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Diablo 3 Datamining: Klassenänderungen und weitere Kreuzritter-Skills enthüllt

Bereits am gestrigen Tage gab es eine große Menge an Informationen über Reaper of Souls, Loot 2.0 und alles was diesbezüglich in den Dateien gefunden werden konnte. Bosse, Itemveränderungen, Itemprocs, Quests und vieles mehr kam dadurch ans Tageslicht. Heute wurde die nächste Welle veröffentlicht, diesmal handelt es sich um Klassenänderungen.

Im Folgenden sollen diese einmal aufgelistet werden. Übersetzt wurden nur neue Fertigkeiten, die mit Reaper of Souls ihren Weg ins Spiel finden werden.

Änderungen Barbar

  • DiabloWiki.com - RuthlessRuthless Critical Hit Chance increased by 5%. Critical Hit Damage increased by 50%. / Many skills and runes rely on Critical Hits You deal 40% additional damage to trigger their effectsenemies below 30% health.
  • DiabloWiki.com - Weapons MasterWeapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 158% increased damage / Maces/Axes: 105% Critical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
  • DiabloWiki.com - BloodthirstBloodthirst Gain 3%Each point of all damage done asFury spent heals you for 165 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
  • DiabloWiki.com - No EscapeNo Escape IncreasesIncrease the damage of Ancient Spear and Weapon Throw by 10%. In addition, a Critical Hit withand Ancient Spear resets the cooldown while Critical Hits with Weapon Throw have a chance to return 14 Furyby 20% against enemies more than 25 yards away from you.
  • DiabloWiki.com - RelentlessRelentless No matter the odds, some warriors simply refuse to fall.
  • DiabloWiki.com - BashBash Generate: 8 Fury per attack / Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
    • DiabloWiki.com - OnslaughtOnslaught : AddEach hit adds 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
    • DiabloWiki.com - PunishPunish : IncreasesIncrease the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
    • DiabloWiki.com - ClobberClobber : Instead of Knockback, eachEach hit has a 35% chance to Stun the targetenemy for 1.5 seconds.
    • DiabloWiki.com - PulverizePulverize : CauseEach hit causes a shockwave that inflictsdeals 38% weapon damage to enemies in a 26 yard line behind thetargetedprimary enemy.
  • DiabloWiki.com - War CryWar Cry
    • DiabloWiki.com - InvigorateInvigorate : IncreasesIncrease maximum Life by 10% and regenerates 620 LifeLife regeneration by 1651 per second while affected by War Cry.
  • DiabloWiki.com - Ignore PainIgnore Pain
    • DiabloWiki.com - Mob RuleMob Rule : Extend the effect to nearby allies, reducing damage taken by 65% for 5 secondsAllies within 50 yards also benefit from Ignore Pain.
    • DiabloWiki.com - BravadoBravado : When activated, Knockback all enemies within 12 yardsBreaks the effects of Root, Stun, Fear, Immobilized, and deal 50% weapon damage to themSnare.
    • DiabloWiki.com - Ignorance is BlissIgnorance is Bliss : While Ignore Pain is active, gain 20% of all damage dealt as289 Life per Fury spent.
  • DiabloWiki.com - Ancient SpearAncient Spear GenerateCost: 1520 Fury / Cooldown: 0 seconds / Throw a spear to pull an enemy back to you, briefly slowing the target’s movement by 60%that pierces enemies and dealing 185deals 200% weapon damage.
    • stat : Throw a spear with a maximum range of 45 yards, pulling an enemy back to the Barbarian, slowing movement speed and dealing 213% weapon damage.
    • DiabloWiki.com - HarpoonHarpoon : Pierce through multipleAdd a chain to the spear to drag all enemies in a straight line and drag them allhit back to you and Slow them.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>Grappling HooksGrappling Hooks : Throw 3 spears. Each spear will pull back the enemy that it hitsDread Spear / Expend all remaining Fury to deal an additional 10% weapon damage for every extra point of Fury expended.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>Dread Spear</del></span><span style='color: #80FF80'>Jagged Edge</span>Dread SpearJagged Edge : Gain Life equal to 60% ofIncrease the damage inflictedto 260% weapon damage.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>Skirmish</del></span><span style='color: #80FF80'>Ranseur</span>SkirmishRanseur : Increases Fury gained to 30Enemies hit are carried by the spear and knocked back.
    • DiabloWiki.com - Rage FlipRage Flip : EnemiesAdd a chain to the spear to throw all enemies hit with Ancient Spear are pulled in the opposite directionbehind youand damage is increased to 213% weapon damageSlow them.
  • DiabloWiki.com - Furious ChargeFurious Charge Generate: 15 Fury / Cooldown: 10 seconds / Rush forward knocking back enemies and inflictingdealing 195% weapon damage to enemies along theyour path of the charge.
    • stat : Rush forward to inflict 195% weapon damage to enemies at the destination and 195% damage to enemies along the path of the charge.
    • DiabloWiki.com - DreadnoughtDreadnought : Regain 8% ofAll enemies hit are pulled to your maximum Life for each target hit by Furious Chargedestination.
    • DiabloWiki.com - Bull RushBull Rush : Any targetsenemies who are critically hit by Furious Charge will beare stunned for 2.5 seconds.
    • DiabloWiki.com - StaminaStamina : Generate 8 additional Fury for each targetenemy hit while charging.
    • DiabloWiki.com - Merciless AssaultMerciless Assault : Cooldown is reduced by 2 seconds for every targetenemy hit. This effect can reduce the cooldown by up to 10 seconds.
  • DiabloWiki.com - Battle RageBattle Rage Cost: 20 Fury / Enter a rage which increases your damage by 15% and Critical Hit Chance by 3% for 120 seconds.
    • DiabloWiki.com - IndigoIndigo : Ferocity / While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
    • DiabloWiki.com - ObsidianObsidian : Swords to Ploughshares / While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
    • DiabloWiki.com - Into the FrayInto the Fray : WhileGain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
    • DiabloWiki.com - AlabasterAlabaster : Bloodshed / While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
  • DiabloWiki.com - Wrath of the BerserkerWrath of the Berserker Enter a berserker rage which raises several attributes for 15 seconds.: / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
    • DiabloWiki.com - Striding GiantStriding Giant : IncreasesIncrease the bonus to Dodge Chance to 60%.
    • DiabloWiki.com - Thrive on ChaosThrive on Chaos : Every 25Gain 248 Life per Fury gainedspent while under the effects of Wrath of the Berserker is active adds 1 second to the duration of the effect.
    • DiabloWiki.com - AlabasterAlabaster : Slaughter / While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards while Wrath of the Berserker is active.
  • DiabloWiki.com - EarthquakeEarthquake
    • DiabloWiki.com - AftershocksAftershocks : Secondary tremors knock enemies back and inflictdeal 65% weapon damage as Fire.
    • DiabloWiki.com - Giant's StrideGiant’s Stride : Secondary tremors follow your movement and inflictdeal 65% weapon damage as Fire.
    • DiabloWiki.com - The Mountain's CallThe Mountain’s Call : RemovesRemove the Fury cost and reducesreduce the cooldown to 105 seconds.
    • DiabloWiki.com - Path of FirePath of Fire : Project secondary tremors up to 12 yards ahead of you that inflictdeal 65% weapon damage as Fire.
  • DiabloWiki.com - LeapLeap
    • DiabloWiki.com - LaunchLaunch : JumpYou jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
  • DiabloWiki.com - Weapon ThrowWeapon Throw CostGenerate: 105 Fury per attack / Hurl a throwing weapon at an enemy fordealing 130% weapon damage and Slow theSlowing movement of the enemyspeed by 60% for 2 seconds.
    • stat : Hurl a throwing weapon at an enemy for 130% weapon damage and slowing the movement of the enemy by 60% for 2 seconds.
    • DiabloWiki.com - RicochetRicochet : Cause theThe weapon to ricochet and hit upricochets to 3 targetsenemies within 20 yards of each other.
    • DiabloWiki.com - Throwing HammerThrowing Hammer : Hurl a hammer with a 50% chance to Stun the targetenemy for 1.5 seconds.
    • DiabloWiki.com - <span style='color: #FF8080'><del class='bbc'>Dread BombDread Bomb : Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point ofBalanced Weapon / Increase Fury expendedgenerated to all enemies within 12 yards of the target8.
    • DiabloWiki.com - StupefyStupefy : Aim for the head, gaining a 20% chance of causing your targetenemy to be Confused and attack other enemies for 6 seconds.
  • DiabloWiki.com - RendRend Cost: 20 Fury / A sweeping strike causes all nearby enemiesenemies within 12 yards to Bleed for 700% weapon damage as Physical over 5 seconds.
    • DiabloWiki.com - Blood LustBlood Lust : Gain 9Heal for 0.5% of the damage done by Rend asyour maximum Life per second for each affected enemy.
  • DiabloWiki.com - FrenzyFrenzy Generate: 3 Fury per attack / Swing for 110% weapon damage. Frenzy’s attack speed increases by 15% for 4 seconds with each swing. This effect can stackstacks up to 5 times for a total bonus of 75% attack speed.
    • stat : Swing for 110% weapon damage. Each swing increases attack speed of Frenzy by 15% for 0 seconds. This effect can stack up to 5 times for a total bonus of 75% attack speed.
    • DiabloWiki.com - VanguardVanguard : While under the effects of Frenzy, you gainGain 15% increased movement speed while under the effects of Frenzy.
    • DiabloWiki.com - SmiteSmite : AddEach hit has a 20% chance to call down a bolt of lightning from above, stunning your targetthe enemy for 1.5 seconds.
  • DiabloWiki.com - Call of the AncientsCall of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 1530 seconds. Each deals 60100% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.
    • stat : The Ancients improve to inflict 60100% weapon damage with each attack.
    • DiabloWiki.com - <span style='color: #80FF80'>NYI -</span>Korlic's MightNYI -Korlic’s Might : Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.NYI
    • DiabloWiki.com - The Council RisesThe Council Rises : The Ancients inflict 66deal 110% weapon damage with each attack and havegain 100% additional Armor.
    • DiabloWiki.com - <span style='color: #80FF80'>NYI - </span>Madawc's MadnessNYI – Madawc’s Madness : Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.NYI
    • DiabloWiki.com - Duty to the ClanDuty to the Clan : Increase duration to 2035 seconds.
    • DiabloWiki.com - <span style='color: #80FF80'>NYI - </span>Talic's AngerNYI – Talic’s Anger : Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.NYI
  • DiabloWiki.com - Seismic SlamSeismic Slam Cost: 30 Fury / Slam the ground and cause a wave of destruction that deals 240% weapon damage and 8 yard Knockback totargetsenemies in a 45 yard arc.
    • stat : Increase damage to 240% weapon damage and knockback to targets in a 45 yard arc.
    • DiabloWiki.com - Shattered GroundShattered Ground : Increase damage to 288% weapon damage and increasesincrease Knockback distance by 100%.
    • DiabloWiki.com - StaggerStagger : AddEach hit has has a 70100% chance of stunning enemies for 1.5 seconds.
    • DiabloWiki.com - Strength from EarthStrength from Earth : Reduce Fury cost to 15 FuryGain 2% of your maximum Life for every enemy hit.
    • DiabloWiki.com - Cracking RiftCracking Rift : Focus the seismic shockwaves along a narrow path to inflictdeal 340% weapon damage to targetsenemies along a 42 yard path.
  • DiabloWiki.com - WhirlwindWhirlwind Cost: 10 Fury / Deliver multiple attacks to everything in your path for 145% weapon damage. / While whirlwinding, you move at 66% movement speed.
    • stat : Inflict 145% weapon damage every 3 seconds.
    • DiabloWiki.com - Volcanic EruptionVolcanic Eruption : Turns Whirlwind into a torrent of magma that inflictsdeals 189% weapon damage as Fire.
    • DiabloWiki.com - Dust DevilsDust Devils : Generate harsh tornadoes that inflictdeal 40% weapon damage to enemies in their path.
    • DiabloWiki.com - HurricaneHurricane : AllowsPull enemies from up to 45 yards away towards you to move at your movement speed while using WhirlwindWhirlwinding.
  • DiabloWiki.com - RevengeRevenge Revenge has a 15% chance to become active each time you are hit. / InflictDeal 220% weapon damage to all nearby enemies. You heal 5% of your maximum Life for each enemy hit.
    • DiabloWiki.com - ProvocationProvocation : IncreasesIncrease the chance Revenge will become active to 30% each time you are hit by an attack.
    • DiabloWiki.com - GrudgeGrudge : KnocksKnockback enemies back 24 yards wheneverwhen using Revenge is used.
    • DiabloWiki.com - Best Served ColdBest Served Cold : After using Revenge,Increase your Critical Hit Chance is increased by 10% for 12 seconds after using Revenge.
  • DiabloWiki.com - OverpowerOverpower Cooldown: 12 seconds / Deal 165% weapon damage to all targets within 9 yards. Landing a/ Critical Hit hasHits have a chance tolowerreduce the cooldown of Overpower by 1 second.
    • DiabloWiki.com - Storm of SteelStorm of Steel : Throw up to 3 axes at nearby enemies which inflictthat each deal 50% weapon damage each.
    • DiabloWiki.com - RevelRevel : Heal 8% of your maximum Life for every enemy hitIncrease damage to 215% weapon damage.
    • DiabloWiki.com - Crushing AdvanceCrushing Advance : Redirect 35% of incoming melee and ranged damage back to the attacker for 4 seconds after Overpower is activated.
  • Amoklauf
    • Erhöht den Stärkewert um 4 % für 8 Sekunden jedes Mal nachdem ein Gegner vom Barbaren oder mit Hilfe des Barbaren ausgeschaltet wurde. Dieser Effekt kann bis zu 5mal stacken.
    • „Wer ist der Nächste?“
  • Schwert und Schild
    • Generiert 20 Wut, sobald eine Attacke geblockt wird.
    • „Greif mich an, wenn es dich traust, ich werde dich zerschmettern.“
  • Absorbieren
    • Reduziert jeglichen erlittenen Schaden um 826.

