the explosion radius to
020 yards. - Acid Strike : Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearby
targetsenemies. - Thunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary
targetenemy for 1.5 seconds. - Imminent Doom : Augment the bola to deal 216% weapon damage as Arcane to the
targetenemy and 149% weapon damage as Arcane to all othertargetsenemies within014 yards, but increases the explosion delay to 2 seconds.
- stat :
- Entangling Shot
- Heavy Burden : Increase the
movement slowSlow duration to 4 seconds. - Chain Gang : Hit up to 4
targetsenemies. - Shock Collar : Strike
targetsenemies with electrified chains thatdodeal an additional 70% weapon damage as Lightning over 2 seconds. - Justice is Served : Increase
theHatred generated to 6per shot. - Bounty Hunter :
Gain 6% ofIncrease thedamage dealt as Life.chance of temporary tooltips on skills. Not Yet Implemented.
- Heavy Burden : Increase the
- Vault
Discipline cost reduced to 8.- Trail of Cinders : Leave a trail of fire in your wake that
inflictsdeals 300% weapon damage as Fire over 3 seconds. - Acrobatics :
RemovesRemove the Discipline cost butadds a 10add an 8 second cooldown. - Action Shot :
As you travelWhile Vaulting, shoot 4 arrows for 75% weapon damage at nearbytargetsenemies. These shots are guaranteed Critical Hits. - Rattling Roll :
All enemies within 8 yards of your destinationEnemies you vault through are knockedbackaway andstunnedStunned for 1.5 seconds.
- Trail of Cinders : Leave a trail of fire in your wake that
- Spike Trap Cost: 30 Hatred / Lay a trap that arms after
1.2 seconds and triggers when an enemy approaches. The trapdoes 275has a 2 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.- Long Fuse :
IncreasesIncrease the arming and re-arming time to23 seconds but increases damage to371270% weapon damage. - Echoing Blast :
Your Spike Traps can explode upIncrease the damage to3 times, dealing 275240% weapon damageasand turns the damage into Poisonto all enemies within 8 yards each time. - Sticky Trap : Plant a bomb on an enemy rather than on the ground.
If the target dies within 30After 2 seconds, the bomb explodes dealing404280% weapon damage to all enemies within168 yards. - Scatter : Simultaneously
place alllay 3 traps. - Lightning Rod : When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for
275200% weapon damage as Lightning.
- Long Fuse :
- Grenades Generate: 3 Hatred / Throw out
three5 grenades that explode for 95% weapon damage as Fire each.- Gas Grenades : Throw 3 gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional
2575% weapon damageper secondas Poisonforover 3 seconds to enemies who stand in the area. - Cluster Grenades : Throw cluster grenades that deal 112% weapon damage as Fire over
an 8a 36 yard radius. Fire BombGrenade Cache : Throwa single grenadeout 5 grenades thatdeals 124explode for 95% weapon damage as Fire each.- Tinkerer :
IncreasesIncrease Hatredgenerationgenerated to 6Hatred.
- Gas Grenades : Throw 3 gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional
- Chakram Cost: 10 Hatred / Fire a swirling Chakram that
does 170deals 200% weapon damage as Physical to enemies along its path.- stat :
Fire a swirling projectile that does 2 – 2 Physical damage to enemies along its path. - Twin Chakrams : A second Chakram mirrors the first. Each Chakram deals
114130% weapon damage as Physical. - Boomerang : The Chakram path turns into a loop, dealing
230240% weapon damage as Lightning to enemies alongtheits path. - Serpentine : The Chakram follows a slow curve, dealing
230270% weapon damage as Poison to enemies along the path. - Razor Disk : The Chakram spirals out from the targeted location dealing
187220% weapon damage as Arcane to enemies along the path. - Shuriken Cloud : Surround yourself with spinning Chakrams for
120 seconds2 minutes, dealing3450% weapon damage per second as Physical to nearby enemies.
- stat :
- Caltrops
- Carved Stakes :
ReducesReduce the cost of Caltrops to 4 Discipline. - Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance
with all attacks.
- Carved Stakes :
- Cluster Arrow Cost:
5040 Hatred / Fire a cluster arrow that explodes for225300% weapon damage as Fire into a series of 4 additionalminiature bombsgrenades that each explode for100135% weapon damage as Fireeach.- stat :
Fire a Cluster grenade that explodes for 230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage. - Loaded for Bear :
IncreasesIncrease the damage of the explosion at the impact location to304405% weapon damage as Fire. - Shooting Stars : Instead of releasing grenades,
shootsrelease up to 3 rockets at nearby enemiesdealing 175that each deal 300% weapon damage as Physicaleach. - Cluster Bombs : Launch
thea cluster through the air, droppingbombsgrenades in a straight line that each explode for230280% weapon damage as Fire. - Maelstrom : Instead of releasing
grenades, the cluster releasesbombs, release up to 5 shadowenergytendrils at nearby enemies thatdeals 165each deal 225% weapon damage as Physicalto nearby enemies. Youwillgain4% of the damage done as1% Life per enemy hit. - Dazzling Arrow : Enemies hit by the grenades have a
5575% chance to be stunned for 2 secondsand changes the. / Cluster Arrow’sdamagetoturns into Physical.
- stat :
- Marked for Death Cost: 3 Discipline /
MarksMark an enemy. The marked enemywill taketakes 12% additional damage for the next 30 seconds.- stat :
The marked enemy will take 12% additional damage. - Crimson : Grim Reaper /
An additional12% of damagedonedealt to thetargetmarked enemy is also divided evenly among all enemies within 20 yards. - Contagion : When the
targetenemy is killed, theabilitymark spreads to2 other nearby targetsthe closest 3 enemies within 30 yards. This effect can chain repeatedly. - Valley of Death : Mark an area on the ground of 12
yards wideyard radius for 15 seconds. Enemies in the area take 12% additional damage. - Mortal Enemy : Attacks that you and your allies make against the marked
targetenemy generate resources: / *Demon Hunter: 3 Hatred./ *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 16 Mana / *Wizard: 4 Arcane Power - Death Toll :
Heal attackersAttackers heal for 1% of the damage done to the markedtargetenemy.
- stat :
- Sentry Cost: 30 Hatred / Cooldown:
86 seconds / Drop a turret on the ground. The turretbegins firingfires at nearby enemies for 175% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time.- stat :
Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. - Chain of Torment : Create a
tetherchain between you and the Sentry and between each sentry thatdoesdeals 125% weapon damage every second toeveryeach enemy it touches. Vigilant WatcherImpaling Bolt :Reduces the cooldown of SentryThe turret now fires a bolt with a 100% chance to6 secondspierce.- Spitfire Turret : The turret will also fire homing rockets
aimed atat random nearbytargetsenemies for 30% weapon damage as Fire. - Aid Station :
HealsThe turret heals nearby allies for 2% of their maximum Life per second.
- stat :
- Hungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out
targetsenemies for 115% weapon damage and has a 35% chance to pierce throughtargetsthem.- stat :
Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 50% chance to pierce through targets. CinderSerrated Arrow :Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 secondsIncrease Hatred generated to 6.- Shatter Shot : If the arrow successfully pierces the first
targetenemy, the arrow splits into 3 arrows. - Alabaster : Spray of Teeth /
SuccessfulCritical Hits cause a burst of bone to explode from thetargetenemy, dealing 50% weapon damage to enemiesin that areawithin 10 yards.
- stat :
- Smoke Screen Cost: 14 Discipline / Cooldown: 2 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
- stat : Vanish behind a wall of smoke, becoming momentarily invisible for 1
secondssecond. - Choking Gas :
LeaveYou also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds. - Lingering Fog : Increase the duration
of the effectto 1.5 seconds. Breathe DeepHealing Vapors :WhileRegenerate 10% Life while invisibleyou gain 12 Hatred per second.- Special Recipe :
ReduceRemove thecost to 12Discipline cost but add a 14 second cooldown. - Displacement : Gain
3560% movement speedwhen activatedwhile invisible.
- stat : Vanish behind a wall of smoke, becoming momentarily invisible for 1
- Shadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining
15% of all damage done as826 Life per Hit for 5 seconds.- stat :
Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds. - Night Bane :
Gain an additional 3 Hatred per second while Shadow Power is activeSlow the movement speed of enemies within 30 yards by 60% for 3 seconds. - Gloom : Reduce
incomingdamage taken by3525% while Shadow Power is active. - Well of Darkness :
DecreasesRemove the Discipline costto 12but add a 14 second cooldown. - Blood Moon :
Increases damage done asIncrease Life per Hit gain to25%1239.
- stat :
- Rain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows
around youat an area. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.- stat :
Fire a massive volley of arrows around you. Fires 0 waves of arrows that strike for 220% weapon damage. - Beastly Bombs : Summon 20 Shadow Beasts to drop
bombsgrenades on enemies, dealing 245% weapon damage each. - Flying Strike :
ACall a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
- stat :
- Elemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 155% weapon damage as Fire to all
targetsenemies it passes through.- stat :
Shoot an elemental charged arrow that deals 130% weapon damage as Fire to all targets it passes through. / Cost: 10 Hatred - Frost Arrow :
FireShoot a frost arrow thatsplits into multiple arrows after hitting its target, dealinghits an enemy for 170% weapon damage as Cold then splits into up to 10 additional frost arrows.Affected enemiesEnemies hit have their movement speed slowed by 60% for 1 second. - Ball Lightning :
FireShoot aslow-moving arrowball of lightning that electrocutes enemies along its path for 155% weapon damage as Lightning. - Screaming Skull :
GrantsShoot a fiery skull for 155% weapon damage as Fire that has a 40% chance toshoot a skull that willFear affected enemies for 1.5 seconds. - Nether Tentacles :
Shadow tentacles dealShoot a shadow tentacle that deals 155% weapon damage to enemies along its path andreturn 3returns 0.2% ofdamage dealt asyour maximum Life foryoueach enemy hit. - Lightning Bolts :
FireShoot an electrifiedboltsbolt for 155% weapon damage as Lightning thatStunStuns enemies for 1.5 seconds on a Critical Hit.