Änderungen Dämonenjäger

  • DiabloWiki.com - Thrill of the HuntThrill of the Hunt Every 76 seconds, your next skill that costs Hatred will immobilize your targetall enemies hit for 2 seconds.
  • DiabloWiki.com - VengeanceVengeance Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline wheneverwhen you are healed by a health globe.
  • DiabloWiki.com - Cull the WeakCull the Weak DamageIncrease damage against slowed enemies increased by 1520%.
  • DiabloWiki.com - BroodingBrooding You gain 2% of your maximumGain 1.5% Life regeneration per second. for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move.
  • DiabloWiki.com - Hot PursuitHot Pursuit WheneverIncrease movement speed by 15% when you are at full Hatred, movement speed is increased by 15%.
  • DiabloWiki.com - ArcheryArchery Gain a bonus based on theyour weapon type of your main hand weapon: / Bow: 158% increased damage / Crossbow: 50% Critical Hit Damage / Hand Crossbow: 105% Critical Hit Chance / 2nd Hand Crossbow: 1 Hatred generation
  • DiabloWiki.com - Numbing TrapsNumbing Traps Enemies you Slow or hit bywith Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 20% for 3 seconds.
  • DiabloWiki.com - PerfectionistPerfectionist ReducesReduce the Discipline cost of all skills by 10%. IncreasesIncrease your Life, Armor, and all of your resistances resistance to all elements by 10%. / Discipline is used to fuel many of your tactical and defensive skills.
  • DiabloWiki.com - Custom EngineeringCustom Engineering TheIncrease the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. /IncreasesIncrease the maximum number of Sentries to 0 and Spike Traps to 80.
  • DiabloWiki.com - GrenadierGrenadier Increases Hatred generated from GrenadesIncrease the damage of grenades by 2 and reduces20%. / Increase the Hatred costexplosion size of Cluster Arrowgrenades by 10.40%. / Upon death, you drop a giant grenade that explodes for 4501000% weapon damage as Fire.
  • DiabloWiki.com - SharpshooterSharpshooter Gain 34% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit.
  • DiabloWiki.com - BallisticsBallistics Damage fromIncrease damage of rockets increased by 50100%. / Rockets are fired from certain skill rune effectsIn addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack.
  • DiabloWiki.com - MultishotMultishot Cost: 3025 Hatred / Fire a massive volley of arrows dealing 165220% weapon damage to all enemies in the area.
    • stat : Volley deals 215286% weapon damage to all enemies in the area.
    • DiabloWiki.com - Full BroadsideFull Broadside : Increase the damage of Multishot to 215286% weapon damage.
    • DiabloWiki.com - Burst FireBurst Fire : EveryEach time you fire, generate a shock pulse that damages nearby enemies within 12 yards for 65200% weapon damage as Arcane.
    • DiabloWiki.com - ArsenalArsenal : Every use also firestime you fire, launch 3 rockets at nearby enemies that each deal 60200% weapon damage as Fire each.
    • DiabloWiki.com - Fire at WillFire at Will : Cost reduced to 15Reduce the Hatred. Deals 165% weapon cost to 15. / Multishot’s damage asturns into Lightning.
    • DiabloWiki.com - Suppression FireSuppression Fire : Every enemy hit grantsGain 1 Discipline. for each enemy hit. Maximum 6 Discipline gain per Multishot.
  • DiabloWiki.com - Fan of KnivesFan of Knives Cost: 20 Hatred / Cooldown: 108 seconds / Throw knives out in a spiral around you, doingdealing 320% weapon damage to all enemies within 1020 yards of you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
    • stat : Throw knives out in a spiral around you, doing 5dealing 6 – 56 Physical damage to all enemies within 1020 yards of you. Your knives will also Slow the movement of enemies by 60]% for 2 seconds.
    • DiabloWiki.com - CrimsonCrimson : Hail of Knives Expert / IncreaseRemove the radius to damage all enemies within 20 yardscooldown but adds a 30 Hatred cost.
    • DiabloWiki.com - Assassin's KnivesAssassin’s Knives : ThrowAlso throw long-range knives that deal 70% weapon damage to 5 additional targetsenemies.
    • DiabloWiki.com - Fan of DaggersFan of Daggers : Imbue your knives with a 65100% chance to Stun enemies for 2 secondsKnockback.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Crippling Razors</del></span><span style='color: #80ff80'>Pinpoint Accuracy</span>Crippling RazorsPinpoint Accuracy : IncreaseDouble the damage but increase the amount enemies are slowedcooldown to 80% for 212seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>RetaliateRetaliate : Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10Bladed Armor / Gain 30]% additional armor for 4 seconds.
  • DiabloWiki.com - Bola ShotBola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its targetthe enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the targetenemy and an additional 110% weapon damage as Fire to all other targetsenemies within 14 yards.
    • stat : Shoot out an explosive bola that wraps around its target. After 1 second, the bola explodes, dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 14 yards.
    • DiabloWiki.com - Volatile ExplosivesVolatile Explosives : Increase the explosion radius to 020 yards.
    • DiabloWiki.com - Acid StrikeAcid Strike : Shoot 3 bolas that each deal 160% weapon damage as Poison. The bolas no longer explode for area damage to nearbytargetsenemies.
    • DiabloWiki.com - Thunder BallThunder Ball : When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primarytargetenemy for 1.5 seconds.
    • DiabloWiki.com - Imminent DoomImminent Doom : Augment the bola to deal 216% weapon damage as Arcane to the targetenemy and 149% weapon damage as Arcane to all other targetsenemies within 014 yards, but increases the explosion delay to 2 seconds.
  • DiabloWiki.com - Entangling ShotEntangling Shot
    • DiabloWiki.com - Heavy BurdenHeavy Burden : Increase the movement slowSlow duration to 4 seconds.
    • DiabloWiki.com - Chain GangChain Gang : Hit up to 4 targetsenemies.
    • DiabloWiki.com - Shock CollarShock Collar : Strike targetsenemies with electrified chains that dodeal an additional 70% weapon damage as Lightning over 2 seconds.
    • DiabloWiki.com - Justice is ServedJustice is Served : Increase the Hatred generated to 6 per shot.
    • DiabloWiki.com - Bounty HunterBounty Hunter : Gain 6% ofIncrease the damage dealt as Life.chance of temporary tooltips on skills. Not Yet Implemented.
  • DiabloWiki.com - VaultVault Discipline cost reduced to 8.
    • DiabloWiki.com - Trail of CindersTrail of Cinders : Leave a trail of fire in your wake that inflictsdeals 300% weapon damage as Fire over 3 seconds.
    • DiabloWiki.com - AcrobaticsAcrobatics : RemovesRemove the Discipline cost but adds a 10add an 8 second cooldown.
    • DiabloWiki.com - Action ShotAction Shot : As you travelWhile Vaulting, shoot 4 arrows for 75% weapon damage at nearby targetsenemies. These shots are guaranteed Critical Hits.
    • DiabloWiki.com - Rattling RollRattling Roll : All enemies within 8 yards of your destinationEnemies you vault through are knocked backaway and stunnedStunned for 1.5 seconds.
  • DiabloWiki.com - Spike TrapSpike Trap Cost: 30 Hatred / Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275has a 2 second re-arming time and can explode up to 3 times, each time dealing 200% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
    • DiabloWiki.com - Long FuseLong Fuse : IncreasesIncrease the arming and re-arming time to 23 seconds but increases damage to 371270% weapon damage.
    • DiabloWiki.com - Echoing BlastEchoing Blast : Your Spike Traps can explode upIncrease the damage to 3 times, dealing 275240% weapon damage asand turns the damage into Poison to all enemies within 8 yards each time.
    • DiabloWiki.com - Sticky TrapSticky Trap : Plant a bomb on an enemy rather than on the ground. If the target dies within 30After 2 seconds, the bomb explodes dealing 404280% weapon damage to all enemies within 168 yards.
    • DiabloWiki.com - ScatterScatter : Simultaneously place alllay 3 traps.
    • DiabloWiki.com - Lightning RodLightning Rod : When the trap is triggered, it releases a pulse of lightning that will bounce to up to 3 enemies for 275200% weapon damage as Lightning.
  • DiabloWiki.com - GrenadesGrenades Generate: 3 Hatred / Throw out three5 grenades that explode for 95% weapon damage as Fire each.
    • DiabloWiki.com - Gas GrenadesGas Grenades : Throw 3 gas grenades that explode for 95% weapon damage as Poison and leave a cloud that deals an additional 2575% weapon damage per second as Poison forover 3 seconds to enemies who stand in the area.
    • DiabloWiki.com - Cluster GrenadesCluster Grenades : Throw cluster grenades that deal 112% weapon damage as Fire over an 8a 36 yard radius.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Fire Bomb</del></span><span style='color: #80ff80'>Grenade Cache</span>Fire BombGrenade Cache : Throw a single grenadeout 5 grenades that deals 124explode for 95% weapon damage as Fire each.
    • DiabloWiki.com - TinkererTinkerer : IncreasesIncrease Hatred generationgenerated to 6 Hatred.
  • DiabloWiki.com - ChakramChakram Cost: 10 Hatred / Fire a swirling Chakram that does 170deals 200% weapon damage as Physical to enemies along its path.
    • stat : Fire a swirling projectile that does 2 – 2 Physical damage to enemies along its path.
    • DiabloWiki.com - Twin ChakramsTwin Chakrams : A second Chakram mirrors the first. Each Chakram deals 114130% weapon damage as Physical.
    • DiabloWiki.com - BoomerangBoomerang : The Chakram path turns into a loop, dealing 230240% weapon damage as Lightning to enemies along theits path.
    • DiabloWiki.com - SerpentineSerpentine : The Chakram follows a slow curve, dealing 230270% weapon damage as Poison to enemies along the path.
    • DiabloWiki.com - Razor DiskRazor Disk : The Chakram spirals out from the targeted location dealing 187220% weapon damage as Arcane to enemies along the path.
    • DiabloWiki.com - Shuriken CloudShuriken Cloud : Surround yourself with spinning Chakrams for 120 seconds2 minutes, dealing 3450% weapon damage per second as Physical to nearby enemies.
  • DiabloWiki.com - CaltropsCaltrops
    • DiabloWiki.com - Carved StakesCarved Stakes : ReducesReduce the cost of Caltrops to 4 Discipline.
    • DiabloWiki.com - Bait the TrapBait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
  • DiabloWiki.com - Cluster ArrowCluster Arrow Cost: 5040 Hatred / Fire a cluster arrow that explodes for 225300% weapon damage as Fire into a series of 4 additionalminiature bombsgrenades that each explode for 100135% weapon damage as Fire each.
    • stat : Fire a Cluster grenade that explodes for 230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage.
    • DiabloWiki.com - Loaded for BearLoaded for Bear : IncreasesIncrease the damage of the explosion at the impact location to 304405% weapon damage as Fire.
    • DiabloWiki.com - Shooting StarsShooting Stars : Instead of releasing grenades, shootsrelease up to 3 rockets at nearby enemies dealing 175that each deal 300% weapon damage as Physical each.
    • DiabloWiki.com - Cluster BombsCluster Bombs : Launch thea cluster through the air, dropping bombsgrenades in a straight line that each explode for 230280% weapon damage as Fire.
    • DiabloWiki.com - MaelstromMaelstrom : Instead of releasing grenades, the cluster releasesbombs, release up to 5 shadow energytendrils at nearby enemies thatdeals 165each deal 225% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as1% Life per enemy hit.
    • DiabloWiki.com - Dazzling ArrowDazzling Arrow : Enemies hit by the grenades have a 5575% chance to be stunned for 2 seconds and changes the. / Cluster Arrow’sdamage toturns into Physical.
  • DiabloWiki.com - Marked for DeathMarked for Death Cost: 3 Discipline / MarksMark an enemy. The marked enemy will taketakes 12% additional damage for the next 30 seconds.
    • stat : The marked enemy will take 12% additional damage.
    • DiabloWiki.com - CrimsonCrimson : Grim Reaper / An additional 12% of damage donedealt to the targetmarked enemy is also divided evenly among all enemies within 20 yards.
    • DiabloWiki.com - ContagionContagion : When the targetenemy is killed, the abilitymark spreads to 2 other nearby targetsthe closest 3 enemies within 30 yards. This effect can chain repeatedly.
    • DiabloWiki.com - Valley of DeathValley of Death : Mark an area on the ground of 12 yards wideyard radius for 15 seconds. Enemies in the area take 12% additional damage.
    • DiabloWiki.com - Mortal EnemyMortal Enemy : Attacks that you and your allies make against the marked targetenemy generate resources: / *Demon Hunter: 3 Hatred. / *Barbarian: 2 Fury / *Crusader: 2 Wrath / *Monk: 3 Spirit / *Witch Doctor: 16 Mana / *Wizard: 4 Arcane Power
    • DiabloWiki.com - Death TollDeath Toll : Heal attackersAttackers heal for 1% of the damage done to the marked targetenemy.