- stat :
- Rapid Fire
Rapidly fire a stream of arrows that deal 73% weapon damage each.- Bombardment : Rapidly fire grenades that explode for
414745% weapon damage as Fire to all enemies within a811 yard radius. - Fire Support : While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 145% weapon damage as Physical to nearby
targetsenemies. - Withering Fire :
ReducesReduce the initial Hatred cost to 10,andignitesignite your arrows, causing them to deal Fire damage. - Web Shot :
Slows the movement of affected targetsEnemies hit by Rapid Fire are Slowed by 80% for 1 second.
- Bombardment : Rapidly fire grenades that explode for
- Preparation Cooldown: 45 seconds / Instantly restore
all30 Discipline.- stat :
Reduce cooldown to 0 secondCooldown: 45 seconds / Instantly restore 30 Discipline. - Punishment : Restore
all125 Hatred for 25 Discipline. Preparation has no cooldown. - Invigoration :
IncreasePassive: Permanently increase maximum Discipline by 10for 5 seconds when using Preparation. - Battle Scars : Gain 60% Life
afterwhen using Preparation.
- stat :
- Impale Cost:
2520 Hatred /Impale a targetThrow a knife that impales an enemy for265360% weapon damage.- stat :
Call forth a massive Ballista to impale a target for 265% weapon damage. - Overpenetration : The knife
will piercepierces through all enemies in a straight line. - Impact :
ImpaleThe impact causes Knockback and has a 65% chance to Stunenemiesfor 1.5 seconds. - Chemical Burn :
Your target willThe enemy alsoBleedBleeds for 220% weapon damage as Physical over 2 seconds. AwarenessRicochet :After the initial throw, release multiple blades centered on you, dealing 75% weapon damageThe knife ricochets toall2 nearby enemies within1020 yards of each other.- Grievous Wounds : Critical Hits
causedeal 100% additional damage.
- stat :
- Companion Cost: 10 Discipline / Cooldown: 30 seconds / Summon a raven companion
. Your raven companion will periodically peckthat pecks at enemies for38100% of your weapon damage as Physical.- stat :
Summon a Raven companion. Your raven companion will periodically peck at enemies for 0 – 1 damage. - Spider Companion : Summon a spider
insteadcompanion that attacks for 120% ofa raven.your weapon damage as Physical. / The spider’s attacksalsoSlow the movement of enemies by 60% for 2 seconds. - Boar Companion : Summon a boar
insteadcompanion that attacks for 60% ofa raven.your weapon damage as Physical. / The boar increases your Life regeneration by310826 per second. In addition the boarand increases yourresistancesresistance to all damage types by 15%. - Wolf Companion : Summon a wolf
instead of a raven. The wolfcompanion that attacks for94150% of your weapon damage as Physical. - Bat Companion : Summon a bat
insteadcompanion that attacks for 38% ofa raven.your weapon damage as Physical. / The bat grants you 3 Hatred per second. - Ferret Companion : Summon
ferrets insteada pair of ferret companions that each attack for 50% ofa raven.your weapon damage as Physical. / The ferrets collect gold for you and increase gold found on monsters by 10%.
- stat :
- Strafe Cost: 12 Hatred / Shoot at random nearby enemies for
156280% weapon damage while moving at 75% of normal movement speed.- Demolition : Throw out bouncy grenades that explode for
187240% weapon damage totargetsenemies within916 yards. - Emberstrafe : Leave a trail of fire in your wake that
inflicts 65deals 160% weapon damage as Fire over 2 seconds. - Rocket Storm : In addition to regular firing, fire off homing rockets for
60140% weapon damage as Fire. - Stinging Steel : Throw out knives rather than arrows that
dodeal an extra 100% damage onsuccessfulCritical Hits.
- Demolition : Throw out bouncy grenades that explode for
- Evasive Fire Generate: 4 Hatred /
Cost: 4 Discipline if you backflip /Shoot a spread of bolts that hits the main enemy for 130% weapon damage.and two additional enemies for 60% weapon damage. / If an enemy is in front of you at close range, you willalsobackflip away 15 yards.You may backflip once per 3 seconds.- stat :
Shoot for 130% weapon damage. - Hardened : Instead of backflipping, your Armor is increased by 25% for 3 seconds.
This does not cost Discipline. - Covering Fire :
Shoot a spreadIncrease the damage of side boltsthat hit up to 3 targets forto 130% weapon damageeach. - Parting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for
55150% weapon damage as Poison in a1210 yard radius after 0.6 seconds.Turns/ Evasive Fire’s damage is turned into Poisondamage. - Surge :
ReducesRemove thecost ofcooldown on the backfliptobut each backflip costs 2 Discipline.Turns/ Evasive Fire’s damage turnsinto Lightningdamage.
- stat :
- Aussondern
- Erhalte zusätzliche 20 % Chance, kritische Treffer zu landen gegen alle Gegner, die mehr als 20 Meter von einem anderen Gegner entfernt stehen.
- Bewusstsein
- Erhalte 4 % Ausweichchance pro Sekunde. Dieser Bonus setzt sich 1 Sekunde nachdem du erfolgreich ausweichst zurück.
- Abheben
- Erhalte 20 % Bewegungsgeschwindigkeit für jede Sekunde, in der du still stehst. Dieser Effekt kann bis zu 3mal stacken und wird 5 Sekunden, nachdem du dich bewegt hast zurückgesetzt.
- Schattenwand
- Abklingzeit: 10 Sekunden
- Beschwört für 6 Sekunden eine Wand zwischen zwei Säulen, die für Gegner unpassierbar ist. Gegner in der Nähe der Säulen werden um 60 % verlangsamt.
- Rune „Große Wand“: Erhöht die maximale Breite der Wand um 50%.
- Rune „Pufferzone“: Gegner zwischen dir und der Wand werden hinter die Wand geschleudert, sobald du die Wand beschwörst.
- Rune „Wand der Schmerzen“: Anstatt einer unpassierbaren Wand wird eine Schattenwand beschworen, die die Bewegungsgeschwindigkeit der Gegner um 60 % reduziert und sie 15 % zusätzlichen Schaden erleiden lässt.
- Rune „Elektrozaun“: Anstatt einer unpassierbaren Wand wird ein elektrischen Feld beschworen, welches sich 1 Sekunde nachdem ein Gegner es betritt entlädt und alle Gegner in der Nähe des Feldes für 3 Sekunden betäubt.
- Rune „Schnelles Tor“: Erhalte 30 % erhöhte Bewegungsgeschwindigkeit für 3 Sekunden, wenn du durch die Wand schreitest.
Änderungen Mönch
- Fleet Footed
IncreasesIncrease movement speed by 10%. - Exalted Soul
IncreasesIncrease maximum Spirit by 100 andincreasesincrease Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities. - Transcendence Every point of Spirit spent heals you for
62165.1 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus. - Seize the Initiative The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
- Beacon of Ytar
ReducesReduce all cooldowns by 20%. - Guiding Light
WheneverWhen you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds. - Combination Strike Each different Spirit Generator
abilityskills you use increases your damage by 8% for 3 seconds. - Near Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect
cannot occur twice in succession withinhas a 60seconds.second cooldown. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%. - Fists of Thunder Generate:
68 Spirit per attack /UnleashTeleport to your target and unleash a series of extremely fast punches that deal110145% weapon damage as Lightning. / Every third hit deals 275% weapon damagetoas Lightning split between all enemies in front of you andknocks them back a short distance. Generates Spirit faster than other Spirit-generating skills duereleases chain lightning, dealing 73% weapon damage as Lightning tothe high attack speedup to 3 additional enemies.- stat : Damage increased to
110145% weapon damage as Lightning. - Thunderclap :
Teleport to the target and releaseRelease an electric shockwave with every punch that hits all enemies within 6 yards of your primarytargetenemy for 35% weapon damage as Lightning and causes knockback with every third hit. - Bounding Light : Every third
punchhit also releases chain lightninginstead of knocking enemies back. Each lightning strike inflicts, dealing 73% weapon damage as Lightning to up to 3 additional enemies. - Static Charge : Your primary
targetenemy is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder. - Quickening : Critical Hits generate an additional 15 Spirit for each
targetenemy hit. - Lightning Flash :
IncreasesIncrease your chance to Dodge by 16]% for 2 seconds after each hit.
- stat : Damage increased to
- Deadly Reach Generate:
67 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage.as Physical. / Every third hitextends 25 yardshas a 30% chance to knock up enemies.- Foresight :
TheEvery thirdstrikehit also increases the damage of all your attacks by 18% for 30 seconds. - Piercing Trident :
Increases the area of effect of theThe second and thirdstrikeshits gain increased area of effect. - Scattered Blows :
TheEvery thirdstrike is replaced with an attack that willhitup to 6 nearbyrandomly damages enemies within1525yards for 170% weapon damage as Lightning. - Strike from Beyond : Critical Hits generate an additional 10 Spirit for each
targetenemy hit. - Keen Eye :
TheEvery thirdstrikehit also increases your Armor by 50% for 4 seconds.
- Foresight :
- Breath of Heaven
Cost: 25 Spirit /Cooldown: 15 seconds / A blast of divine energy heals you and all allies within 12 yards for620216515 –744219818 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.- stat :
Heal increases to 6202 – 7442 Life, and damage increased to 1 – 2 Holy damage. - Circle of Life :
IncreasesIncrease the healing power of Breath of Heaven to806321469 –967525763 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
- stat :
- Cyclone Strike
NYI- Sunburst :
Changes the blast intoBlast enemies with an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds. - Implosion :
IncreasesIncrease the distance enemies will be pulled towards you to 34 yards. - Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for
12403303 Life. / Heal amount is increased by 20% of your Health Globe Healing Bonus. - Eye of the Storm :
ReducesReduce the Spirit cost of Cyclone Strike to 30 Spirit. - Wall of Wind :
AfterIncrease Dodge Chance by 20% for 3 seconds after using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
- Sunburst :
- Serenity
Cost: 10 Spirit /Cooldown: 20 seconds / You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.- Peaceful Repose : When activated, Serenity heals you for
620216515 –775220644 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus. - Indigo : Instant Karma /
While Serenity is active,50% of all projectiles and melee attacks are reflected back at the enemy attacker while Serenity is active. - Ascension :
IncreasesIncrease the duration of Serenity to 4 seconds. - Tranquility :
ExtendsExtend the protective shield to allies within 45 yards for 1 second, and makes them immune to control impairing effectslikeincluding Slow and Frozen. - Reap What Is Sown : When Serenity ends, the shield explodes
, dealingand deals 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
- Peaceful Repose : When activated, Serenity heals you for
- Crippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that
cause 110deal 125% weapon damage as Physicalto all enemies in front of you. / Every third hitdamages allalso dazes enemies around youand dazes themwithin 11 yards, slowing their movement speed by3060% and attack speed by 20% for 3 seconds.- stat :
Damage increased to 110% weapon damage. Dazed enemies‘ movement slowed by 60% for 3 seconds. - Mangle : Increase damage to
143163% weapon damage as Physical. - Tsunami :
TheIncrease the range of Crippling Wave’s thirdstrike is increasedattack to 17 yardsand the effect of the movement speed reduction is increased to 60%. - Concussion : Enemies hit by Crippling Wave
inflictdeal 20% less damage for 3 seconds. - Rising Tide : Critical Hits generate an additional 5 Spirit for each
targetenemy hit.
- stat :
- Mantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within
4060 yards to gain increased Life regeneration by6201651 Life persecondSecond. TheMantra lastsheal amount is increased by 100% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to9302477 damage./ ThisAbsorb amount isa Mantra. You can only haveincreased by 15% of your Health Globe Healing Bonus. / Only one Mantra may be active at a time.- stat :
Life regeneration increased to 620.2 Life per second. - Sustenance :
IncreasesIncrease the Life regeneration granted by Mantra of Healing to12403303 Life persecond.Second. / Heal amount is increased by 100% of your Life per Second. - Boon of Inspiration : Mantra of Healing also heals
186495 Life when hitting an enemy. Heal amount is increased by 100% of your Life per Hit.
- stat :
- Way of the Hundred Fists Generate:
87 Spirit per attack / Unleash a rapid series of punches thatstrikesstrike enemies for 140% weapon damage as Physical.- Fists of Fury :
Affected targets will takePerform a short dash to the first enemy and deal an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dashtothe first strikeenemies you hit. - Hands of Lightning :
IncreasesIncrease the number of hits in the second strike from 7 to 10, increasing damage to 200% weapon damage as Physical. - Windforce Flurry :
TheEvery thirdstrikehit also generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
- Fists of Fury :
- Mantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemies within
2030 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. /This is a Mantra. You can only haveOnly one Mantra may be active at a time.- stat :
Aura effect increases to 12% for 180 seconds. - Overawe :
IncreasesIncrease the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds. - Dishearten :
SlowsSlow the movement of enemies within2030 yards by3060%. - Reclamation :
You and your allies have a 30% chance to be healed for 279 – 341 Life when using melee attacks onWhen an enemyunder the effects ofaffected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1% of maximum resources. - Intimidation : Enemies affected by Mantra of Conviction deal
1015% less damage.
- stat :
- Sweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to
2 times3 stacks for a total of 60% weapon damageto nearby enemies.- stat :
Increase damage to 0% weapon damage. - Fire Storm :
IncreasesIncrease the radius of the vortex to 14 yards and changes the damage dealt to Fire. - Master of Wind :
IncreasesIncrease the duration of the vortex to 20 seconds.
- stat :
- Mantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within
4060 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damagesustainedtaken.The effect lasts forLasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. /This is a Mantra. You can only haveOnly one Mantra may be active at a time.- stat :
Aura strength increased to 40% of the damage inflicted. - Retaliation :
IncreasesIncrease the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage. - Transgression :
IncreasesMantra of Retribution also increases attack speed by 8% for you and your alliesby 8%. - Collateral Damage :
An attacker that isEnemies damaged by Mantra of Retributionhashave a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
- stat :
- Exploding Palm Cost: 40 Spirit / Cause a
targetenemy to Bleed for 745% weapon damage as Physical over 9 seconds. If thetargetenemy dies while bleeding, it explodes and deals 50% ofthe target’sits maximum Life as Physical damage to all nearby enemies.- stat :
Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target’s maximum Life as Physical damage to all nearby enemies. - Impending Doom :
IncreasesIncrease the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds. - Creeping Demise :
Also reduces your target’s movement speedEnemies hit are Slowed by 80% for 3 seconds. - The Flesh is Weak :
Also causes the target toEnemies hit take 12% additional damage for 9 seconds. - Strong Spirit : If the
targetenemy explodes after bleeding, gain 5 Spirit for each enemy caught in the blast. - Essence Burn : Instead of bleeding, the
targetenemy will burn for 745% weapon damage as Fire over 9 seconds. If thetargetenemy dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
- stat :
- Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7
hitsstrikes.- stat :
Strike nearby enemies 0 times which each hit for 0% weapon damage. - Sudden Assault : Teleport to the
target, increasingenemy and increase damagedonedealt to 2310% weapon damage over 7 strikes. - Several-Sided Strike :
IncreasesIncrease the number of strikes to 9. - Sustained Attack :
ReducesReduce the cooldown of Seven-Sided Striketo 23by 7 seconds. - Fulminating Onslaught : Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the
targetenemy.
- stat :
- Wave of Light Cost: 75 Spirit /
FocusesFocus a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.- stat :
Damage increased to 8 – 8 Holy damage. - Wall of Light :
IncreasesIncrease damage of the initial strike to 1202% weapon damage as Holy and adds a knockback. - Empowered Wave :
ReducesReduce the cost of Wave of Light to 40 Spirit.
- stat :
- Mantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within
4060 yards a 15%chance to dodge attacks forbonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15%chance to dodge attacksDodge Chance. /This is a Mantra. You can only haveOnly one Mantra may be active at a time.- stat :
Aura increases dodge by 50%. - Perseverance :
Mantra of Evasion also reducesReduce the duration of all control impairing effectslike Slow or Frozenby 20%. - Hard Target :
Mantra of Evasion also increasesGain 20% additional Armorby 20%. - Wind through the Reeds :
Mantra of Evasion also increasesIncrease movement speed by 8%.
- stat :
- Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that
knocks enemies back anddeals 470% weapon damage as Physical.- Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire
and causes Knockback. - Hand of Ytar : Attack enemies at long range
, slowing the movement speed of affected targets. / Enemies hit are Slowed by 80% for 2 seconds. - Sweeping Armada :
Increases Knockback distance by 150% and slows the movement speed of struck enemiesDamage done is increased to 611% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds. - Scorpion Sting : Enemies hit have a 50% chance to be stunned for 1.5 seconds
instead of being knocked back.
- Vulture Claw Kick : Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire
- Tempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies dealing 155% weapon damage while running, knocking them back, and hobbling them,
slowingSlowing their movement by 60% for 2 seconds.Also deals 155/ You run 25%weapon damagefaster whilerunningchanneling Tempest Rush.- stat :
(Tooltip Under Construction) - Bluster : Enemies knocked back
have their damagedeal 20% reducedby 20%damage for the duration of the effect. - Tailwind :
IncreasesIncrease the movement speed bonus of Tempest Rush by 25%. - Slipstream :
ReducesReduce damage taken by 25% while runningby 25%. - Northern Breeze :
ReducesReduce the channeling cost of Tempest Rush to 8 Spirit. - Flurry :
IncreasesIncrease the potency of the hobbling effect,slowingSlowing enemy movement by 80%.
- stat :
- Mystic Ally
- Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and
slowsSlows the movement of affectedtargetsenemies by 60% for 2 seconds. - Eternal Ally :
Imbue theThe ally is imbued with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally’s basic attack is increased to 60% of your weapon damage per swing.