  • DiabloWiki.com - SentrySentry Cost: 30 Hatred / Cooldown: 86 seconds / Drop a turret on the ground. The turret begins firingfires at nearby enemies for 175% weapon damage. Lasts 30 seconds. / You may have 2 turrets active at a time.
    • stat : Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds.
    • DiabloWiki.com - Chain of TormentChain of Torment : Create a tetherchain between you and the Sentry and between each sentry that doesdeals 125% weapon damage every second to everyeach enemy it touches.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Vigilant Watcher</del></span><span style='color: #80ff80'>Impaling Bolt</span>Vigilant WatcherImpaling Bolt : Reduces the cooldown of SentryThe turret now fires a bolt with a 100% chance to 6 secondspierce.
    • DiabloWiki.com - Spitfire TurretSpitfire Turret : The turret will also fire homing rockets aimed atat random nearby targetsenemies for 30% weapon damage as Fire.
    • DiabloWiki.com - Aid StationAid Station : HealsThe turret heals nearby allies for 2% of their maximum Life per second.
  • DiabloWiki.com - Hungering ArrowHungering Arrow Generate: 3 Hatred / Fire a magically imbued arrow that seeks out targetsenemies for 115% weapon damage and has a 35% chance to pierce through targetsthem.
    • stat : Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 50% chance to pierce through targets.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Cinder</del></span><span style='color: #80ff80'>Serrated</span> ArrowCinderSerrated Arrow : Light the arrow on fire, dealing 35% additional weapon damage as Fire over 3 secondsIncrease Hatred generated to 6.
    • DiabloWiki.com - Shatter ShotShatter Shot : If the arrow successfully pierces the first targetenemy, the arrow splits into 3 arrows.
    • DiabloWiki.com - AlabasterAlabaster : Spray of Teeth / Successful Critical Hits cause a burst of bone to explode from the targetenemy, dealing 50% weapon damage to enemies in that areawithin 10 yards.
  • DiabloWiki.com - Smoke ScreenSmoke Screen Cost: 14 Discipline / Cooldown: 2 seconds / Vanish behind a wall of smoke, becoming momentarily invisible for 1 second.
    • stat : Vanish behind a wall of smoke, becoming momentarily invisible for 1 secondssecond.
    • DiabloWiki.com - Choking GasChoking Gas : LeaveYou also leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds.
    • DiabloWiki.com - Lingering FogLingering Fog : Increase the duration of the effect to 1.5 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Breathe Deep</del></span><span style='color: #80ff80'>Healing Vapors</span>Breathe DeepHealing Vapors : WhileRegenerate 10% Life while invisible you gain 12 Hatred per second.
    • DiabloWiki.com - Special RecipeSpecial Recipe : ReduceRemove the cost to 12 Discipline cost but add a 14 second cooldown.
    • DiabloWiki.com - DisplacementDisplacement : Gain 3560% movement speed when activatedwhile invisible.
  • DiabloWiki.com - Shadow PowerShadow Power Cost: 14 Discipline / Draw in the power of the shadows, gaining 15% of all damage done as826 Life per Hit for 5 seconds.
    • stat : Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.
    • DiabloWiki.com - Night BaneNight Bane : Gain an additional 3 Hatred per second while Shadow Power is activeSlow the movement speed of enemies within 30 yards by 60% for 3 seconds.
    • DiabloWiki.com - GloomGloom : Reduce incoming damage taken by 3525% while Shadow Power is active.
    • DiabloWiki.com - Well of DarknessWell of Darkness : DecreasesRemove the Discipline cost to 12but add a 14 second cooldown.
    • DiabloWiki.com - Blood MoonBlood Moon : Increases damage done asIncrease Life per Hit gain to 25%1239.
  • DiabloWiki.com - Rain of VengeanceRain of Vengeance Cooldown: 30 seconds / Fire a massive volley of arrows around youat an area. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.
    • stat : Fire a massive volley of arrows around you. Fires 0 waves of arrows that strike for 220% weapon damage.
    • DiabloWiki.com - Beastly BombsBeastly Bombs : Summon 20 Shadow Beasts to drop bombsgrenades on enemies, dealing 245% weapon damage each.
    • DiabloWiki.com - Flying StrikeFlying Strike : ACall a group of 8 Shadow Beasts to plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
  • DiabloWiki.com - Elemental ArrowElemental Arrow Cost: 10 Hatred / Shoot a fire arrow that deals 155% weapon damage as Fire to all targetsenemies it passes through.
    • stat : Shoot an elemental charged arrow that deals 130% weapon damage as Fire to all targets it passes through. / Cost: 10 Hatred
    • DiabloWiki.com - Frost ArrowFrost Arrow : FireShoot a frost arrow that splits into multiple arrows after hitting its target, dealinghits an enemy for 170% weapon damage as Cold then splits into up to 10 additional frost arrows. Affected enemiesEnemies hit have their movement speed slowed by 60% for 1 second.
    • DiabloWiki.com - Ball LightningBall Lightning : FireShoot a slow-moving arrowball of lightning that electrocutes enemies along its path for 155% weapon damage as Lightning.
    • DiabloWiki.com - Screaming SkullScreaming Skull : GrantsShoot a fiery skull for 155% weapon damage as Fire that has a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
    • DiabloWiki.com - Nether TentaclesNether Tentacles : Shadow tentacles dealShoot a shadow tentacle that deals 155% weapon damage to enemies along its path andreturn 3returns 0.2% of damage dealt asyour maximum Life for youeach enemy hit.
    • DiabloWiki.com - Lightning BoltsLightning Bolts : FireShoot an electrified boltsbolt for 155% weapon damage as Lightning that StunStuns enemies for 1.5 seconds on a Critical Hit.
  • DiabloWiki.com - Rapid FireRapid Fire Rapidly fire a stream of arrows that deal 73% weapon damage each.
    • DiabloWiki.com - BombardmentBombardment : Rapidly fire grenades that explode for 414745% weapon damage as Fire to all enemies within a 811 yard radius.
    • DiabloWiki.com - Fire SupportFire Support : While channeling Rapid Fire, launch 2 homing rockets every second. Each rocket deals 145% weapon damage as Physical to nearby targetsenemies.
    • DiabloWiki.com - Withering FireWithering Fire : ReducesReduce the initial Hatred cost to 10, and ignitesignite your arrows, causing them to deal Fire damage.
    • DiabloWiki.com - Web ShotWeb Shot : Slows the movement of affected targetsEnemies hit by Rapid Fire are Slowed by 80% for 1 second.
  • DiabloWiki.com - PreparationPreparation Cooldown: 45 seconds / Instantly restore all30 Discipline.
    • stat : Reduce cooldown to 0 secondCooldown: 45 seconds / Instantly restore 30 Discipline.
    • DiabloWiki.com - PunishmentPunishment : Restore all125 Hatred for 25 Discipline. Preparation has no cooldown.
    • DiabloWiki.com - InvigorationInvigoration : IncreasePassive: Permanently increase maximum Discipline by 10 for 5 seconds when using Preparation.
    • DiabloWiki.com - Battle ScarsBattle Scars : Gain 60% Life afterwhen using Preparation.
  • DiabloWiki.com - ImpaleImpale Cost: 2520 Hatred / Impale a targetThrow a knife that impales an enemy for 265360% weapon damage.
    • stat : Call forth a massive Ballista to impale a target for 265% weapon damage.
    • DiabloWiki.com - OverpenetrationOverpenetration : The knife will piercepierces through all enemies in a straight line.
    • DiabloWiki.com - ImpactImpact : ImpaleThe impact causes Knockback and has a 65% chance to Stun enemies for 1.5 seconds.
    • DiabloWiki.com - Chemical BurnChemical Burn : Your target willThe enemy also BleedBleeds for 220% weapon damage as Physical over 2 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Awareness</del></span><span style='color: #80ff80'>Ricochet</span>AwarenessRicochet : After the initial throw, release multiple blades centered on you, dealing 75% weapon damageThe knife ricochets toall2 nearby enemies within 1020 yards of each other.
    • DiabloWiki.com - Grievous WoundsGrievous Wounds : Critical Hits causedeal 100% additional damage.
  • DiabloWiki.com - CompanionCompanion Cost: 10 Discipline / Cooldown: 30 seconds / Summon a raven companion. Your raven companion will periodically peck that pecks at enemies for 38100% of your weapon damage as Physical.
    • stat : Summon a Raven companion. Your raven companion will periodically peck at enemies for 0 – 1 damage.
    • DiabloWiki.com - Spider CompanionSpider Companion : Summon a spider insteadcompanion that attacks for 120% of a raven.your weapon damage as Physical. / The spider’s attacks also Slow the movement of enemies by 60% for 2 seconds.
    • DiabloWiki.com - Boar CompanionBoar Companion : Summon a boar insteadcompanion that attacks for 60% of a raven.your weapon damage as Physical. / The boar increases your Life regeneration by 310826 per second. In addition the boar and increases your resistancesresistance to all damage types by 15%.
    • DiabloWiki.com - Wolf CompanionWolf Companion : Summon a wolf instead of a raven. The wolfcompanion that attacks for 94150% of your weapon damage as Physical.
    • DiabloWiki.com - Bat CompanionBat Companion : Summon a bat insteadcompanion that attacks for 38% of a raven.your weapon damage as Physical. / The bat grants you 3 Hatred per second.
    • DiabloWiki.com - Ferret CompanionFerret Companion : Summon ferrets insteada pair of ferret companions that each attack for 50% of a raven.your weapon damage as Physical. / The ferrets collect gold for you and increase gold found on monsters by 10%.
  • DiabloWiki.com - StrafeStrafe Cost: 12 Hatred / Shoot at random nearby enemies for 156280% weapon damage while moving at 75% of normal movement speed.
    • DiabloWiki.com - DemolitionDemolition : Throw out bouncy grenades that explode for 187240% weapon damage to targetsenemies within 916 yards.
    • DiabloWiki.com - EmberstrafeEmberstrafe : Leave a trail of fire in your wake that inflicts 65deals 160% weapon damage as Fire over 2 seconds.
    • DiabloWiki.com - Rocket StormRocket Storm : In addition to regular firing, fire off homing rockets for 60140% weapon damage as Fire.
    • DiabloWiki.com - Stinging SteelStinging Steel : Throw out knives rather than arrows that dodeal an extra 100% damage on successful Critical Hits.
  • DiabloWiki.com - Evasive FireEvasive Fire Generate: 4 Hatred / Cost: 4 Discipline if you backflip / Shoot a spread of bolts that hits the main enemy for 130% weapon damage. and two additional enemies for 60% weapon damage. / If an enemy is in front of you at close range, you will also backflip away 15 yards.You may backflip once per 3 seconds.
    • stat : Shoot for 130% weapon damage.
    • DiabloWiki.com - HardenedHardened : Instead of backflipping, your Armor is increased by 25% for 3 seconds. This does not cost Discipline.
    • DiabloWiki.com - Covering FireCovering Fire : Shoot a spreadIncrease the damage of side bolts that hit up to 3 targets forto 130% weapon damage each.
    • DiabloWiki.com - Parting GiftParting Gift : Whenever a backflip is triggered, leave a poison bomb behind that explodes for 55150% weapon damage as Poison in a1210 yard radius after 0.6 seconds. Turns/ Evasive Fire’s damage is turned into Poison damage.
    • DiabloWiki.com - SurgeSurge : ReducesRemove the cost ofcooldown on the backflip tobut each backflip costs 2 Discipline. Turns/ Evasive Fire’s damage turnsinto Lightning damage.
  • Aussondern
    • Erhalte zusätzliche 20 % Chance, kritische Treffer zu landen gegen alle Gegner, die mehr als 20 Meter von einem anderen Gegner entfernt stehen.
  • Bewusstsein
    • Erhalte 4 % Ausweichchance pro Sekunde. Dieser Bonus setzt sich 1 Sekunde nachdem du erfolgreich ausweichst zurück.
  • Abheben
    • Erhalte 20 % Bewegungsgeschwindigkeit für jede Sekunde, in der du still stehst. Dieser Effekt kann bis zu 3mal stacken und wird 5 Sekunden, nachdem du dich bewegt hast zurückgesetzt.
  • Schattenwand
    • Abklingzeit: 10 Sekunden
    • Beschwört für 6 Sekunden eine Wand zwischen zwei Säulen, die für Gegner unpassierbar ist. Gegner in der Nähe der Säulen werden um 60 % verlangsamt.
    • Rune „Große Wand“: Erhöht die maximale Breite der Wand um 50%.
    • Rune „Pufferzone“: Gegner zwischen dir und der Wand werden hinter die Wand geschleudert, sobald du die Wand beschwörst.
    • Rune „Wand der Schmerzen“: Anstatt einer unpassierbaren Wand wird eine Schattenwand beschworen, die die Bewegungsgeschwindigkeit der Gegner um 60 % reduziert und sie 15 % zusätzlichen Schaden erleiden lässt.
    • Rune „Elektrozaun“: Anstatt einer unpassierbaren Wand wird ein elektrischen Feld beschworen, welches sich 1 Sekunde nachdem ein Gegner es betritt entlädt und alle Gegner in der Nähe des Feldes für 3 Sekunden betäubt.
    • Rune „Schnelles Tor“: Erhalte 30 % erhöhte Bewegungsgeschwindigkeit für 3 Sekunden, wenn du durch die Wand schreitest.