- Water Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and
- Blinding Flash
Cost: 10 Spirit /Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.- stat :
Blind duration increased to 4 seconds. - Self Reflection :
IncreasesIncrease the duration enemies are blinded to 4 seconds. - Searing Light :
IncreasesIncrease the chance elite enemies will miss attacks to 60%.
- stat :
- Dashing Strike Cost:
2550 Spirit / Quickly dashat the targeted enemy or locationup to 50 yards, striking enemies along the way for303535% weapon damageand rooting the target for 1 secondas Physical.- stat :
Damage increased to 303% weapon damage. Soaring SkullBarrage :Launch yourselfThe last enemy you dash throughthe air and slow all enemies along your path by 60is obliterated with a barrage of strikes, taking an additional 1337%forweapon damage as Physical over 2 seconds.- Way of the Falling Star :
After striking an enemy, yourGain 25% increased movement speedis increased 25%for 3 seconds when using Dashing Strike. - Blinding Speed :
Receive aGain 20% increased chance to Dodge for 3 seconds when using Dashing Strike. - Quicksilver :
ReducesReduce the cost of Dashing Strike to1030 Spirit. - Flying Side Kick : Perform a flying kick that has a
60100% chance to Stunyour targetenemies hit for 1.5 secondssecond.
- stat :
- Inner Sanctuary
Cost: 30 Spirit /Cooldown: 20 seconds / Create a runic circle of protection on the ground for 5 seconds thatcannot be passedreduces all damage taken byenemies35% for all allies inside.- stat :
Duration increased to 5 seconds. Forbidden PalaceIntervene :You and yourDash to the target location, granting a shield that absorbs up to 2477 damage for 3 seconds toalliesstanding in the area of effect ofwithin 11 yards and then creating Inner Sanctuarydeal 15% additional damage. / Absorb amount is increased by 100% of your Health Globe Healing Bonus.Consecration: Increases the duration ofSanctified Ground / Inner Sanctuary duration is increased to 7 seconds and cannot be passed by enemies.CircleTemple of Protection :You and your allies standing in the area of effect ofProjectiles cannot pass through Inner Sanctuarytakeand ally resource generation and regeneration is increased by 35%less damage.- Safe Haven :
You and your allies standing in the area of effect ofAllies inside Inner Sanctuaryregenerate 1550are healed for 4129 every second. / Heal amount is increased by 100% of your Life persecondSecond. Sanctified GroundForbidden Palace :WhenEnemies inside Inner Sanctuaryexpires, it becomes sanctified ground for 6 seconds, slowing thetake 30% increased damage and have their movementof all enemies that move through itspeed reduced by8060%.
- stat :
- Mythischer Rhythmus
- Bei Benutzung eines Geisteskrafterzeugers wird die Geisteskraftgenerierung von Geisteskrafterzeugern um 2 erhöht. Dieser Effekt kann bis zu 3mal gestapelt werden. / Bei Benutzung eines schadenden Geisteskraftverbrauchers werden alle Stacks aufgebraucht, sodass der Angriff zusätzlich 8 % Schaden pro Stapel anrichtet.
- Impuls
- Sich 30 Meter zu bewegen erhöht den Schaden des Mönchs um 20 % für 4 Sekunden.
- Erleuchtung
- Abklingzeit: 120 Sekunden
- Du hast eine Erleuchtung, stellst deine gesamte Geisteskraft wieder her, verringerst die Geisteskraftkosten aller Fertigkeiten um 50 % und wirst fortan mit Nahkampfattacken sofort zu deinem Gegner sprinten. Dieser Effekt hält 20 Sekunden an.
- Runen: „Erde“, „Wasser“, „Luft“, „Feuer“, „Blitz“
Änderungen Hexendoktor
- Jungle Fortitude
ReducesReduce all damage taken by you and your pets by 15%. - Circle of Life
WheneverWhen an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. / The range of this effect is increased byitems that increaseyour gold pickup radius. - Spiritual Attunement Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. / Mana
is the fuel you use to castfuels your offensive and defensive skills. - Gruesome Feast
WheneverWhen you are healed by a health globe,yougain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonuscan stackstacks up to 5 times. - Bad Medicine
WheneverWhen you deal Poison damage to an enemy,theirits damage is reduced by 20% for 3 seconds. - Zombie Handler You can have
41 additional ZombieDogsDog summoned at one time. Thehealthhealths of your Zombie Dogs and Gargantuanisare increased by 20%. - Spirit Vessel
ReducesReduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. / This effectcannot occur twice in succession withinhas a 90secondssecond cooldown. - Fetish Sycophants
WheneverWhen you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies - Vision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
- Fierce Loyalty
All yourYour petsgetgain 100% of the benefit of your Thorns and Life regeneration items. - Grave Injustice
Whenever an enemy dies within 8 yards, regainGain 2% of your maximum Life and Mana and reduce the cooldownonof all of yourabilities is reducedskills by 1 second. Thiswhen an enemy dies within 8 yards. / The range is extended by items that increase your gold pickup radius. - Tribal Rites
TheReduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusionabilities are reducedskills by 25%. - Summon Zombie Dogs
- Leeching Beasts : Your Zombie Dogs heal
50you for 100% ofthe damage they deal asyour Lifedivided evenly between themselves and youOn Hit with every attack.
- Leeching Beasts : Your Zombie Dogs heal
- Poison Dart
Cost: 10 Mana /Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.- Flaming Dart : Ignite the dart
so that it deals, dealing 180% weapon damage as Fire at once. - Splinters : Shoot 3 Poison Darts that each deal 60% weapon damage as Poison
each. - Numbing Dart : Toxins in the Poison Dart
reduceSlow thetarget’s movement speedenemy by 60% for 2 seconds.
- Flaming Dart : Ignite the dart
- Corpse Spiders
Cost: 5 Mana /Throw a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as Physical before dying.- stat :
Increases damage done by spiders to 0 – 0 Physical damage. - Blazing Spiders :
SummonThrow a jar with fire spiders that deal a total of 156% weapon damage as Fire. - Spider Queen :
SummonThrow a jar with a spider queen that births spiderlings, dealing 630% weapon damage as Poison over 15 seconds. / You mayonlyhave one spider queen summoned at a time. - Leaping Spiders :
SummonThrow a jar with jumping spiders that leap up to 25 yards to reach theirtargetenemy and attack for a total of 144% weapon damage as Physical. - Widowmakers :
SummonThrow a jar with widowmaker spiders that return 3 Mana to you per hit. - Medusa Spiders :
SummonThrow a jar with paralyzing spiders that have a 25% chance to Slow enemies‚ movementby 60% with every attack.
- stat :
- Haunt Cost: 98 Mana / Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the
targetenemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.- stat :
Increases damage to 35 Arcane damage over 6 seconds. - Consuming Spirit : The spirit returns
155413 Life per second. - Lingering Spirit : If there are no
targetsenemies left, the spirit will linger for up to 10 seconds looking for new enemies. - Grasping Spirit : Slow the movement of haunted
targetsenemies by 30%. - Resentful Spirit : Summon a vengeful spirit that
doesdeals 383% weapon damage as Arcane over 2 seconds.
- stat :
- Grasp of the Dead
- Groping Eels :
IncreasesIncrease the damage done to 416% weapon damage as Physical. - Rain of Corpses : Corpses also fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
- Unbreakable Grasp :
IncreasesIncrease the Slow amount to 80%. - Desperate Grasp :
ReducesReduce the cooldown of Grasp of the Dead to 6 seconds. - Death Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance to
producedrop a health globe or summon a Zombie Dog.
- Groping Eels :
- Hex
- Painful Transformation : Hex causes the
targetenemy to Bleed for 12% weapon damage as Physical. - Unstable Form : Hexed
targetsenemies explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards. - Hedge Magic : The Fetish Shaman will periodically heal allies for
18614954 Life. - Jinx : Hexed
targetsenemies take 20% additional damage.
- Painful Transformation : Hex causes the
- Soul Harvest
- Siphon : Gain
21715780 Life for everyenemyharvested enemy. - Languish :
ReducesReduce the movement speed of harvested enemies by 80% and attack speed by 50% for 3 seconds. - Swallow Your Soul : Gain
39mana and increase maximum Mana by 5% foreveryeach enemy harvested.
- Siphon : Gain
- Sacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
- stat :
Deals 3 – 3 Physical damage to enemies within 12 yards. - Provoke the Pack :
Each sacrificed Zombie Dog increases yourGain 5% increased damageby 5%done for 30 seconds for each Zombie Dog you sacrifice. - For the Master : Gain
620216515 Life for each Zombie Dog you sacrifice. - Pride :
RegainGain 294 Mana for each Zombie Dog you sacrifice.
- stat :
- Locust Swarm Cost: 196 Mana / Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. /The locusts will jump to additional nearby enemies.
- stat :
Deal 0 Poison damage per second for 8 seconds. - Searing Locusts : Engulf the
targetenemy with burning locusts that deal 468% weapon damage as Fire over 8 seconds. - Pestilence : Locust Swarm has a 100% chance to jump to two additional
targetsenemies instead of one. - Cloud of Insects :
IncreasesIncrease the duration of the swarm to 10 seconds.