Änderungen Mönch

  • DiabloWiki.com - Fleet FootedFleet Footed IncreasesIncrease movement speed by 10%.
  • DiabloWiki.com - Exalted SoulExalted Soul IncreasesIncrease maximum Spirit by 100 and increasesincrease Spirit Regeneration by 1 per second. / Spirit fuels your defensive and offensive abilities.
  • DiabloWiki.com - TranscendenceTranscendence Every point of Spirit spent heals you for 62165.1 Life. / Heal amount is increased by 1% of your Health Globe Healing Bonus.
  • DiabloWiki.com - Seize the InitiativeSeize the Initiative The Monks of Ivgorod are trained to move like water ??? flowing freely into open spaces and crashing hard against their foes.
  • DiabloWiki.com - Beacon of YtarBeacon of Ytar ReducesReduce all cooldowns by 20%.
  • DiabloWiki.com - Guiding LightGuiding Light WheneverWhen you use a direct heal skill on another player you and the other player deal 20% more damage for 15 seconds.
  • DiabloWiki.com - Combination StrikeCombination Strike Each different Spirit Generator abilityskills you use increases your damage by 8% for 3 seconds.
  • DiabloWiki.com - Near Death ExperienceNear Death Experience When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. / This effect cannot occur twice in succession withinhas a 60 seconds.second cooldown. / When Near Death Experience is on cooldown, your Health Globe Healing Bonus, Life per Second and Life per Hit are increased by 35%.
  • DiabloWiki.com - Fists of ThunderFists of Thunder Generate: 68 Spirit per attack / UnleashTeleport to your target and unleash a series of extremely fast punches that deal110145% weapon damage as Lightning. / Every third hit deals 275% weapon damage toas Lightning split between all enemies in front of you andknocks them back a short distance. Generates Spirit faster than other Spirit-generating skills duereleases chain lightning, dealing 73% weapon damage as Lightning to the high attack speedup to 3 additional enemies.
    • stat : Damage increased to 110145% weapon damage as Lightning.
    • DiabloWiki.com - ThunderclapThunderclap : Teleport to the target and releaseRelease an electric shockwave with every punch that hits all enemies within 6 yards of your primary targetenemy for 35% weapon damage as Lightning and causes knockback with every third hit.
    • DiabloWiki.com - Bounding LightBounding Light : Every third punchhit also releases chain lightning instead of knocking enemies back. Each lightning strike inflicts, dealing 73% weapon damage as Lightning to up to 3 additional enemies.
    • DiabloWiki.com - Static ChargeStatic Charge : Your primary targetenemy is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
    • DiabloWiki.com - QuickeningQuickening : Critical Hits generate an additional 15 Spirit for each targetenemy hit.
    • DiabloWiki.com - Lightning FlashLightning Flash : IncreasesIncrease your chance to Dodge by 16]% for 2 seconds after each hit.
  • DiabloWiki.com - Deadly ReachDeadly Reach Generate: 67 Spirit per attack / Project lines of pure force over a short distance for 110% weapon damage. as Physical. / Every third hit extends 25 yardshas a 30% chance to knock up enemies.
    • DiabloWiki.com - ForesightForesight : TheEvery third strikehit also increases the damage of all your attacks by 18% for 30 seconds.
    • DiabloWiki.com - Piercing TridentPiercing Trident : Increases the area of effect of theThe second and third strikeshits gain increased area of effect.
    • DiabloWiki.com - Scattered BlowsScattered Blows : TheEvery third strike is replaced with an attack that will hit up to 6 nearbyrandomly damages enemies within 1525yards for 170% weapon damage as Lightning.
    • DiabloWiki.com - Strike from BeyondStrike from Beyond : Critical Hits generate an additional 10 Spirit for each targetenemy hit.
    • DiabloWiki.com - Keen EyeKeen Eye : TheEvery third strikehit also increases your Armor by 50% for 4 seconds.
  • DiabloWiki.com - Breath of HeavenBreath of Heaven Cost: 25 Spirit / Cooldown: 15 seconds / A blast of divine energy heals you and all allies within 12 yards for 620216515 –744219818 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
    • stat : Heal increases to 6202 – 7442 Life, and damage increased to 1 – 2 Holy damage.
    • DiabloWiki.com - Circle of LifeCircle of Life : IncreasesIncrease the healing power of Breath of Heaven to 806321469 – 967525763 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
  • DiabloWiki.com - Cyclone StrikeCyclone Strike NYI
    • DiabloWiki.com - SunburstSunburst : Changes the blast intoBlast enemies with an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
    • DiabloWiki.com - ImplosionImplosion : IncreasesIncrease the distance enemies will be pulled towards you to 34 yards.
    • DiabloWiki.com - Soothing BreezeSoothing Breeze : Cyclone Strike heals you and all allies within 24 yards for 12403303 Life. / Heal amount is increased by 20% of your Health Globe Healing Bonus.
    • DiabloWiki.com - Eye of the StormEye of the Storm : ReducesReduce the Spirit cost of Cyclone Strike to 30 Spirit.
    • DiabloWiki.com - Wall of WindWall of Wind : AfterIncrease Dodge Chance by 20% for 3 seconds after using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
  • DiabloWiki.com - SerenitySerenity Cost: 10 Spirit / Cooldown: 20 seconds / You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
    • DiabloWiki.com - Peaceful ReposePeaceful Repose : When activated, Serenity heals you for 620216515 – 775220644 Life. / Heal amount is increased by 100% of your Health Globe Healing Bonus.
    • DiabloWiki.com - IndigoIndigo : Instant Karma / While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the enemy attacker while Serenity is active.
    • DiabloWiki.com - AscensionAscension : IncreasesIncrease the duration of Serenity to 4 seconds.
    • DiabloWiki.com - TranquilityTranquility : ExtendsExtend the protective shield to allies within 45 yards for 1 second, and makes them immune to control impairing effects likeincluding Slow and Frozen.
    • DiabloWiki.com - Reap What Is SownReap What Is Sown : When Serenity ends, the shield explodes, dealing and deals 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
  • DiabloWiki.com - Crippling WaveCrippling Wave Generate: 7 Spirit per attack / Unleash a series of large sweeping attacks that cause 110deal 125% weapon damage as Physicalto all enemies in front of you. / Every third hit damages allalso dazes enemies around you and dazes themwithin 11 yards, slowing their movement speed by 3060% and attack speed by 20% for 3 seconds.
    • stat : Damage increased to 110% weapon damage. Dazed enemies‘ movement slowed by 60% for 3 seconds.
    • DiabloWiki.com - MangleMangle : Increase damage to 143163% weapon damage as Physical.
    • DiabloWiki.com - TsunamiTsunami : TheIncrease the range of Crippling Wave’s third strike is increasedattack to 17 yards and the effect of the movement speed reduction is increased to 60%.
    • DiabloWiki.com - ConcussionConcussion : Enemies hit by Crippling Wave inflictdeal 20% less damage for 3 seconds.
    • DiabloWiki.com - Rising TideRising Tide : Critical Hits generate an additional 5 Spirit for each targetenemy hit.
  • DiabloWiki.com - Mantra of HealingMantra of Healing Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 4060 yards to gain increased Life regeneration by6201651 Life per secondSecond. The Mantra lastsheal amount is increased by 100% of your Life per Second. Lasts 3 minutes. / For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 9302477 damage. / ThisAbsorb amount is a Mantra. You can only haveincreased by 15% of your Health Globe Healing Bonus. / Only one Mantra may be active at a time.
    • stat : Life regeneration increased to 620.2 Life per second.
    • DiabloWiki.com - SustenanceSustenance : IncreasesIncrease the Life regeneration granted by Mantra of Healing to 12403303 Life per second.Second. / Heal amount is increased by 100% of your Life per Second.
    • DiabloWiki.com - Boon of InspirationBoon of Inspiration : Mantra of Healing also heals 186495 Life when hitting an enemy. Heal amount is increased by 100% of your Life per Hit.
  • DiabloWiki.com - Way of the Hundred FistsWay of the Hundred Fists Generate: 87 Spirit per attack / Unleash a rapid series of punches that strikesstrike enemies for 140% weapon damage as Physical.
    • DiabloWiki.com - Fists of FuryFists of Fury : Affected targets will takePerform a short dash to the first enemy and deal an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dash to the first strikeenemies you hit.
    • DiabloWiki.com - Hands of LightningHands of Lightning : IncreasesIncrease the number of hits in the second strike from 7 to 10, increasing damage to 200% weapon damage as Physical.
    • DiabloWiki.com - Windforce FlurryWindforce Flurry : TheEvery third strikehit also generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
  • DiabloWiki.com - Mantra of ConvictionMantra of Conviction Cost: 50 Spirit / Recite a Mantra that causes all enemies within 2030 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / This is a Mantra. You can only haveOnly one Mantra may be active at a time.
    • stat : Aura effect increases to 12% for 180 seconds.
    • DiabloWiki.com - OveraweOverawe : IncreasesIncrease the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
    • DiabloWiki.com - DisheartenDishearten : SlowsSlow the movement of enemies within 2030 yards by 3060%.
    • DiabloWiki.com - ReclamationReclamation : You and your allies have a 30% chance to be healed for 279 – 341 Life when using melee attacks onWhen an enemyunder the effects ofaffected by Mantra of Conviction is killed, your allies nearby gain 1% of maximum Life and 1% of maximum resources.
    • DiabloWiki.com - IntimidationIntimidation : Enemies affected by Mantra of Conviction deal 1015% less damage.
  • DiabloWiki.com - Sweeping WindSweeping Wind Cost: 75 Spirit / Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times3 stacks for a total of 60% weapon damage to nearby enemies.
    • stat : Increase damage to 0% weapon damage.
    • DiabloWiki.com - Fire StormFire Storm : IncreasesIncrease the radius of the vortex to 14 yards and changes the damage dealt to Fire.
    • DiabloWiki.com - Master of WindMaster of Wind : IncreasesIncrease the duration of the vortex to 20 seconds.
  • DiabloWiki.com - Mantra of RetributionMantra of Retribution Cost: 50 Spirit / Recite a Mantra that causes you and your allies within 4060 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustainedtaken. The effect lasts forLasts 3 minutes. / For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. / This is a Mantra. You can only haveOnly one Mantra may be active at a time.
    • stat : Aura strength increased to 40% of the damage inflicted.
    • DiabloWiki.com - RetaliationRetaliation : IncreasesIncrease the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
    • DiabloWiki.com - TransgressionTransgression : IncreasesMantra of Retribution also increases attack speed by 8% for you and your allies by 8%.
    • DiabloWiki.com - Collateral DamageCollateral Damage : An attacker that isEnemies damaged by Mantra of Retribution hashave a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
  • DiabloWiki.com - Exploding PalmExploding Palm Cost: 40 Spirit / Cause a targetenemy to Bleed for 745% weapon damage as Physical over 9 seconds. If the targetenemy dies while bleeding, it explodes and deals 50% of the target’sits maximum Life as Physical damage to all nearby enemies.
    • stat : Cause a target to Bleed for 745% weapon damage as Physical per second for 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target’s maximum Life as Physical damage to all nearby enemies.
    • DiabloWiki.com - Impending DoomImpending Doom : IncreasesIncrease the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
    • DiabloWiki.com - Creeping DemiseCreeping Demise : Also reduces your target’s movement speedEnemies hit are Slowed by 80% for 3 seconds.
    • DiabloWiki.com - The Flesh is WeakThe Flesh is Weak : Also causes the target toEnemies hit take 12% additional damage for 9 seconds.
    • DiabloWiki.com - Strong SpiritStrong Spirit : If the targetenemy explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
    • DiabloWiki.com - Essence BurnEssence Burn : Instead of bleeding, the targetenemy will burn for 745% weapon damage as Fire over 9 seconds. If the targetenemy dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
  • DiabloWiki.com - Seven-Sided StrikeSeven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 1777% weapon damage over 7hitsstrikes.
    • stat : Strike nearby enemies 0 times which each hit for 0% weapon damage.
    • DiabloWiki.com - Sudden AssaultSudden Assault : Teleport to the target, increasingenemy and increase damage donedealt to 2310% weapon damage over 7 strikes.
    • DiabloWiki.com - Several-Sided StrikeSeveral-Sided Strike : IncreasesIncrease the number of strikes to 9.
    • DiabloWiki.com - Sustained AttackSustained Attack : ReducesReduce the cooldown of Seven-Sided Strike to 23by 7 seconds.
    • DiabloWiki.com - Fulminating OnslaughtFulminating Onslaught : Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the targetenemy.
  • DiabloWiki.com - Wave of LightWave of Light Cost: 75 Spirit / FocusesFocus a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
    • stat : Damage increased to 8 – 8 Holy damage.
    • DiabloWiki.com - Wall of LightWall of Light : IncreasesIncrease damage of the initial strike to 1202% weapon damage as Holy and adds a knockback.
    • DiabloWiki.com - Empowered WaveEmpowered Wave : ReducesReduce the cost of Wave of Light to 40 Spirit.
  • DiabloWiki.com - Mantra of EvasionMantra of Evasion Cost: 50 Spirit / Recite a Mantra that grants you and your allies within 4060 yards a 15% chance to dodge attacks forbonus Dodge Chance. Lasts 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacksDodge Chance. / This is a Mantra. You can only haveOnly one Mantra may be active at a time.
    • stat : Aura increases dodge by 50%.
    • DiabloWiki.com - PerseverancePerseverance : Mantra of Evasion also reducesReduce the duration of all control impairing effects like Slow or Frozen by 20%.
    • DiabloWiki.com - Hard TargetHard Target : Mantra of Evasion also increasesGain 20% additional Armor by 20%.
    • DiabloWiki.com - Wind through the ReedsWind through the Reeds : Mantra of Evasion also increasesIncrease movement speed by 8%.
  • DiabloWiki.com - Lashing Tail KickLashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick that knocks enemies back and deals 470% weapon damage as Physical.
    • DiabloWiki.com - Vulture Claw KickVulture Claw Kick : Release a torrent of fire that burns nearby enemies for 517% weapon damage as Fire and causes Knockback.
    • DiabloWiki.com - Hand of YtarHand of Ytar : Attack enemies at long range, slowing the movement speed of affected targets. / Enemies hit are Slowed by 80% for 2 seconds.
    • DiabloWiki.com - Sweeping Armada Sweeping Armada Increases Knockback distance by 150% and slows the movement speed of struck enemiesDamage done is increased to 611% weapon damage as Physical. / Enemies hit are knocked back and Slowed by 60% for 2 seconds.
    • DiabloWiki.com - Scorpion StingScorpion Sting : Enemies hit have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
  • DiabloWiki.com - Tempest RushTempest Rush Cost: 15 Spirit plus an additional 10 Spirit while channeling / Charge directly through your enemies dealing 155% weapon damage while running, knocking them back, and hobbling them, slowingSlowing their movement by 60% for 2 seconds. Also deals 155/ You run 25% weapon damagefaster while runningchanneling Tempest Rush.
    • stat : (Tooltip Under Construction)
    • DiabloWiki.com - BlusterBluster : Enemies knocked back have their damagedeal 20% reduced by 20%damage for the duration of the effect.
    • DiabloWiki.com - TailwindTailwind : IncreasesIncrease the movement speed bonus of Tempest Rush by 25%.
    • DiabloWiki.com - SlipstreamSlipstream : ReducesReduce damage taken by 25% while running by 25%.
    • DiabloWiki.com - Northern BreezeNorthern Breeze : ReducesReduce the channeling cost of Tempest Rush to 8 Spirit.
    • DiabloWiki.com - FlurryFlurry : IncreasesIncrease the potency of the hobbling effect, slowingSlowing enemy movement by 80%.
  • DiabloWiki.com - Mystic AllyMystic Ally
    • DiabloWiki.com - Water AllyWater Ally : Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slowsSlows the movement of affected targetsenemies by 60% for 2 seconds.
    • DiabloWiki.com - Eternal AllyEternal Ally : Imbue theThe ally is imbued with the essence of life. When the ally dies, it has a 100% chance to be reborn after 3 seconds. In addition, the physical damage of the ally’s basic attack is increased to 60% of your weapon damage per swing.
  • DiabloWiki.com - Blinding FlashBlinding Flash Cost: 10 Spirit / Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
    • stat : Blind duration increased to 4 seconds.
    • DiabloWiki.com - Self ReflectionSelf Reflection : IncreasesIncrease the duration enemies are blinded to 4 seconds.
    • DiabloWiki.com - Searing LightSearing Light : IncreasesIncrease the chance elite enemies will miss attacks to 60%.
  • DiabloWiki.com - Dashing StrikeDashing Strike Cost: 2550 Spirit / Quickly dash at the targeted enemy or locationup to 50 yards, striking enemies along the way for 303535% weapon damage and rooting the target for 1 secondas Physical.
    • stat : Damage increased to 303% weapon damage.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Soaring Skull</del></span><span style='color: #80ff80'>Barrage</span>Soaring SkullBarrage : Launch yourselfThe last enemy you dash through the air and slow all enemies along your path by 60is obliterated with a barrage of strikes, taking an additional 1337% forweapon damage as Physical over 2 seconds.
    • DiabloWiki.com - Way of the Falling StarWay of the Falling Star : After striking an enemy, yourGain 25% increased movement speed is increased 25% for 3 seconds when using Dashing Strike.
    • DiabloWiki.com - Blinding SpeedBlinding Speed : Receive aGain 20% increased chance to Dodge for 3 seconds when using Dashing Strike.
    • DiabloWiki.com - QuicksilverQuicksilver : ReducesReduce the cost of Dashing Strike to 1030 Spirit.
    • DiabloWiki.com - Flying Side KickFlying Side Kick : Perform a flying kick that has a 60100% chance to Stun your targetenemies hit for 1.5 seconds second.
  • DiabloWiki.com - Inner SanctuaryInner Sanctuary Cost: 30 Spirit / Cooldown: 20 seconds / Create a runic circle of protection on the ground for 5 seconds that cannot be passedreduces all damage taken by enemies35% for all allies inside.
    • stat : Duration increased to 5 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Forbidden Palace</del></span><span style='color: #80ff80'>Intervene</span>Forbidden PalaceIntervene : You and yourDash to the target location, granting a shield that absorbs up to 2477 damage for 3 seconds toallies standing in the area of effect ofwithin 11 yards and then creating Inner Sanctuary deal 15% additional damage. / Absorb amount is increased by 100% of your Health Globe Healing Bonus.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>ConsecrationConsecration : Increases the duration ofSanctified Ground / Inner Sanctuary duration is increased to 7 seconds and cannot be passed by enemies.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Circle</del></span><span style='color: #80ff80'>Temple</span> of ProtectionCircleTemple of Protection : You and your allies standing in the area of effect ofProjectiles cannot pass through Inner Sanctuary takeand ally resource generation and regeneration is increased by 35% less damage.
    • DiabloWiki.com - Safe HavenSafe Haven : You and your allies standing in the area of effect ofAllies inside Inner Sanctuary regenerate 1550are healed for 4129 every second. / Heal amount is increased by 100% of your Life per secondSecond.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Sanctified Ground</del></span><span style='color: #80ff80'>Forbidden Palace</span>Sanctified GroundForbidden Palace : WhenEnemies inside Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing thetake 30% increased damage and have their movement of all enemies that move through itspeed reduced by 8060%.
  • Mythischer Rhythmus
    • Bei Benutzung eines Geisteskrafterzeugers wird die Geisteskraftgenerierung von Geisteskrafterzeugern um 2 erhöht. Dieser Effekt kann bis zu 3mal gestapelt werden. / Bei Benutzung eines schadenden Geisteskraftverbrauchers werden alle Stacks aufgebraucht, sodass der Angriff zusätzlich 8 % Schaden pro Stapel anrichtet.
  • Impuls
    • Sich 30 Meter zu bewegen erhöht den Schaden des Mönchs um 20 % für 4 Sekunden.
  • Erleuchtung
  • Abklingzeit: 120 Sekunden
  • Du hast eine Erleuchtung, stellst deine gesamte Geisteskraft wieder her, verringerst die Geisteskraftkosten aller Fertigkeiten um 50 % und wirst fortan mit Nahkampfattacken sofort zu deinem Gegner sprinten. Dieser Effekt hält 20 Sekunden an.
    • Runen: „Erde“, „Wasser“, „Luft“, „Feuer“, „Blitz“

Änderungen Hexendoktor

  • DiabloWiki.com - Jungle FortitudeJungle Fortitude ReducesReduce all damage taken by you and your pets by 15%.
  • DiabloWiki.com - Circle of LifeCircle of Life WheneverWhen an enemy dies within 12 yards, there is a 30% chance that a Zombie Dog will automatically emerge. / The range of this effect is increased by items that increase your gold pickup radius.
  • DiabloWiki.com - Spiritual AttunementSpiritual Attunement Maximum Mana is increased by 20%. Regenerate 1% of your maximum Mana per second. / Mana is the fuel you use to castfuels your offensive and defensive skills.
  • DiabloWiki.com - Gruesome FeastGruesome Feast WheneverWhen you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stackstacks up to 5 times.
  • DiabloWiki.com - Bad MedicineBad Medicine WheneverWhen you deal Poison damage to an enemy, theirits damage is reduced by 20% for 3 seconds.
  • DiabloWiki.com - Zombie HandlerZombie Handler You can have 41 additional Zombie DogsDog summoned at one time. The healthhealths of your Zombie Dogs and Gargantuanisare increased by 20%.
  • DiabloWiki.com - Spirit VesselSpirit Vessel ReducesReduce the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. / In addition, the next time you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 15% of your maximum Life. / This effect cannot occur twice in succession withinhas a 90 secondssecond cooldown.
  • DiabloWiki.com - Fetish SycophantsFetish Sycophants WheneverWhen you cast a physical realm spell, you have a 5% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
  • DiabloWiki.com - Vision QuestVision Quest When you deal damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart, your Mana regeneration is increased by 30% for 5 seconds.
  • DiabloWiki.com - Fierce LoyaltyFierce Loyalty All yourYour pets getgain 100% of the benefit of your Thorns and Life regeneration items.
  • DiabloWiki.com - Grave InjusticeGrave Injustice Whenever an enemy dies within 8 yards, regainGain 2% of your maximum Life and Mana and reduce the cooldown onof all of your abilities is reducedskills by 1 second. This when an enemy dies within 8 yards. / The range is extended by items that increase your gold pickup radius.
  • DiabloWiki.com - Tribal RitesTribal Rites TheReduce the cooldowns of your Fetish Army, Big Bad Voodoo, Hex, Gargantuan, Summon Zombie Dogs and Mass Confusionabilities are reducedskills by 25%.
  • DiabloWiki.com - Summon Zombie DogsSummon Zombie Dogs
    • DiabloWiki.com - Leeching BeastsLeeching Beasts : Your Zombie Dogs heal 50you for 100% of the damage they deal asyour Life divided evenly between themselves and youOn Hit with every attack.
  • DiabloWiki.com - Poison DartPoison Dart Cost: 10 Mana / Shoot a deadly Poison Dart that deals 100% weapon damage as Poison and an additional 40% weapon damage as Poison over 2 seconds.
    • DiabloWiki.com - Flaming DartFlaming Dart : Ignite the dart so that it deals, dealing 180% weapon damage as Fire at once.
    • DiabloWiki.com - SplintersSplinters : Shoot 3 Poison Darts that each deal 60% weapon damage as Poison each.
    • DiabloWiki.com - Numbing DartNumbing Dart : Toxins in the Poison Dart reduceSlow the target’s movement speedenemy by 60% for 2 seconds.
  • DiabloWiki.com - Corpse SpidersCorpse Spiders Cost: 5 Mana / Throw a jar with 4 spiders that attack nearby enemies for a total of 120% weapon damage as Physical before dying.
    • stat : Increases damage done by spiders to 0 – 0 Physical damage.
    • DiabloWiki.com - Blazing SpidersBlazing Spiders : SummonThrow a jar with fire spiders that deal a total of 156% weapon damage as Fire.
    • DiabloWiki.com - Spider QueenSpider Queen : SummonThrow a jar with a spider queen that births spiderlings, dealing 630% weapon damage as Poison over 15 seconds. / You may only have one spider queen summoned at a time.
    • DiabloWiki.com - Leaping SpidersLeaping Spiders : SummonThrow a jar with jumping spiders that leap up to 25 yards to reach their targetenemy and attack for a total of 144% weapon damage as Physical.
    • DiabloWiki.com - WidowmakersWidowmakers : SummonThrow a jar with widowmaker spiders that return 3 Mana to you per hit.
    • DiabloWiki.com - Medusa SpidersMedusa Spiders : SummonThrow a jar with paralyzing spiders that have a 25% chance to Slow enemies‚ movement by 60% with every attack.
  • DiabloWiki.com - HauntHaunt Cost: 98 Mana / Haunt an enemy with a spirit, dealing 575% weapon damage as Arcane over 6 seconds. If the targetenemy dies, the spirit will haunt another nearby enemy. / An enemy can only be affected by one Haunt at a time.
    • stat : Increases damage to 35 Arcane damage over 6 seconds.
    • DiabloWiki.com - Consuming SpiritConsuming Spirit : The spirit returns 155413 Life per second.
    • DiabloWiki.com - Lingering SpiritLingering Spirit : If there are no targetsenemies left, the spirit will linger for up to 10 seconds looking for new enemies.
    • DiabloWiki.com - Grasping SpiritGrasping Spirit : Slow the movement of haunted targetsenemies by 30%.
    • DiabloWiki.com - Resentful SpiritResentful Spirit : Summon a vengeful spirit that doesdeals 383% weapon damage as Arcane over 2 seconds.
  • DiabloWiki.com - Grasp of the DeadGrasp of the Dead
    • DiabloWiki.com - Groping EelsGroping Eels : IncreasesIncrease the damage done to 416% weapon damage as Physical.
    • DiabloWiki.com - Rain of CorpsesRain of Corpses : Corpses also fall from the sky, dealing 80% weapon damage as Physical over 8 seconds to nearby enemies.
    • DiabloWiki.com - Unbreakable GraspUnbreakable Grasp : IncreasesIncrease the Slow amount to 80%.
    • DiabloWiki.com - Desperate GraspDesperate Grasp : ReducesReduce the cooldown of Grasp of the Dead to 6 seconds.
    • DiabloWiki.com - Death Is LifeDeath Is Life : Enemies who die while in the area of Grasp of the Dead have a 10% chance to producedrop a health globe or summon a Zombie Dog.
  • DiabloWiki.com - HexHex
    • DiabloWiki.com - Painful TransformationPainful Transformation : Hex causes the targetenemy to Bleed for 12% weapon damage as Physical.
    • DiabloWiki.com - Unstable FormUnstable Form : Hexed targetsenemies explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
    • DiabloWiki.com - Hedge MagicHedge Magic : The Fetish Shaman will periodically heal allies for 18614954 Life.
    • DiabloWiki.com - JinxJinx : Hexed targetsenemies take 20% additional damage.
  • DiabloWiki.com - Soul HarvestSoul Harvest
    • DiabloWiki.com - SiphonSiphon : Gain 21715780 Life for every enemy harvested enemy.
    • DiabloWiki.com - LanguishLanguish : ReducesReduce the movement speed of harvested enemies by 80% and attack speed by 50% for 3 seconds.
    • DiabloWiki.com - Swallow Your SoulSwallow Your Soul : Gain 39mana and increase maximum Mana by 5% for everyeach enemy harvested.
  • DiabloWiki.com - SacrificeSacrifice Banish your Zombie Dogs and cause them to explode, each dealing 275]% of your weapon damage as Physical to all enemies within 12 yards. / Only summoned Zombie Dogs may be sacrificed.
    • stat : Deals 3 – 3 Physical damage to enemies within 12 yards.
    • DiabloWiki.com - Provoke the PackProvoke the Pack : Each sacrificed Zombie Dog increases yourGain 5% increased damage by 5%done for 30 seconds for each Zombie Dog you sacrifice.
    • DiabloWiki.com - For the MasterFor the Master : Gain 620216515 Life for each Zombie Dog you sacrifice.
    • DiabloWiki.com - PridePride : RegainGain 294 Mana for each Zombie Dog you sacrifice.
  • DiabloWiki.com - Locust SwarmLocust Swarm Cost: 196 Mana / Unleash a plague of locusts that swarms an enemy, dealing 360% weapon damage as Poison over 8 seconds. /The locusts will jump to additional nearby enemies.
    • stat : Deal 0 Poison damage per second for 8 seconds.
    • DiabloWiki.com - Searing LocustsSearing Locusts : Engulf the targetenemy with burning locusts that deal 468% weapon damage as Fire over 8 seconds.
    • DiabloWiki.com - PestilencePestilence : Locust Swarm has a 100% chance to jump to two additional targetsenemies instead of one.
    • DiabloWiki.com - Cloud of InsectsCloud of Insects : IncreasesIncrease the duration of the swarm to 10 seconds.
  • DiabloWiki.com - Spirit BarrageSpirit Barrage Cost: 108 Mana / Bombard a targetan enemy with a spirit blast that deals 230% weapon damage as Physical.
    • stat : Each bolt deals 1 – 16 Physical damage. / Cost: 108 Mana
    • DiabloWiki.com - PhlebotomizePhlebotomize : Regain 3% of damage dealt with Spirit Barrage as LifeEnemies hit have a 100% chance to be Charmed for 2 seconds.
    • DiabloWiki.com - Well of SoulsWell of Souls : An additional 3 spirits seek out other targetsenemies and deal 65% weapon damage as Physical.
    • DiabloWiki.com - The Spirit Is WillingThe Spirit Is Willing : Gain 44 Mana everyeach time Spirit Barrage hits.
  • DiabloWiki.com - HorrifyHorrify
    • DiabloWiki.com - Face of DeathFace of Death : IncreasesIncrease the radius of Horrify to 24 yards.
    • DiabloWiki.com - PhobiaPhobia : IncreasesIncrease the duration horrified enemies run in Fear to 6 seconds.
    • DiabloWiki.com - Ruthless TerrorRuthless Terror : Gain 272695% Mana for every horrified enemy.
    • DiabloWiki.com - StalkerStalker : IncreasesIncrease movement speed by 20% for 4 seconds after casting Horrify.
  • DiabloWiki.com - FirebombFirebomb Cost: 10 Mana / Lob an explosive skull that deals 110% weapon damage as Fire to all enemies within 8 yards.
    • stat : Increases damage to 1 – 1 Fire damage to all enemies within 8 yards. / Cost: 10 Mana
    • DiabloWiki.com - Roll the BonesRoll the Bones : Allows theThe skull tocan bounce up to 2 times.
    • DiabloWiki.com - PyrogeistPyrogeist : Create a column of flame that spews fire at the closest enemy for 640% weapon damage as Fire over 6 seconds. / You may only have one Pyrogeist active at a time.
    • DiabloWiki.com - Flash FireFlash Fire : Rather than exploding for area damage, each Firebomb can bounce to up to 6 additional targetsenemies. Damage is reduced by 15% per bounce.
  • DiabloWiki.com - Acid CloudAcid Cloud
    • DiabloWiki.com - Acid RainAcid Rain : IncreasesIncrease the initial area of effect of Acid Cloud to 24 yards.
    • DiabloWiki.com - Slow BurnSlow Burn : IncreasesIncrease the duration of the acid pools left behind to deal 300% weapon damage as Poison over 6 seconds.
    • DiabloWiki.com - Kiss of DeathKiss of Death : Spit a cloud of acid that inflictsdeals 127% weapon damage as Poison, followed by 165% weapon damage as Poison over 3 seconds.
  • DiabloWiki.com - GargantuanGargantuan
    • DiabloWiki.com - HumongoidHumongoid : The Gargantuan gains the Cleave ability, allowing its attacks to hit multiple targetsenemies for 130% of your weapon damage as Physical.
    • DiabloWiki.com - Wrathful ProtectorWrathful Protector : Summon a more powerful Gargantuan that only laststo fight for you for 15 seconds. The Gargantuan’s fists burn with fire, dealing 110% of your weapon damage as Fire and knocking enemies back.
  • DiabloWiki.com - Mass ConfusionMass Confusion
    • DiabloWiki.com - Mass HysteriaMass Hysteria : Up to 6 enemies who aren’tare not Confused arebecome Stunned for 3 seconds.
    • DiabloWiki.com - Unstable RealmUnstable Realm : ReducesReduce the cooldown of Mass Confusion to 45 seconds.
    • DiabloWiki.com - DevolutionDevolution : Enemies killed while Confused have a 50% chance of spawningto spawn a Zombie Dog.
  • DiabloWiki.com - Spirit WalkSpirit Walk
    • DiabloWiki.com - JauntJaunt : IncreasesIncrease the duration of Spirit Walk to 3 seconds.
  • DiabloWiki.com - Fetish ArmyFetish Army Cooldown: 120 seconds / Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 20% of your weapon damage as Physical.
    • stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 – 01 Physical damage. / Cooldown: 120 seconds
    • DiabloWiki.com - Legion of DaggersLegion of Daggers : IncreasesIncrease number of dagger-wielding Fetishes summoned by 3.
    • DiabloWiki.com - Tiki TorchersTiki Torchers : Summon an additional 2 Fetish casters who breathe fire in a cone in front of them that dealsand deal 15% of your weapon damage as Fire.
    • DiabloWiki.com - Devoted FollowingDevoted Following : DecreasesDecrease the cooldown of Fetish Army to 90 seconds.
  • DiabloWiki.com - Zombie ChargerZombie Charger
    • DiabloWiki.com - Zombie BearsZombie Bears : Summon zombie bears that stampede towards your targetenemy. Each bear deals 236% weapon damage as Poison to enemies in the area.
    • DiabloWiki.com - Explosive BeastExplosive Beast : Summon an explosive Zombie Dog that streaks toward your targetthe enemy before exploding, dealing 236% weapon damage as Fire to all enemies within 9 yards.
  • DiabloWiki.com - FirebatsFirebats Call forth a swarm of fiery bats to burn enemies in front of you for 01 – 01 Fire damage per second.
    • DiabloWiki.com - Dire BatsDire Bats : Summon fewer but larger bats that travel up to 40 yards and hit fordeal 220]% weapon damage as Fire.
    • DiabloWiki.com - Vampire BatsVampire Bats : Gain 2.5% of damage done by the bats as LifeFirebats no longer has a channeling cost.
  • DiabloWiki.com - Plague of ToadsPlague of Toads Cost: 12 Mana / Release a handful of toads that deal 130% weapon damage as Poison to enemies they come in contact with.
    • DiabloWiki.com - Toad of HugenessToad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / Adds a 5 second cooldown to Plague of Toads.
    • DiabloWiki.com - Toad AffinityToad Affinity : RemovesRemove the Mana cost of Plague of Toads.
    • DiabloWiki.com - Addling ToadsAddling Toads : Mutate to yellow frogstoads that deal 130% weapon damage as Poison and have a 15% chance to Confuse affected enemies for 4 seconds.
  • DiabloWiki.com - Big Bad VoodooBig Bad Voodoo
    • DiabloWiki.com - Jungle DrumsJungle Drums : IncreasesIncrease the duration of the ritual to 30 seconds.
  • DiabloWiki.com - Wall of ZombiesWall of Zombies Cost: 103 Mana / Cooldown: 20 seconds / Raise a line of zombies 28 yards wide from the ground that attacks nearby enemies for 800% weapon damage as Physical over 5 seconds.
    • stat : A line of zombies emerges from the ground, attacking anybody standing nearby for 1 – 3 Physical damage per second for 5 seconds.
    • DiabloWiki.com - BarricadeBarricade : IncreasesIncrease the width of the Wall of Zombies.
    • DiabloWiki.com - Pile OnPile On : Summon a tower of zombies that falls over, dealing 550% weapon damage as Physical to any enemies it hits and knocks them back. Reduces the cooldown to 10 seconds.
  • Schleichender Tod
    • Deine Heimsuchung- und Heuschreckenplage-Fertigkeiten dauern fast ewig.
    • „Er rannte vor der Dunkelheit und von Feuer davon. Am zehnten Tag hörte er auf zu rennen.“
  • Physische Einstimmung
    • Du erhälst 60 Widerstand gegen physischen Schaden für jeden Gegner, der sich innerhalb von 8 Metern um dich befindet. Der Radius dieses Effekts erhöht sich mit dem Sammelradius des Hexendoktors.
    • „Wenn nötig, kannst du immer auf die Hilfe der Umstehenden zählen.“
  • Mitternachtsmahl
    • Du kannst einen zusätzlichen Zombiehund gleichzeitig beschwören. Der Schaden deiner Zombiehunde und des Kolosses wird um 50 % erhöht.
    • „Nur ein Narr versucht den Tod auszutricksen. Der Kluge bietet ein faires Geschäft an.“
  • Aasschwarm
    • Beschwört einen Schwarm von Aasinsekten im Zielgebiet für 10 Sekunden in einem 21 Meter Radius. Der Schwarm befällt alle Kreaturen, die diesen Bereich berühren und lässt diese 50 % zusätzlichen Schaden für 10 Sekunden erleiden. Wenn ein Gegner stirbt, während er befallen ist, befällt der Schwarm nahgelegene Gegner.
    • Rune „A“: Verringert die Bewegungsgeschwindigkeit von befallenen Gegnern um 30 %.
    • Rune „B“: Erhalte 5 % Mana für jeden befallenen Gegner.
    • Rune „C“: Gegner, die sterben während sie befallen sind, haben eine Chance von 20 % eine Heilkugel fallen zu lassen.
    • Rune „D“: Erhöht den Radius des Schwarms um 150 %.