- stat :
- Spirit Barrage Cost: 108 Mana / Bombard
a targetan enemy with a spirit blast that deals 230% weapon damage as Physical.- stat :
Each bolt deals 1 – 16 Physical damage. / Cost: 108 Mana - Phlebotomize :
Regain 3% of damage dealt with Spirit Barrage as LifeEnemies hit have a 100% chance to be Charmed for 2 seconds. - Well of Souls : An additional 3 spirits seek out other
targetsenemies and deal 65% weapon damage as Physical. - The Spirit Is Willing : Gain 44 Mana
everyeach time Spirit Barrage hits.
- stat :
- Horrify
- Face of Death :
IncreasesIncrease the radius of Horrify to 24 yards. - Phobia :
IncreasesIncrease the duration horrified enemies run in Fear to 6 seconds. - Ruthless Terror : Gain
272695% Mana for every horrified enemy. - Stalker :
IncreasesIncrease movement speed by 20% for 4 seconds after casting Horrify.
- Face of Death :
- Firebomb
Cost: 10 Mana /Lob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.- stat :
Increases damage to 1 – 1 Fire damage to all enemies within 8 yards. / Cost: 10 Mana - Roll the Bones :
Allows theThe skulltocan bounce up to 2 times. - Pyrogeist : Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. / You may only have one Pyrogeist active at a time.
- Flash Fire : Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional
targetsenemies. Damage is reduced by 15% per bounce.
- stat :
- Acid Cloud
- Acid Rain :
IncreasesIncrease the initial area of effect of Acid Cloud to 24 yards. - Slow Burn :
IncreasesIncrease the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds. - Kiss of Death : Spit a cloud of acid that
inflictsdeals 127% weapon damage as Poison, followed by 165% weapon damage as Poison over 3 seconds.
- Acid Rain :
- Gargantuan
- Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple
targetsenemies for 130% of your weapon damage as Physical. - Wrathful Protector : Summon a more powerful Gargantuan
that only laststo fight for you for 15 seconds. The Gargantuan’s fists burn with fire, dealing 110% of your weapon damage as Fire and knocking enemies back.
- Humongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple
- Mass Confusion
- Mass Hysteria : Up to 6 enemies who
aren’tare not Confusedarebecome Stunned for 3 seconds. - Unstable Realm :
ReducesReduce the cooldown of Mass Confusion to 45 seconds. - Devolution : Enemies killed while Confused have a 50% chance
of spawningto spawn a Zombie Dog.
- Mass Hysteria : Up to 6 enemies who
- Spirit Walk
- Jaunt :
IncreasesIncrease the duration of Spirit Walk to 3 seconds.
- Jaunt :
- Fetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
- stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 –
01 Physical damage. / Cooldown: 120 seconds - Legion of Daggers :
IncreasesIncrease number of dagger-wielding Fetishes summoned by 3. - Tiki Torchers : Summon an additional 2 Fetish casters who breathe fire in a cone in front of them
that dealsand deal 15% of your weapon damage as Fire. - Devoted Following :
DecreasesDecrease the cooldown of Fetish Army to 90 seconds.
- stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 –
- Zombie Charger
- Zombie Bears : Summon zombie bears that stampede towards your
targetenemy. Each bear deals 236% weapon damage as Poison to enemies in the area. - Explosive Beast : Summon an explosive Zombie Dog that streaks toward
your targetthe enemy before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
- Zombie Bears : Summon zombie bears that stampede towards your
- Firebats Call forth a swarm of fiery bats to burn enemies in front of you for
01 –01 Fire damage per second.- Dire Bats : Summon fewer but larger bats that travel up to 40 yards and
hit fordeal 220]% weapon damage as Fire. - Vampire Bats :
Gain 2.5% of damage done by the bats as LifeFirebats no longer has a channeling cost.
- Dire Bats : Summon fewer but larger bats that travel up to 40 yards and
- Plague of Toads
Cost: 12 Mana /Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.- Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of Toads.
- Toad Affinity :
RemovesRemove the Mana cost of Plague of Toads. - Addling Toads : Mutate to yellow
frogstoads that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
- Big Bad Voodoo
- Jungle Drums :
IncreasesIncrease the duration of the ritual to 30 seconds.
- Jungle Drums :
- Wall of Zombies Cost: 103 Mana / Cooldown: 20 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.
- stat :
A line of zombies emerges from the ground, attacking anybody standing nearby for 1 – 3 Physical damage per second for 5 seconds. - Barricade :
IncreasesIncrease the width of the Wall of Zombies. - Pile On : Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits
and knocks them back. Reduces the cooldown to 10 seconds.
- stat :
- Schleichender Tod
- Deine Heimsuchung- und Heuschreckenplage-Fertigkeiten dauern fast ewig.
- „Er rannte vor der Dunkelheit und von Feuer davon. Am zehnten Tag hörte er auf zu rennen.“
- Physische Einstimmung
- Du erhälst 60 Widerstand gegen physischen Schaden für jeden Gegner, der sich innerhalb von 8 Metern um dich befindet. Der Radius dieses Effekts erhöht sich mit dem Sammelradius des Hexendoktors.
- „Wenn nötig, kannst du immer auf die Hilfe der Umstehenden zählen.“
- Mitternachtsmahl
- Du kannst einen zusätzlichen Zombiehund gleichzeitig beschwören. Der Schaden deiner Zombiehunde und des Kolosses wird um 50 % erhöht.
- „Nur ein Narr versucht den Tod auszutricksen. Der Kluge bietet ein faires Geschäft an.“
- Aasschwarm
- Beschwört einen Schwarm von Aasinsekten im Zielgebiet für 10 Sekunden in einem 21 Meter Radius. Der Schwarm befällt alle Kreaturen, die diesen Bereich berühren und lässt diese 50 % zusätzlichen Schaden für 10 Sekunden erleiden. Wenn ein Gegner stirbt, während er befallen ist, befällt der Schwarm nahgelegene Gegner.
- Rune „A“: Verringert die Bewegungsgeschwindigkeit von befallenen Gegnern um 30 %.
- Rune „B“: Erhalte 5 % Mana für jeden befallenen Gegner.
- Rune „C“: Gegner, die sterben während sie befallen sind, haben eine Chance von 20 % eine Heilkugel fallen zu lassen.
- Rune „D“: Erhöht den Radius des Schwarms um 150 %.
Änderungen Zauberer
- Power Hungry
Gain 30 Arcane Power whenever you areBeing healed by a health globe.causes the next Arcane Power Spender you cast to be cast for free. / You can have up to 5 charges of Power Hungry. - Glass Cannon
IncreasesIncrease all damage done by 15%, butdecreasesdecrease Armor and resistances by 10%. - Prodigy When you
deal damage withcast a Signature spell, you gain 4 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute - Astral Presence
IncreasesIncrease your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second. - Illusionist
WheneverWhen you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport areautomaticallyreset. / When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. - Conflagration Fire damage dealt to enemies applies a burning effect, increasing
all damage donetheir chance tothembe critically hit by105% for 3 seconds. - Galvanizing Ward
Increases the duration of your Armor spells by 120 seconds.As long asan Armor spell is active,you have not taken damage in the last 5 seconds you gain620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armora protective shield that absorbs the next 12386 damage. - Blur
DecreasesDecrease melee damage taken by 20%. - Evocation
ReducesReduce all cooldowns by 15%. - Arcane Dynamo When you
deal damage withcast a Signature spell, youmaygain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute - Unstable Anomaly When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. / This effect
cannot occur twice in succession withinhas a 60secondssecond cooldown. - Spectral Blade This is a Signature spell. Signature spells are free to cast. / Summon a spectral blade that strikes all enemies up 15 yards in
your pathfront of you for 165% weapon damage as Arcane.- stat :
Increase damage to 1 – 1 Physical damage per hit. / Cost: 0 Arcane Power Deep CutsFlame Blades :EnemiesEach enemy hitbyincreases theblade will Bleed for an additional 45% weapondamageover 3of your Fire spells by 1% for 5 seconds.- Thrown Blade :
ExtendsExtend the reach of Spectral Blade to 20 yards. ImpactfulIce Blades :Hits Slow the movement ofChilled enemiesby 80have a 10%for 1 secondchance to be Frozen and Frozen enemies have a 10% increased chance to be critically hit by Spectral Blade.- Siphoning Blade :
Every enemy hit grantsGain 3 Arcane Power for each enemy hit. HealingBarrier Blades :Whenever the blades doWith each cast, gain a protective shield for 1 second that absorbs 826 damage, you are healed for 5% of the damage done.
- stat :
- Shock Pulse
- Fire Bolts : Cast 3 bolts of fire that each deal 195% weapon damage as Fire.
- Piercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
- Lightning Affinity :
Every target hit by a pulse restoresGain 3 Arcane Power for each enemy hit.
- Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts
120 seconds4 minutes. /This is an Armor spell.Only one Armorspell canmay be active at a time.- stat :
Surround yourself in a barrier of ice that increases armor by 800%, causing 0 – 0 Cold damage to attackers, chilling them for 0 second(s). / Duration: 120 seconds - Frozen Storm : A whirling storm of ice builds around you
that deals 30, dealing 10% weapon damage as Coldover 3 seconds after casting Ice Armorevery second. - Crystallize :
WheneverWhen you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effectcan stackstacks up to 3 times.