Änderungen Zauberer

  • DiabloWiki.com - Power HungryPower Hungry Gain 30 Arcane Power whenever you areBeing healed by a health globe. causes the next Arcane Power Spender you cast to be cast for free. / You can have up to 5 charges of Power Hungry.
  • DiabloWiki.com - Glass CannonGlass Cannon IncreasesIncrease all damage done by 15%, but decreasesdecrease Armor and resistances by 10%.
  • DiabloWiki.com - ProdigyProdigy When you deal damage withcast a Signature spell, you gain 4 Arcane Power. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
  • DiabloWiki.com - Astral PresenceAstral Presence IncreasesIncrease your maximum Arcane Power by 20 and Arcane Power regeneration by 2 per second.
  • DiabloWiki.com - IllusionistIllusionist WheneverWhen you suffer more than 15% of your Life in a single hit, the cooldowns on Mirror Image, Slow Time, and Teleport areautomatically reset. / When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
  • DiabloWiki.com - ConflagrationConflagration Fire damage dealt to enemies applies a burning effect, increasing all damage donetheir chance to thembe critically hit by 105% for 3 seconds.
  • DiabloWiki.com - Galvanizing WardGalvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active,you have not taken damage in the last 5 seconds you gain 620 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armora protective shield that absorbs the next 12386 damage.
  • DiabloWiki.com - BlurBlur DecreasesDecrease melee damage taken by 20%.
  • DiabloWiki.com - EvocationEvocation ReducesReduce all cooldowns by 15%.
  • DiabloWiki.com - Arcane DynamoArcane Dynamo When you deal damage withcast a Signature spell, you may gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 75% additional damage. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
  • DiabloWiki.com - Unstable AnomalyUnstable Anomaly When you receive fatal damage, you heal to 45% of your maximum Life and release a shockwave that knocks enemies back and slows them by 60% for 3 seconds. / This effect cannot occur twice in succession withinhas a 60 secondssecond cooldown.
  • DiabloWiki.com - Spectral BladeSpectral Blade This is a Signature spell. Signature spells are free to cast. / Summon a spectral blade that strikes all enemies up 15 yards in your path front of you for 165% weapon damage as Arcane.
    • stat : Increase damage to 1 – 1 Physical damage per hit. / Cost: 0 Arcane Power
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Deep Cuts</del></span><span style='color: #80ff80'>Flame Blades</span>Deep CutsFlame Blades : EnemiesEach enemy hit byincreases the blade will Bleed for an additional 45% weapon damage over 3of your Fire spells by 1% for 5 seconds.
    • DiabloWiki.com - Thrown BladeThrown Blade : ExtendsExtend the reach of Spectral Blade to 20 yards.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Impactful</del></span><span style='color: #80ff80'>Ice</span> BladesImpactfulIce Blades : Hits Slow the movement ofChilled enemies by 80have a 10% for 1 secondchance to be Frozen and Frozen enemies have a 10% increased chance to be critically hit by Spectral Blade.
    • DiabloWiki.com - Siphoning BladeSiphoning Blade : Every enemy hit grantsGain 3 Arcane Power for each enemy hit.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Healing</del></span><span style='color: #80ff80'>Barrier</span> BladesHealingBarrier Blades : Whenever the blades doWith each cast, gain a protective shield for 1 second that absorbs 826 damage, you are healed for 5% of the damage done.
  • DiabloWiki.com - Shock PulseShock Pulse
    • DiabloWiki.com - Fire BoltsFire Bolts : Cast 3 bolts of fire that each deal 195% weapon damage as Fire.
    • DiabloWiki.com - Piercing OrbPiercing Orb : Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
    • DiabloWiki.com - Lightning AffinityLightning Affinity : Every target hit by a pulse restoresGain 3 Arcane Power for each enemy hit.
  • DiabloWiki.com - Ice ArmorIce Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds4 minutes. / This is an Armor spell. Only one Armor spell canmay be active at a time.
    • stat : Surround yourself in a barrier of ice that increases armor by 800%, causing 0 – 0 Cold damage to attackers, chilling them for 0 second(s). / Duration: 120 seconds
    • DiabloWiki.com - Frozen StormFrozen Storm : A whirling storm of ice builds around you that deals 30, dealing 10% weapon damage as Cold over 3 seconds after casting Ice Armorevery second.
    • DiabloWiki.com - CrystallizeCrystallize : WheneverWhen you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stackstacks up to 3 times.
  • DiabloWiki.com - Wave of ForceWave of Force Cost: 25 Arcane Power / Cooldown: 12 seconds / Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200150% weapon damage as PhysicalArcane to nearby enemies.
    • stat : Increases damage to 2 – 2 Physical damage.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Forceful</del></span><span style='color: #80ff80'>Impactful</span> WaveForcefulImpactful Wave : Increases damage to 260% weapon damage as Physical, but reduces Knockback.Wave of Force repels projectiles, knocks back nearby enemies and Slows them by 60% for 3 seconds. / Wave of Force gains 6 second cooldown.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Exploding Wave</del></span><span style='color: #80ff80'>Electric Feel</span>Exploding WaveElectric Feel : Enemies hit have a 40% chance to cause a smallerby Wave of Force that deals 100take 20%weaponincreased damage as Physical and knocks back enemies caught in its wakefrom Lightning for 4 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Teleporting</del></span><span style='color: #80ff80'>Heat</span> WaveTeleportingHeat Wave : Enemies caught inIncrease the wave are teleporteddamage to a random location195% weapon damage as Fire.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Force Affinity</del></span><span style='color: #80ff80'>Arcane Attunement</span>Force AffinityArcane Attunement : Reduce casting cost to 15Each enemy hit increases the damage of your next Arcane Power and the cooldown is reduced to 9 secondsspell by 3%.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Impactful Wave</del></span><span style='color: #80ff80'>Debilitating Force</span>Impactful WaveDebilitating Force : Increases the distance enemies are knocked back and Stuns all affected enemiesEnemies hit deal 10% reduced damage for 23 seconds.
  • DiabloWiki.com - Mirror ImageMirror Image Cooldown: 15 seconds / Summon 2 illusionary duplicates of yourself that last for 7 seconds and have 25% of your Life. The images maySpells cast someby your Mirror Images will deal 40% of the samedamage of your own spells as you, but those spells deal no damage.
    • stat : Images lifetime increased to 7 seconds and health increased to 25% of your Life. / Cooldown: 15 seconds
    • DiabloWiki.com - Mirror MimicsMirror Mimics : Spells cast by your Mirror Images will do 10deal 40% of the damage of your own spells.
    • DiabloWiki.com - DuplicatesDuplicates : Summon 5 Mirror Images that each have 25% of your Life each.
    • DiabloWiki.com - Extension of WillExtension of Will : TheIncrease the duration of your Mirror Images is increasedImage to 10 seconds and their Life is increased to 29% of your Life.
    • DiabloWiki.com - Mocking DemiseMocking Demise : When a Mirror Image is destroyed, it explodes, doingdealing 45% weapon damage as Physical and hasArcane with a 50% chance to Stun for 2 seconds.
  • DiabloWiki.com - Frost NovaFrost Nova
    • DiabloWiki.com - Cold SnapCold Snap : ReduceReduce the cooldown of Frost Nova to 9 seconds.
    • DiabloWiki.com - Deep FreezeDeep Freeze : If Frost Nova hits at least 5 targets, you gainGain a 15% bonus to Critical Hit Chance for 12 seconds if Frost Nova hits 5 or more enemies.
  • DiabloWiki.com - ElectrocuteElectrocute
    • DiabloWiki.com - Lightning BlastLightning Blast : Create streaks of lightning that pierce through targets, hitting all enemies for 86% weapon damage as Lightning.
    • DiabloWiki.com - Chain LightningChain Lightning : IncreasesIncrease the maximum number of enemies that can be electrocuted to 15.
    • DiabloWiki.com - Arc LightningArc Lightning : Blast a cone of lightning that causesdeals 115% weapon damage as Lightning to all affected targetsenemies.
    • DiabloWiki.com - Surge of PowerSurge of Power : Gain 4 Arcane Power for everyeach enemy hit by Electrocute.
    • DiabloWiki.com - Forked LightningForked Lightning : Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to anytargetsenemies hit.
  • DiabloWiki.com - Arcane OrbArcane Orb Cost: 3530 Arcane Power / Hurl an orb of pure energy that explodes when it hitson contact, dealing 200% weapon damage as Arcane to all enemies within 1015 yards.
    • stat : Increases damage to 2 – 24 Arcane damage to all enemies in the blast area. / Cost: 3530 Arcane Power
    • DiabloWiki.com - ObliterationObliteration : Increase the damagespeed of the explosionorb and its damage to deal 260% weapon damage as Arcane, but reduce the area of effect to 8 yards.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Arcane Nova</del></span><span style='color: #80ff80'>Spark</span>Arcane NovaSpark : Modify theLob an electrified orb to dealover enemies that zaps them for 200% weapon damage as Arcane to all enemies within 20 yardsLightning and increases the damage of the next Lightning spell you cast by 1% for every enemy hit.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Tap the Source</del></span><span style='color: #80ff80'>Scorch</span>Tap the SourceScorch : Reduce casting costLaunch a burning orb that leaves behind a trail of Fire, dealing 100% weapon damage as Fireto 20 Arcane Power.enemies it pierces through and 150% weapon damage as Fire when it explodes. The wall of Fire left behind deals 300% weapon damage as Fire over 5 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Celestial</del></span><span style='color: #80ff80'>Frozen</span> OrbCelestialFrozen Orb : TheCreate an orb will pierce through targets, damaging any enemyof frozen death that shreds an area with ice bolts, dealing up to 100% weapon damage as Cold to enemies it passespierces through and up to 150% weapon damage as Cold when it bursts.
  • DiabloWiki.com - Energy TwisterEnergy Twister Cost: 3525 Arcane Power / Unleash a twister of pure energy that deals 360% weapon damage as Arcane over 6 seconds to everything in its path.
    • stat : Increase damage to 4 Arcane damage per second.
    • DiabloWiki.com - Gale ForceGale Force : Increases the damage ofEnemies hit by Energy Twister to 468take 30% weaponincreased damage as Arcanefrom Fire for 6 seconds.
    • DiabloWiki.com - Storm ChaserStorm Chaser : CastingEach cast of Energy Twister grants you a WindLightning Charge. You can store up to 3 WindLightning Charges at a time. Casting a Signature spell releases all WindLightning Charges as a giant Energy Twisterbolt of Lightning that deals 75% weapon damage as ArcaneLightning per WindLightning Charge. / Energy Twister’s damage turns into Lightning. / The following skills are Signature spells: / *Magic Missile / *Shock Pulse / *Spectral Blade / *Electrocute
    • DiabloWiki.com - Mistral BreezeMistral Breeze : ReducesReduce the casting cost of Energy Twister to 2010 Arcane Power. / Energy Twister’s damage turns into Cold.
    • DiabloWiki.com - Wicked WindWicked Wind : TwistersEnergy Twister no longer traveltravels but spinspins in place, dealing 252% weapon damage as Arcane over 6 seconds to everything caught in themit.
  • DiabloWiki.com - Explosive BlastExplosive Blast Cost: 20 Arcane Power / Cooldown: 6 seconds / Gather an infusion of energy around you that explodes after 1.5 seconds, causing for 225% weapon damage as PhysicalArcane to all enemies within 12 yards.
    • stat : Increases damage done to 2 – 14 Physical damage.
    • DiabloWiki.com - Short FuseShort Fuse : Immediately release the energy of Explosive Blast for 225% weapon damage as PhysicalFire.
    • DiabloWiki.com - ObliterateObliterate : IncreasesIncrease the explosion radius to 18 yards for 225% weapon damage as Physical.
    • DiabloWiki.com - Time BombTime Bomb : Explosive Blast detonates from the point it was originally cast after 2.5 seconds for 315% weapon damage asPhysicalArcane.
    • DiabloWiki.com - UnleashedUnleashed : ReducesReduce the casting cost of Explosive Blast to 10 Arcane Power.
    • DiabloWiki.com - Chain ReactionChain Reaction : AInstead of a single explosion, release a chain of 3 consecutive explosions cascade off you, each causingdealing 97% weapon damage as PhysicalFire.
  • DiabloWiki.com - Diamond SkinDiamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 6 seconds, absorbing up to 108530 damage from incoming attacks.
    • stat : Increases damage absorbed to 108530 damage. / Cooldown: 15 seconds
    • DiabloWiki.com - Mirror SkinMirror Skin : ReflectsReflect 100% of damage absorbed back at the attacker.
    • DiabloWiki.com - Enduring SkinEnduring Skin : IncreasesIncrease the duration of Diamond Skin to 9 seconds.
    • DiabloWiki.com - Crystal ShellCrystal Shell : IncreasesIncrease the maximum amount of damage absorbed to 217070 damage.
    • DiabloWiki.com - PrismPrism : ReducesReduce the Arcane Power cost of all spellsskills by 7 while Diamond Skin is active.
    • DiabloWiki.com - Diamond ShardsDiamond Shards : When Diamond Skin wears offfades, diamond shards explode in all directions dealing 210% weapon damage asPhysicalArcane to nearby enemies.
  • DiabloWiki.com - Slow TimeSlow Time Cooldown: 15 seconds / Invoke a bubble of warped time and space for 8 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the movementspeed of enemy projectiles by 90%.
    • stat : Warp time and space, slowing nearby monsters and projectiles by 60% for 8 seconds.
    • DiabloWiki.com - IndigoIndigo : MiasmaPoint of No Return / Enemies that enter or leave the Slow Time effects cling to enemiesarea are stunned for 32 secondsafter they have left the bubble.
    • DiabloWiki.com - Time ShellTime Shell : IncreasesIncrease the potency of the movement speed reduction to 80%.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>PerpetuityPerpetuity : Reduces the cooldown ofTime and Space / Slow Time is now cast at your target location up to 0 seconds60 yards away.
  • DiabloWiki.com - HydraHydra Cost: 15 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have/ Only one Hydra may be active at a time.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Venom</del></span><span style='color: #80ff80'>Blazing</span> HydraVenomBlazing Hydra : Summon a poison breathingBlazing Hydra that leaves a pool of acid that causesfire, dealing 18% weapon damage per second as PoisonFire to enemies who remain in the pool.
    • DiabloWiki.com - Arcane HydraArcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which that explode on impact, causingdealing 60% weapon damage as Arcane to enemies near the explosion.
  • DiabloWiki.com - BlizzardBlizzard Cost: 40 Arcane Power / Call down shards of ice to pelt an area of 12 yard radius, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
    • stat : Call down shards of ice to pelt an area, dealing 5 – 5 Cold damage per second for 8 seconds.
    • DiabloWiki.com - Unrelenting StormUnrelenting Storm : IncreasesIncrease the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
    • DiabloWiki.com - Stark WinterStark Winter : IncreasesIncrease the sizearea of effect of Blizzard to covera 22 yards, dealing 510% weapon damage as Cold over 6 secondsyard radius.
    • DiabloWiki.com - Grasping ChillGrasping Chill : After the Blizzard ends, the ground is covered in a low-lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
    • DiabloWiki.com - SnowboundSnowbound : ReducesReduce the casting cost of Blizzard to 20 Arcane Power.
  • DiabloWiki.com - Storm ArmorStorm Armor Cost: 25 Arcane Power / Bathe yourself in electrical energy, periodically shocking a nearby enemy for 100% weapon damage as Lightning. Lasts 120 seconds4 minutes. / This is an Armor spell. Only one Armor spell canmay be active at a time.
    • stat : Bathe yourself in electrical energy, causing an electric shock to damage attackers for 1 – 1 Lightning damage. / Duration: 120 seconds
    • DiabloWiki.com - ScrambleScramble : IncreasesIncrease your movement speed by 25% for 3 seconds wheneverwhen you are hit by melee or ranged attacks.
  • DiabloWiki.com - Magic MissileMagic Missile This is a Signature spell. Signature spells are free to cast. / Launch a missile of magic energy, causingdealing 125% weapon damage as Arcane.
    • stat : Increases missile damage to 1 – 1. / Cost: 0 Arcane Power
    • DiabloWiki.com - Charged BlastCharged Blast : IncreasesIncrease the damage of Magic Missile to 163% weapon damage as Arcane.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Penetrating Blast</del></span><span style='color: #80ff80'>Conflagrate</span>Penetrating BlastConflagrate : Missiles have a 100% chance to pierce through their target and hit additional enemies and cause them to burn for 30% weapon damage as Fire over 3 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Attunement</del></span><span style='color: #80ff80'>Glacial Spike</span>AttunementGlacial Spike : Whenever Magic Missile hitsCast out a target you gainshard of ice that explodes on impact, causing enemies within 4 Arcane Power.5 yards to take 88% weapon damage as Cold and be frozen for 1 second. / Enemies cannot be frozen by Glacial Spike more than once every 5 seconds.
    • DiabloWiki.com - SeekerSeeker : Missiles track the nearest enemy and their. Missile damage is increased to 138% weapon damage as Arcane.
  • DiabloWiki.com - Magic WeaponMagic Weapon Damage of weapon is increased by 10% Physical damage. / Duration: 300 seconds
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Venom</del></span><span style='color: #80ff80'>Ignite</span>VenomIgnite : Attacks poisonburn enemies, dealing 15% weapon damage as PoisonFire over 3 seconds.
    • DiabloWiki.com - Force WeaponForce Weapon : IncreasesIncrease the damage bonus of Magic Weapon to 15% damage, and gives up togrants a 2% chance to Knockback any enemies hit.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Blood Magic</del></span><span style='color: #80ff80'>Deflection</span>Blood MagicDeflection : Attacks recoverWhen you perform an attack, gain a protective shield for 1.5% of second that absorbs 826damage caused as Life.
  • DiabloWiki.com - MeteorMeteor Cost: 5040 Arcane Power / Summon an immense Meteor that plummets from the sky, causingcrashing into enemies for 260% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 60% weapon damage as Fire over 3 seconds.
    • stat : Increases impact damage to 3 – 3 Fire damage. / Increases molten fire damage to 1 – 1 Fire damage over 3 seconds.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Molten Impact</del></span><span style='color: #80ff80'>Pulsar</span>Molten ImpactPulsar : Increases the damage of the Meteor impact to 390% weapon damage as Fire and the molten fire to 90Summon a Pulsar that deals 1820% weapon damage as Fire over 3on impact. The Pulsar also taunts and damages nearby enemies for 490% weapon damage as Fire every second for 6 seconds. / Adds a 24 second cooldown.
    • DiabloWiki.com - Meteor ShowerMeteor Shower : Unleash a volley of 7 smallersmall Meteors that each strike for 104% weapon damage as Fire.
    • DiabloWiki.com - CometComet : Transforms the Meteor to iceSummon a Comet that deals 312% weapon damage as Cold. and has a 20% chance to freeze enemies for 1 second upon impact. / The impact site is covered in a freezing mist that deals 72% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
    • DiabloWiki.com - Star PactStar Pact : ReducesReduce the casting cost of Meteor to 3530 Arcane Power and the. / Meteor’s damage type toturns into Arcane.
    • DiabloWiki.com - <span style='color: #ff8080'><del class='bbc'>Liquefy</del></span><span style='color: #80ff80'>Lightning Bind</span>LiquefyLightning Bind : If the initial impact of the Meteor causes a Critical Hit, the molten fireelectrified Meteor duration is increased to 8 seconds. and enemies are rooted for 3 seconds. / Meteor’s damage turns into Lightning.
  • DiabloWiki.com - DisintegrateDisintegrate Cost: 18 Arcane Power / ThrustChannel a beam of pure energy forward, dealing 220% weapon damage as Arcane and disintegrating enemies it kills.
    • DiabloWiki.com - IntensifyIntensify : Damage increases slowly over time to inflict a maximum of 286% weaponEnemies hit by Disintegrate take 30% increaseddamage asfrom Arcane for 4 seconds.
    • DiabloWiki.com - Chaos NexusChaos Nexus : When castingWhile channeling the beam you become charged with energy that spits outand discharge at nearby enemiesdoingdealing 44% weapon damage as Arcane.
  • DiabloWiki.com - Ray of FrostRay of Frost Cost: 16 Arcane Power / Project a beam of frozen ice that blasts enemies within 5 yards of the first enemy hit for 280% weapon damage as Cold to the first enemy it hits, slowing the target’sand Slows their movement by 60% for 4 seconds.
    • stat : Increase damage to 3 – 4 Cold damage per second.
    • DiabloWiki.com - Snow BlastSnow Blast : Using continuously on a single target increasesEnemies hit by Ray of Frost take 30% increased damage over 1.5from Cold for 4 seconds to inflict a maximum of 364% weapon damage as Cold.
    • DiabloWiki.com - Sleet StormSleet Storm : Create a swirling storm around you that grows up to a 22 yard radius, dealing 364]% weapon damage as Cold to all enemies caught within it.
    • DiabloWiki.com - NumbNumb : Increase the Slow amount the target’s movement is slowed to 140% for 4 seconds.
    • DiabloWiki.com - Black IceBlack Ice : Enemies killed withby Ray of Frost leave behind a patch of ice that deals 504% weapon damage as Cold to enemies moving through it over 3 seconds.
  • DiabloWiki.com - Energy ArmorEnergy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 120 seconds4 minutes. / This is an Armor spell. Only one Armor spell canmay be active at a time.
    • stat : Absorbs 2000% of all damage taken. Drains 0 Arcane Power for every 1% of your maximum Life absorbed. / Duration: 120 seconds
    • DiabloWiki.com - Prismatic ArmorPrismatic Armor : Increases all ofEnergy Armor also increases your resistances byresistance to all damage types 25% while Energy Armor is active.
    • DiabloWiki.com - Energy TapEnergy Tap : Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
    • DiabloWiki.com - Force ArmorForce Armor : While Energy Armor is active, incomingIncoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
    • DiabloWiki.com - AbsorptionAbsorption : You have a chance to gain 4 Arcane Power wheneverwhen you are hit by a ranged or melee attack.
    • DiabloWiki.com - Pinpoint BarrierPinpoint Barrier : IncreasesEnergy Armor also increases your chance to critically hitCritical Hit Chance by 5% while Energy Armor is active.
  • DiabloWiki.com - FamiliarFamiliar Cost: 20 Arcane Power / Summon a companionFamiliar that will attack attacks your targetsenemies for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for. Lasts 5 minutes.
    • stat : Increases Familiar’s damage to 0 – 1 Arcane damage. / Pet Duration: 300 seconds
    • DiabloWiki.com - SparkflintSparkflint : Summon a fiery Familiar that increases thegrants you 12% increased damage of all attacks by 12% while Familiar is active.
    • DiabloWiki.com - VigoronVigoron : While the FamiliarThis rune is active, you regenerate 620 Life per second.scheduled to be redesigned. It currently does nothing.
    • DiabloWiki.com - Ancient GuardianAncient Guardian : Summon a protective Familiar. When you are below 50% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
  • DiabloWiki.com - Arcane TorrentArcane Torrent
    • DiabloWiki.com - DisruptionDisruption : TargetsEnemies hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
    • DiabloWiki.com - CascadeCascade : Enemies killedhit by Arcane Torrent have a 10030% chance to fire a new missile at a nearby enemy dealing 285% weapon damage as Fire. / Arcane Torrent’s damage turns into Fire.
    • DiabloWiki.com - Arcane MinesArcane Mines : Instead of firing projectiles, layLay Arcane mines that arm after 2 seconds. These mines explode when an enemy approaches, dealing 340% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
    • DiabloWiki.com - Power StonePower Stone : EveryEach missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
    • DiabloWiki.com - Death BlossomDeath Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage isgreatly increased to 670% weapon damage as Arcane.
  • DiabloWiki.com - ArchonArchon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure Arcanearcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your Armor and resistances are increased by 40%. Every/ Each enemy killed while in Archon form adds 1 second toincreases your damage by 3% for the remaining duration of Archon.
    • stat : Increases Archon duration to 10 seconds. Increases armor and resistances while in Archon form by0%. Increases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 0 seconds
    • DiabloWiki.com - Improved ArchonImproved Archon : IncreasesIncrease the damage of all Archon abilities by 25%.
    • DiabloWiki.com - Slow TimeSlow Time : Archon form can cast Slow Time that lasts forwith a 20 second cooldown and a 15 secondssecond duration.
    • DiabloWiki.com - TeleportTeleport : Archon form can now cast Teleport with a cooldown of 10 secondssecond cooldown.
    • DiabloWiki.com - Pure PowerPure Power : DecreasesDecrease the cooldown of Archon to 0100 seconds.
    • DiabloWiki.com - Arcane DestructionArcane Destruction : An explosion erupts around you when you transform, causingdealing 1600% weapon damage as Arcane to all enemies within 15 yards.
  • DiabloWiki.com - TeleportTeleport Cost: 15 Arcane Power / Cooldown: 16 seconds / Teleport through the ether to the selected location up to 035 yards away.
    • stat : Teleport to the selected location up to 035 yards away. / Cost: 150 Arcane Power / Cooldown: 16 seconds
    • DiabloWiki.com - CalamityCalamity : CastsCast a low powershort range Wave of Force upon arrival, dealing 265% weapon damage as PhysicalArcane to all nearby enemies. and stunning them for 1.5 seconds.
  • DiabloWiki.com - ParalysisParalysis Every 10th cast of a Lightning damage dealt tospell Stuns all enemies has up to a 8% chance to Stun the targethit for 1.5 seconds.
  • DiabloWiki.com - Temporal FluxTemporal Flux Temporal FluxArcane Aegis
    • stat : Whenever you dealDealing Arcane damage, enemies are slowed by 60% grants you a shield that absorbs 826 damage for 3 seconds1 second.
  • Felsenfester Wille
    • Sich 2 Sekunden nicht zu bewegen erhöht die folgenden Attribute: Rüstung um 20 %, Widerstand gegen alle Schadensarten um 20 %, Schaden um 10 %.
  • Kühnheit
    • Dein Schaden gegen Gegner im Umkreis von 15 Metern erhöht sich um 20 %
  • Elementare Aufdeckung
    • Gegner, die Schaden durch Arkan-, Kälte-, Feuer-, oder Blitzschaden erleiden, werden fortan generell 5 % mehr Schaden erleiden. Jeder unterschiedliche Schadenstyp erzeugt einen Stapel, bis zu einem Maximum von 4. Elementarschaden von Waffen kann ebenfalls einen Stapel erzeugen.
  • Schwarzes Loch
    • Kosten: 20 Arkankraft
    • Abklingzeit: 8 Sekunden
    • Erzeugt ein schwarzes Loch am Zielgebiet, welches Gegner im Umkreis von 20 Meter anzieht und 208 % Waffenschaden als Arkanschaden über 2 Sekunden anrichtet.
    • Rune „Supermassereich“: Erhöht den Radius des schwarzen Loches auf 20 Meter und den Schaden auf 208 % Blitzschaden über 2 Sekunden.
    • Rune „Ereignishorizont“: Das schwarze Loch absorbiert außerdem gegnerische Projektile und Objekte im Umkreis von 15 Meter.
    • Rune „Obsidian“
    • Rune „Zauberdiebstahl“: Gegner, die vom schwarzen Loch betroffen sind, richten für 3 Sekunden 10 % weniger Schaden an und erhöht deinen angerichteten Schaden für 3 Sekunden um 1 % pro Gegner.
    • Rune „Absoluter Nullpunkt“: Jeder Gegner der getroffen wird erhöht den Schaden der nächsten Kältefertigkeit um 2 %. Der Schaden des schwarzen Loches wird in Kälteschaden umgewandelt.