- stat :
- Wave of Force Cost: 25 Arcane Power
/ Cooldown: 12 seconds/ Discharge a wave of pure energy thatrepels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% anddeals200150% weapon damage asPhysicalArcane to nearby enemies.- stat :
Increases damage to 2 – 2 Physical damage. ForcefulImpactful Wave :Increases damage to 260% weapon damage as Physical, but reduces Knockback.Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains 6 second cooldown.Exploding WaveElectric Feel : Enemies hithave a 40% chance to cause a smallerby Wave of Forcethat deals 100take 20%weaponincreased damageas Physical and knocks back enemies caught in its wakefrom Lightning for 4 seconds.TeleportingHeat Wave :Enemies caught inIncrease thewave are teleporteddamage toa random location195% weapon damage as Fire.Force AffinityArcane Attunement :Reduce casting cost to 15Each enemy hit increases the damage of your next ArcanePower and the cooldown is reduced to 9 secondsspell by 3%.Impactful WaveDebilitating Force :Increases the distance enemies are knocked back and Stuns all affected enemiesEnemies hit deal 10% reduced damage for23 seconds.
- stat :
- Mirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life.
The images maySpells castsomeby your Mirror Images will deal 40% of thesamedamage of your own spellsas you, but those spells deal no damage.- stat :
Images lifetime increased to 7 seconds and health increased to 25% of your Life. / Cooldown: 15 seconds - Mirror Mimics : Spells cast by your Mirror Images will
do 10deal 40% of the damage of your own spells. - Duplicates : Summon 5 Mirror Images that each have 25% of your Life
each. - Extension of Will :
TheIncrease the duration ofyourMirrorImages is increasedImage to 10 seconds and their Lifeis increasedto 29% of your Life. - Mocking Demise : When a Mirror Image is destroyed, it explodes,
doingdealing 45% weapon damage asPhysical and hasArcane with a 50% chance to Stun for 2 seconds.
- stat :
- Frost Nova
- Cold Snap :
ReduceReduce the cooldown of Frost Nova to 9 seconds. - Deep Freeze :
If Frost Nova hits at least 5 targets, you gainGain a 15% bonus to Critical Hit Chance for 12 seconds if Frost Nova hits 5 or more enemies.
- Cold Snap :
- Electrocute
- Lightning Blast : Create streaks of lightning that pierce through
targets, hitting allenemies for 86% weapon damage as Lightning. - Chain Lightning :
IncreasesIncrease the maximum number of enemies that can be electrocuted to 15. - Arc Lightning : Blast a cone of lightning that
causesdeals 115% weapon damage as Lightning to all affectedtargetsenemies. - Surge of Power : Gain 4 Arcane Power for
everyeach enemy hitby Electrocute. - Forked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to any
targetsenemies hit.
- Lightning Blast : Create streaks of lightning that pierce through
- Arcane Orb Cost:
3530 Arcane Power / Hurl an orb of pure energy that explodeswhen it hitson contact, dealing 200% weapon damage as Arcane to all enemies within1015 yards.- stat : Increases damage to 2 –
24 Arcane damage to all enemies in the blast area. / Cost:3530 Arcane Power - Obliteration : Increase the
damagespeed of theexplosionorb and its damage todeal260% weapon damage as Arcane, but reduce the area of effect to 8 yards. Arcane NovaSpark :Modify theLob an electrified orbto dealover enemies that zaps them for 200% weapon damage asArcane to all enemies within 20 yardsLightning and increases the damage of the next Lightning spell you cast by 1% for every enemy hit.Tap the SourceScorch :Reduce casting costLaunch a burning orb that leaves behind a trail of Fire, dealing 100% weapon damage as Fireto20 Arcane Power.enemies it pierces through and 150% weapon damage as Fire when it explodes. The wall of Fire left behind deals 300% weapon damage as Fire over 5 seconds.CelestialFrozen Orb :TheCreate an orbwill pierce through targets, damaging any enemyof frozen death that shreds an area with ice bolts, dealing up to 100% weapon damage as Cold to enemies itpassespierces through and up to 150% weapon damage as Cold when it bursts.
- stat : Increases damage to 2 –
- Energy Twister Cost:
3525 Arcane Power / Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.- stat :
Increase damage to 4 Arcane damage per second. - Gale Force :
Increases the damage ofEnemies hit by Energy Twisterto 468take 30%weaponincreased damageas Arcanefrom Fire for 6 seconds. - Storm Chaser :
CastingEach cast of Energy Twister grants you aWindLightning Charge. You can store up to 3WindLightning Charges at a time. Casting a Signature spell releases allWindLightning Charges as agiant Energy Twisterbolt of Lightning that deals 75% weapon damage asArcaneLightning perWindLightning Charge. / Energy Twister’s damage turns into Lightning. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute - Mistral Breeze :
ReducesReduce the casting cost of Energy Twister to2010 Arcane Power. / Energy Twister’s damage turns into Cold. - Wicked Wind :
TwistersEnergy Twister no longertraveltravels butspinspins in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught inthemit.
- stat :
- Explosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds
, causingfor 225% weapon damage asPhysicalArcane to all enemies within 12 yards.- stat :
Increases damage done to 2 – 14 Physical damage. - Short Fuse : Immediately release the energy of Explosive Blast for 225% weapon damage as
PhysicalFire. - Obliterate :
IncreasesIncrease the explosion radius to 18 yardsfor 225% weapon damage as Physical. - Time Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage as
PhysicalArcane. - Unleashed :
ReducesReduce the casting cost of Explosive Blast to 10 Arcane Power. - Chain Reaction :
AInstead of a single explosion, release a chain of 3 consecutive explosionscascade off you, eachcausingdealing 97% weapon damage asPhysicalFire.
- stat :
- Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 6 seconds, absorbing up to
108530 damage from incoming attacks.- stat : Increases damage absorbed to
108530 damage. / Cooldown: 15 seconds - Mirror Skin :
ReflectsReflect 100% of damage absorbed back at the attacker. - Enduring Skin :
IncreasesIncrease the duration of Diamond Skin to 9 seconds. - Crystal Shell :
IncreasesIncrease the maximum amount of damage absorbed to217070 damage. - Prism :
ReducesReduce the Arcane Power cost of allspellsskills by 7 while Diamond Skin is active. - Diamond Shards : When Diamond Skin
wears offfades, diamond shards explode in all directions dealing 210% weapon damage asPhysicalArcane to nearby enemies.
- stat : Increases damage absorbed to
- Slow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the
movementspeed of enemy projectiles by 90%.- stat :
Warp time and space, slowing nearby monsters and projectiles by 60% for 8 seconds. - Indigo :
MiasmaPoint of No Return / Enemies that enter or leave the Slow Timeeffects cling to enemiesarea are stunned for32 secondsafter they have left the bubble. - Time Shell :
IncreasesIncrease the potency of the movement speed reduction to 80%. Perpetuity: Reduces the cooldown ofTime and Space / Slow Time is now cast at your target location up to0 seconds60 yards away.
- stat :
- Hydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire.
You may only have/ Only one Hydra may be active at a time.VenomBlazing Hydra : Summon apoison breathingBlazing Hydra that leaves a pool ofacid that causesfire, dealing 18% weapon damage per second asPoisonFire to enemies who remain in the pool.- Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs
, whichthat explode on impact,causingdealing 60% weapon damage as Arcane to enemies near the explosion.
- Blizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area of 12 yard radius, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
- stat :
Call down shards of ice to pelt an area, dealing 5 – 5 Cold damage per second for 8 seconds. - Unrelenting Storm :
IncreasesIncrease the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds. - Stark Winter :
IncreasesIncrease thesizearea of effect of Blizzard tocovera 22yards, dealing 510% weapon damage as Cold over 6 secondsyard radius. - Grasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
- Snowbound :
ReducesReduce the casting cost of Blizzard to 20 Arcane Power.
- stat :
- Storm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts
120 seconds4 minutes. /This is an Armor spell.Only one Armorspell canmay be active at a time.- stat :
Bathe yourself in electrical energy, causing an electric shock to damage attackers for 1 – 1 Lightning damage. / Duration: 120 seconds - Scramble :
IncreasesIncrease your movement speed by 25% for 3 secondswheneverwhen you are hit by melee or ranged attacks.
- stat :
- Magic Missile This is a Signature spell. Signature spells are free to cast. / Launch a missile of magic energy,
causingdealing 125% weapon damage as Arcane.- stat :
Increases missile damage to 1 – 1. / Cost: 0 Arcane Power - Charged Blast :
IncreasesIncrease the damage of Magic Missile to 163% weapon damage as Arcane. Penetrating BlastConflagrate : Missileshave a 100% chance topierce throughtheir target and hit additionalenemies and cause them to burn for 30% weapon damage as Fire over 3 seconds.AttunementGlacial Spike :Whenever Magic Missile hitsCast out atarget you gainshard of ice that explodes on impact, causing enemies within 4Arcane Power.5 yards to take 88% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.- Seeker : Missiles track the nearest enemy
and their. Missile damage is increased to 138% weapon damage as Arcane.
- stat :
- Magic Weapon
Damage of weapon is increased by 10% Physical damage. / Duration: 300 secondsVenomIgnite : Attackspoisonburn enemies, dealing 15% weapon damage asPoisonFire over 3 seconds.- Force Weapon :
IncreasesIncrease the damage bonus of Magic Weapon to 15% damage,andgives up togrants a 2% chance to Knockback any enemies hit. Blood MagicDeflection :Attacks recoverWhen you perform an attack, gain a protective shield for 1.5% ofsecond that absorbs 826damagecaused as Life.
- Meteor Cost:
5040 Arcane Power / Summon an immense Meteor that plummets from the sky,causingcrashing into enemies for 260% weapon damage as Fireto all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.- stat :
Increases impact damage to 3 – 3 Fire damage. / Increases molten fire damage to 1 – 1 Fire damage over 3 seconds. Molten ImpactPulsar :Increases the damage of the Meteor impact to 390% weapon damage as Fire and the molten fire to 90Summon a Pulsar that deals 1820% weapon damage as Fireover 3on impact. The Pulsar also taunts and damages nearby enemies for 490% weapon damage as Fire every second for 6 seconds. / Adds a 24 second cooldown.- Meteor Shower : Unleash a volley of 7
smallersmall Meteors that each strike for 104% weapon damage as Fire. - Comet :
Transforms the Meteor to iceSummon a Comet that deals 312% weapon damage as Cold.and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds. - Star Pact :
ReducesReduce thecastingcost of Meteor to3530 Arcane Powerand the. / Meteor’s damagetype toturns into Arcane. LiquefyLightning Bind : If the initial impactof the Meteorcauses a Critical Hit, themolten fireelectrified Meteor duration is increased to 8 seconds.and enemies are rooted for 3 seconds. / Meteor’s damage turns into Lightning.
- stat :
- Disintegrate Cost: 18 Arcane Power /
ThrustChannel a beam of pure energy forward, dealing 220% weapon damage as Arcane and disintegrating enemies it kills.- Intensify :
Damage increases slowly over time to inflict a maximum of 286% weaponEnemies hit by Disintegrate take 30% increaseddamageasfrom Arcane for 4 seconds. - Chaos Nexus :
When castingWhile channeling the beam you become charged with energythat spits outand discharge at nearby enemiesdoingdealing 44% weapon damage as Arcane.
- Intensify :
- Ray of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 280% weapon damage as Cold
to the first enemy it hits, slowing the target’sand Slows their movement by 60% for 4 seconds.- stat :
Increase damage to 3 – 4 Cold damage per second. - Snow Blast :
Using continuously on a single target increasesEnemies hit by Ray of Frost take 30% increased damageover 1.5from Cold for 4 secondsto inflict a maximum of 364% weapon damage as Cold. - Sleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 364]% weapon damage as Cold to all enemies caught within it.
- Numb : Increase the Slow amount
the target’s movement is slowedto 140% for 4 seconds. - Black Ice : Enemies killed
withby Ray of Frost leave behind a patch of ice that deals 504% weapon damage as Cold to enemies moving through it over 3 seconds.
- stat :
- Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts
120 seconds4 minutes. /This is an Armor spell.Only one Armorspell canmay be active at a time.- stat :
Absorbs 2000% of all damage taken. Drains 0 Arcane Power for every 1% of your maximum Life absorbed. / Duration: 120 seconds - Prismatic Armor :
Increases all ofEnergy Armor also increases yourresistances byresistance to all damage types 25%while Energy Armor is active. - Energy Tap : Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20
while it is active. - Force Armor :
While Energy Armor is active, incomingIncoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead. - Absorption : You have a chance to gain 4 Arcane Power
wheneverwhen you are hit by a ranged or melee attack. - Pinpoint Barrier :
IncreasesEnergy Armor also increases yourchance to critically hitCritical Hit Chance by 5%while Energy Armor is active.
- stat :
- Familiar Cost: 20 Arcane Power / Summon a
companionFamiliar thatwill attackattacks yourtargetsenemies for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemiesand lasts for. Lasts 5 minutes.- stat :
Increases Familiar’s damage to 0 – 1 Arcane damage. / Pet Duration: 300 seconds - Sparkflint : Summon a fiery Familiar that
increases thegrants you 12% increased damageof all attacks by 12% while Familiar is active. - Vigoron :
While the FamiliarThis rune isactive, you regenerate 620 Life per second.scheduled to be redesigned. It currently does nothing. - Ancient Guardian : Summon a protective Familiar. When you are below 50% Life the Familiar will
fullyabsorb damage from 1 attack every 6 seconds.
- stat :
- Arcane Torrent
- Disruption :
TargetsEnemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. - Cascade : Enemies
killedhit by Arcane Torrent have a10030% chance to fire a new missile at a nearby enemy dealing 285% weapon damage as Fire. / Arcane Torrent’s damage turns into Fire. - Arcane Mines :
Instead of firing projectiles, layLay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 340% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. - Power Stone :
EveryEach missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up. - Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage isgreatly increased to 670% weapon damage as Arcane.
- Disruption :
- Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure
Arcanearcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities,and your Armor and resistances are increased by 40%.Every/ Each enemy killed while in Archon formadds 1 second toincreases your damage by 3% for the remaining duration of Archon.- stat :
Increases Archon duration to 10 seconds. Increases armor and resistances while in Archon form by0%. Increases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 0 seconds - Improved Archon :
IncreasesIncrease the damage of all Archon abilities by 25%. - Slow Time : Archon form can cast Slow Time
that lasts forwith a 20 second cooldown and a 15secondssecond duration. - Teleport : Archon form can
nowcast Teleport with acooldown of10secondssecond cooldown. - Pure Power :
DecreasesDecrease the cooldown of Archon to0100 seconds. - Arcane Destruction : An explosion erupts around you when you transform,
causingdealing 1600% weapon damage as Arcane to all enemies within 15 yards.
- stat :
- Teleport
Cost: 15 Arcane Power /Cooldown: 16 seconds / Teleport through the ether to the selected location up to035 yards away.- stat : Teleport to the selected location up to
035 yards away. / Cost:150 Arcane Power / Cooldown: 16 seconds - Calamity :
CastsCast alow powershort range Wave of Force upon arrival, dealing 265% weapon damage asPhysicalArcane to all nearby enemies.and stunning them for 1.5 seconds.
- stat : Teleport to the selected location up to
- Paralysis Every 10th cast of a Lightning
damage dealt tospell Stuns all enemieshas up to a 8% chance to Stun the targethit for 1.5 seconds. - Temporal Flux
Temporal FluxArcane Aegis- stat :
Whenever you dealDealing Arcane damage, enemies are slowed by 60%grants you a shield that absorbs 826 damage for3 seconds1 second.
- stat :
- Felsenfester Wille
- Sich 2 Sekunden nicht zu bewegen erhöht die folgenden Attribute: Rüstung um 20 %, Widerstand gegen alle Schadensarten um 20 %, Schaden um 10 %.
- Kühnheit
- Dein Schaden gegen Gegner im Umkreis von 15 Metern erhöht sich um 20 %
- Elementare Aufdeckung
- Gegner, die Schaden durch Arkan-, Kälte-, Feuer-, oder Blitzschaden erleiden, werden fortan generell 5 % mehr Schaden erleiden. Jeder unterschiedliche Schadenstyp erzeugt einen Stapel, bis zu einem Maximum von 4. Elementarschaden von Waffen kann ebenfalls einen Stapel erzeugen.
- Schwarzes Loch
- Kosten: 20 Arkankraft
- Abklingzeit: 8 Sekunden
- Erzeugt ein schwarzes Loch am Zielgebiet, welches Gegner im Umkreis von 20 Meter anzieht und 208 % Waffenschaden als Arkanschaden über 2 Sekunden anrichtet.
- Rune „Supermassereich“: Erhöht den Radius des schwarzen Loches auf 20 Meter und den Schaden auf 208 % Blitzschaden über 2 Sekunden.
- Rune „Ereignishorizont“: Das schwarze Loch absorbiert außerdem gegnerische Projektile und Objekte im Umkreis von 15 Meter.
- Rune „Obsidian“
- Rune „Zauberdiebstahl“: Gegner, die vom schwarzen Loch betroffen sind, richten für 3 Sekunden 10 % weniger Schaden an und erhöht deinen angerichteten Schaden für 3 Sekunden um 1 % pro Gegner.
- Rune „Absoluter Nullpunkt“: Jeder Gegner der getroffen wird erhöht den Schaden der nächsten Kältefertigkeit um 2 %. Der Schaden des schwarzen Loches wird in Kälteschaden umgewandelt.
Änderungen Kreuzritter
(Es ist davon auszugehen, dass die Kreuzritter-Änderungen bereits die in unserer Reaper of Souls-Abteilung gekennzeichneten Fertigkeiten sind. Falls dem nicht so ist, bitte eine Nachricht in den Kommentaren hinterlassen. Vielen Dank!)
- Heavenly Strength Heavenly Strength
- stat : You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
- desc : „I want both.“
- Hold Your Ground Hold Your Ground
- stat : Your block chance is increased by 5%. / Your dodge chance is decreased to 0%.
- desc : „Why would I want to dodge that?“
- Indestructible Indestructible
- stat : Gain 1% Armor for every 5% Life missing.
- desc : I am invincible!
- Vigilant Vigilant
- stat : Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
- desc : „Constant vigilance!“
- Against All Odds Against All Odds
- stat : When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds.
- desc : „Tenacity is measured by one’s endurance against overwhelming odds.“
- Long Arm of the Law Long Arm of the Law
- stat : Increase the passive proc effect duration of all Laws by 100%. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor
- desc : „I am the law!“
- Wrathful Wrathful
- stat : Gain 5% Wrath regeneration for 3 seconds when you block.
- desc : „Wrawr.“
- Wrecking Ball Wrecking Ball
- stat : Gain 0 Thorns.
- desc : „Hit me.“
- Finery Finery
- stat : Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
- desc : „Shiny.“
- Holy Cause Holy Cause
- stat : Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
- desc : „Let Heaven’s might be unleashed upon the wicked.“
- Sweep Attack Sweep Attack
- desc : Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
- stat :
- Magnetic Arc : Increase the range of the arc to 10 yards. All enemies caught in the arc are pulled toward you.
- Flogging : Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
- Holy Shock : Gain 5% of the damage dealt by the sweep as Life.
- Trip Attack : Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
- Alabaster : This rune is not yet implemented.
- Fist of the Heavens Fist of the Heavens
- desc : Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
- stat :
- Tempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 4 seconds, dealing 80% weapon damage to enemies who move underneath it.
- Reverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 50% for 6 seconds.
- Lightning Rod : The lightning bolt no longer splits on impact. Instead, enemies struck are turned into living lightning conduits who pulse with charged bolts that pierce and deal 75% weapon damage to enemies they pass through. This effect lasts for 5 seconds or until the enemy dies.
- Well of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
- This rune is not yet implemented. : If you have ideas please email them to Andrew Chambers .
- Heaven’s Fury Heaven’s Fury
- desc : Cost: 80 Wrath / Call down a furious ray of Holy power that deals 200% weapon damage as Holy per second for 3 seconds to all enemies caught under it.
- stat :
- Double Double : This rune is not yet implemented.
- Blessed Ground : This rune is not yet implemented.
- Split Fury : This rune is not yet implemented.
- Thou Shalt Not Pass : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Phalanx Phalanx
- desc : Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / Enemies caught in the path of the charge are knocked back, take 200% weapon damage, and have a 0% chance to be stunned for 1 seconds.
- stat :
- Archers : The summoned avatars wield bows and attack enemies at range as they walk dealing 10 – 100 damage.
- Shield Charge : The Avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, they all perform a shield bash, damaging the enemies at that location dealing 100% weapon damage.
- Stampede : Summon warhorses that charge and stampede over the enemy, dealing 300% damage and stunning enemies for 2 seconds.
- Shield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
- NYI : NYI
- Falling Sword Falling Sword
- desc : Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 400% weapon damage to everything within 15 yards of where you land.
- stat :
- Superheated : The ground you fall on becomes holy for 60 seconds, dealing 100% weapon damage per second to all enemies who pass over it.
- Part the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing 60% weapon damage and stunning them for 2 seconds.
- Rise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 60 seconds.
- Rapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 200% weapon damage.
- Alabaster : This rune is not yet implemented.
- Laws of Justice Laws of Justice
- desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Blessed Hammer Blessed Hammer
- desc : Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
- stat :
- Multi-Hammer : The first time the Hammers hit an enemy, they explode, creating 2 smaller hammers that spin out in random directions dealing 25% weapon damage.
- Lightning Hammers : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
- Infinite Hammers : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
- Hammer Time : Throw 2 large hammers that travel in opposite directions around you, damaging enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point.
- Alabaster : This rune is not yet implemented.
- Retaliation Retaliation
- desc : Cooldown: 15 seconds / Build up a massive explosion, unleashing it after 3 seconds, dealing 265% weapon damage, plus 10% shield armor value as damage as holy to all enemies within 15 yards.
- stat :
- Reciprocate : 100% of damage taken when the explosion is building up is converted into damage.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Blessed Shield Blessed Shield
- desc : Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
- stat :
- Staggering Shield : Blessed Shield has a 100% chance to stun the first enemy hit for 4 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun.
- Deadly Nimbus : Your shield is empowered, increasing your Block Chance by 20% and Armor by 50%. When you block this power is unleashed in an explosion dealing 210% weapon damage to all nearby enemies.
- Divine Aegis : When the shield hits an enemy, your Armor is increased by 20% and Life regeneration is increased by 20% for 4 seconds.
- Shattering Throw : Not yet implemented.
- Piercing Shield : The shield no longer bounces, but pierces through all enemies, knocking them aside.
- Shield Bash Shield Bash
- desc : Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield’s block chance. / The skill can also be used to reflect projectiles.
- stat :
- Crimson : This rune is not yet implemented.
- Shattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield’s armor value as damage.
- Shield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield’s armor value as damage.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Steed Charge Steed Charge
- desc : Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Judgment Judgment
- desc : Cooldown: 20 seconds / Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
- stat :
- Penitence : This rune is not yet implemented.
- Huddle Up : This rune is not yet implemented.
- Freeze : This rune is not yet implemented.
- Resolved : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Shield Glare Shield Glare
- desc : Cooldown: 12 seconds / Light erupts from your shield, blinding all enemies 30 yards in front of you for 4 seconds.
- stat :
- Divine Verdict : Blinded enemies take 15% more damage from all sources for 4 seconds.
- Uncertainty : Enemies caught in the glare have a 30% chance be charmed and fight for you for 6 seconds.
- Emblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 20% weapon damage to enemies within 8 yards.
- Zealous Glare : Gain 5 Wrath for every enemy blinded.
- Alabaster : This rune is not yet implemented.
- Akarat’s Champion Akarat’s Champion
- desc : Cost: 50 Wrath / Cooldown: 120 seconds / The crusader is so empowered with zeal that he ignites, burning all enemies who touch his fiery form.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Consecration Consecration
- desc : Cooldown: 20 seconds / Consecrate the ground 13 yards around you for 10 seconds. You and your allies heal 2890 – 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second.
- stat :
- Aegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground. You and your allies gain 20 resistance to all elements while standing on sacred ground.
- Well of Healing : A healing well with 6 charges is summoned at the targeted location but the radius of consecrated ground is reduced to 13 yards.
- Bathed in Light : Increase the radius of the consecrated ground to 24 yards. 50% of damage taken by allies in the consecrated ground is redirected to you.
- Shattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as fire and 10% thorns damage per second.
- Alabaster : This rune is not yet implemented.
- Bombardment Bombardment
- desc : Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
- stat :
- Tar Pit : Barrels of tar are thrown and crash down, creating black sticky pools that slow monsters caught in it by 60%.
- Moo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
- Mine Field : Mines are scattered onto the battlefield, which will explode when an enemy walks over them dealing 250% weapon damage
- Holy Hand Grenade of Akkarat : A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
- Alabaster : This rune is not yet implemented.
- Punish Punish
- desc : Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield’s block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
- stat :
- Retaliate : When you block, your attacker takes 10% weapon damage and 10% of your Thorns damage.
- Celerity : When you block, your attack speed is increased by 15% for 3 seconds.
- Rebirth : When you block, your Life regeneration is increased by 500% for 3 seconds.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Scourge Scourge
- desc : Generate: 5 Wrath per attack / Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies.
- stat :
- Bound Fate : Damage done to any shackled enemy is evenly distributed amongst all shackled enemies.
- Razor’s Edge : Root enemies caught by the hallowed threads.
- Empowered Wrath : The chains explode after 1 seconds dealing 85% weapon damage.
- Shackling Leech : Increase Life regeneration by 5% for every enemy surrounded by threads.
- Alabaster : This rune is not yet implemented.
- Slash Slash
- desc : Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Provoke Provoke
- desc : Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Laws of Hope Laws of Hope
- desc : Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies‘ resource regeneration rate will be increased by 10% for 5 seconds.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Laws of Valor Laws of Valor
- desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 174 Strength and 15% increased Attack Speed for 5 seconds. / Passive: Whenever you deal a critical strike against an enemy, there is a chance you and your allies will gain 66 Strength and 5% increased Attack Speed for 5 seconds.
- stat :
- Invincible : Activating you will gain 0 Life on Hit for 30 seconds. / Whenever you crit, you will gain 10 Life over 5 seconds.
- Frozen in Terror : Whenever you crit, enemies within 0 yards have a 0% chance to be stunned for 3 seconds. Activating the skill increases the chance by 0%.
- Cool Down : Whenever you crit, the cooldown of laws of valor will be reduced by 3 second. / Activating the skill increases cooldown reduction to 4 seconds.
- Critical : Whenever you crit, instead of gaining attack speed, you will gain 50% increased critical hit damage to 0% / • Activating the skill increases the crit hit damage
- Alabaster : This rune is not yet implemented.
- Laws of Fate Laws of Fate
- desc : Cooldown: 30 seconds / Active: Recite a Law, increasing you and your allies movement speed by 10% for 5 seconds / Passive: Whenever you dodge, there is a chance you and your allies will gain 5% increase to movement speed for 5 seconds.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Iron Skin Iron Skin
- desc : Cooldown: 30 seconds / Your skin turns to iron, absorbing 65% of all incoming damage for 5 seconds.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Justice Justice
- desc : Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
- stat :
- Crimson : This rune is not yet implemented.
- Indigo : This rune is not yet implemented.
- Obsidian : This rune is not yet implemented.
- Golden : This rune is not yet implemented.
- Alabaster : This rune is not yet implemented.
- Bird of Prey Bird of Prey
- desc : Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
- stat :
- Immolate : Active: Order the Gyrfalcon to charge a location, burning the ground it passes. Enemies standing in burning ground will take 20% weapon damage per second.
- Flock : Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
- Boon : Active: The Gyrfalcon covers you in a protective aura, reducing all incoming damage by 20% for 25 seconds.
- Staggering Cry : Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
- Alabaster : This rune is not yet implemented.
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