Änderungen Kreuzritter

(Es ist davon auszugehen, dass die Kreuzritter-Änderungen bereits die in unserer Reaper of Souls-Abteilung gekennzeichneten Fertigkeiten sind. Falls dem nicht so ist, bitte eine Nachricht in den Kommentaren hinterlassen. Vielen Dank!)

  • DiabloWiki.com - Heavenly StrengthHeavenly Strength Heavenly Strength
    • stat : You can wield a 2-handed weapon in your main hand while holding a Shield in your offhand. / Your maximum movement speed is reduced by 10%.
    • desc : „I want both.“
  • DiabloWiki.com - Hold Your GroundHold Your Ground Hold Your Ground
    • stat : Your block chance is increased by 5%. / Your dodge chance is decreased to 0%.
    • desc : „Why would I want to dodge that?“
  • DiabloWiki.com - IndestructibleIndestructible Indestructible
    • stat : Gain 1% Armor for every 5% Life missing.
    • desc : I am invincible!
  • DiabloWiki.com - VigilantVigilant Vigilant
    • stat : Increase Life regeneration by 413. / Increase total Life regeneration by 3%. / Reduce all non-Physical damage taken by 2%.
    • desc : „Constant vigilance!“
  • DiabloWiki.com - Against All OddsAgainst All Odds Against All Odds
    • stat : When surrounded by 4 or more enemies within 15 yards, you gain 10% Critical Hit Chance for 5 seconds.
    • desc : „Tenacity is measured by one’s endurance against overwhelming odds.“
  • DiabloWiki.com - Long Arm of the LawLong Arm of the Law Long Arm of the Law
    • stat : Increase the passive proc effect duration of all Laws by 100%. / Laws are: / *Laws of Fate / *Laws of Hope / *Laws of Justice / *Laws of Valor
    • desc : „I am the law!“
  • DiabloWiki.com - WrathfulWrathful Wrathful
    • stat : Gain 5% Wrath regeneration for 3 seconds when you block.
    • desc : „Wrawr.“
  • DiabloWiki.com - Wrecking BallWrecking Ball Wrecking Ball
    • stat : Gain 0 Thorns.
    • desc : „Hit me.“
  • DiabloWiki.com - FineryFinery Finery
    • stat : Gain 0 resistance to all elements for every different color gem socketed into your gear. / If you have 5 different color gems socketed into your gear, you gain another 0 resistance to all elements.
    • desc : „Shiny.“
  • DiabloWiki.com - Holy CauseHoly Cause Holy Cause
    • stat : Increase the amount of Holy damage on your weapon by 10%. / The proc effect of Holy weapons is increased by 10%.
    • desc : „Let Heaven’s might be unleashed upon the wicked.“
  • DiabloWiki.com - Sweep AttackSweep Attack Sweep Attack
    • desc : Cost: 25 Wrath / Sweep a mystical flail in a wide arc through enemies 20 yards before you, dealing 230% weapon damage to all enemies caught in the arc.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Magnetic ArcMagnetic Arc : Increase the range of the arc to 10 yards. All enemies caught in the arc are pulled toward you.
    • DiabloWiki.com - <span style='color: #80ff80'>FloggingFlogging : Enemies hit by the attack will also catch on fire for 50% weapon damage over 5 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Holy ShockHoly Shock : Gain 5% of the damage dealt by the sweep as Life.
    • DiabloWiki.com - <span style='color: #80ff80'>Trip AttackTrip Attack : Enemies hit by the sweep attack have a 20% chance to be tripped, stunning them for 5 seconds.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Fist of the HeavensFist of the Heavens Fist of the Heavens
    • desc : Cost: 25 Wrath / Call a lightning bolt down from the sky, dealing 220% weapon damage to any enemy within 8 yards. When the lightning bolt hits the ground, it splits into 6 piercing charged bolts that fire outward, dealing 50% weapon damage to enemies they pass through.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Tempest of the HeavensTempest of the Heavens : Summon a lightning storm that covers an area of 8 yard radius for 4 seconds, dealing 80% weapon damage to enemies who move underneath it.
    • DiabloWiki.com - <span style='color: #80ff80'>ReverberationReverberation : The bolt detonates with a shockwave on impact, causing all enemies hit to be thrown away from the blast and slowed by 50% for 6 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Lightning RodLightning Rod : The lightning bolt no longer splits on impact. Instead, enemies struck are turned into living lightning conduits who pulse with charged bolts that pierce and deal 75% weapon damage to enemies they pass through. This effect lasts for 5 seconds or until the enemy dies.
    • DiabloWiki.com - <span style='color: #80ff80'>Well of RetributionWell of Retribution : Create a well of holy lightning at the target location for 4 seconds that will electrocute enemies within 25 yards dealing 10% weapon damage as Holy.
    • DiabloWiki.com - <span style='color: #80ff80'>This rune is not yet implemented.This rune is not yet implemented. : If you have ideas please email them to Andrew Chambers .
  • DiabloWiki.com - Heaven's FuryHeaven’s Fury Heaven’s Fury
    • desc : Cost: 80 Wrath / Call down a furious ray of Holy power that deals 200% weapon damage as Holy per second for 3 seconds to all enemies caught under it.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Double DoubleDouble Double : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>Blessed GroundBlessed Ground : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>Split FurySplit Fury : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>Thou Shalt Not PassThou Shalt Not Pass : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - PhalanxPhalanx Phalanx
    • desc : Cost: 35 Wrath / Summon powerful avatars who charge forward to the targeted destination. / Enemies caught in the path of the charge are knocked back, take 200% weapon damage, and have a 0% chance to be stunned for 1 seconds.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>ArchersArchers : The summoned avatars wield bows and attack enemies at range as they walk dealing 10 – 100 damage.
    • DiabloWiki.com - <span style='color: #80ff80'>Shield ChargeShield Charge : The Avatars charge very quickly to the targeted destination, pushing enemies in their way backwards. At the end of the destination, they all perform a shield bash, damaging the enemies at that location dealing 100% weapon damage.
    • DiabloWiki.com - <span style='color: #80ff80'>StampedeStampede : Summon warhorses that charge and stampede over the enemy, dealing 300% damage and stunning enemies for 2 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Shield BearersShield Bearers : The avatars no longer walk forward, but plant at the summoned location, blocking all enemies from moving through. The crusader and his allies can pass through the avatars unharmed.
    • DiabloWiki.com - <span style='color: #80ff80'>NYINYI : NYI
  • DiabloWiki.com - Falling SwordFalling Sword Falling Sword
    • desc : Cost: 25 Wrath / Cooldown: 25 seconds / Launch yourself into the heavens and come crashing down on your enemies, dealing 400% weapon damage to everything within 15 yards of where you land.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>SuperheatedSuperheated : The ground you fall on becomes holy for 60 seconds, dealing 100% weapon damage per second to all enemies who pass over it.
    • DiabloWiki.com - <span style='color: #80ff80'>Part the CloudsPart the Clouds : You build a storm of lightning as you fall, which covers the area you land on for 5 seconds, causing lightning strikes to attack enemies under the storm dealing 60% weapon damage and stunning them for 2 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Rise BrothersRise Brothers : You land with such force that avatars of your order are summoned forth to fight by your side for 60 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Rapid DescentRapid Descent : Reduce the cooldown by 1 second for each enemy hit. Reduces the damage to 200% weapon damage.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Laws of JusticeLaws of Justice Laws of Justice
    • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 900 All Resistances for 5 seconds. / Passive: Whenever you block, there is a chance you and your allies resistances will increase by 300 for 5 seconds.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Blessed HammerBlessed Hammer Blessed Hammer
    • desc : Cost: 10 Wrath / Summon a blessed hammer that spins around you, dealing 125% weapon damage to any enemy hit. Hammers have a 100% chance to pierce.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Multi-HammerMulti-Hammer : The first time the Hammers hit an enemy, they explode, creating 2 smaller hammers that spin out in random directions dealing 25% weapon damage.
    • DiabloWiki.com - <span style='color: #80ff80'>Lightning HammersLightning Hammers : The hammers are charged with lightning, which occasionally arcs between the hammer and the crusader as it spirals through the air. Enemies hit by the lightning will take 50% weapon damage.
    • DiabloWiki.com - <span style='color: #80ff80'>Infinite HammersInfinite Hammers : The first time they impact with an enemy there is a 25% chance that a new hammer will be created at the location of the monster that was hit.
    • DiabloWiki.com - <span style='color: #80ff80'>Hammer TimeHammer Time : Throw 2 large hammers that travel in opposite directions around you, damaging enemies that they pass through. The 2 hammers will collide after spinning around you once, exploding and dealing 75% weapon damage at the collision point.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - RetaliationRetaliation Retaliation
    • desc : Cooldown: 15 seconds / Build up a massive explosion, unleashing it after 3 seconds, dealing 265% weapon damage, plus 10% shield armor value as damage as holy to all enemies within 15 yards.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>ReciprocateReciprocate : 100% of damage taken when the explosion is building up is converted into damage.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Blessed ShieldBlessed Shield Blessed Shield
    • desc : Cost: 25 Wrath / Hurl a celestial shield at enemies, dealing 200% weapon damage and 10% of shield block amount as damage. The shield will ricochet to 1 targets nearby.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Staggering ShieldStaggering Shield : Blessed Shield has a 100% chance to stun the first enemy hit for 4 seconds. For each additional strike, Blessed Shield has a 20% decreased chance to stun.
    • DiabloWiki.com - <span style='color: #80ff80'>Deadly NimbusDeadly Nimbus : Your shield is empowered, increasing your Block Chance by 20% and Armor by 50%. When you block this power is unleashed in an explosion dealing 210% weapon damage to all nearby enemies.
    • DiabloWiki.com - <span style='color: #80ff80'>Divine AegisDivine Aegis : When the shield hits an enemy, your Armor is increased by 20% and Life regeneration is increased by 20% for 4 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Shattering ThrowShattering Throw : Not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>Piercing ShieldPiercing Shield : The shield no longer bounces, but pierces through all enemies, knocking them aside.
  • DiabloWiki.com - Shield BashShield Bash Shield Bash
    • desc : Cost: 25 Wrath / Bash all enemies in front of you with your shield, dealing 270% weapon damage as holy, plus 10% shield block amount as damage as holy. / Enemies struck have a 20% chance to be stunned, increased by 25% of your shield’s block chance. / The skill can also be used to reflect projectiles.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>Shattered ShieldShattered Shield : The shield shatters into other smaller fragments, hitting more enemies, dealing 50% weapon damage and 10% of your shield’s armor value as damage.
    • DiabloWiki.com - <span style='color: #80ff80'>Shield CrossShield Cross : Shields erupt from you in a cross formation. Enemies hit by any of the shields will take 40% weapon damage and 10% of your shield’s armor value as damage.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Steed ChargeSteed Charge Steed Charge
    • desc : Cooldown: 15 seconds / You are picked up by magical steed, allowing you to ride through enemies without being noticed or blocked for 3 seconds.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - JudgmentJudgment Judgment
    • desc : Cooldown: 20 seconds / Pass judgment on all enemies in an area, rooting them in place for 4 seconds.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>PenitencePenitence : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>Huddle UpHuddle Up : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>FreezeFreeze : This rune is not yet implemented.
    • DiabloWiki.com - <span style='color: #80ff80'>ResolvedResolved : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Shield GlareShield Glare Shield Glare
    • desc : Cooldown: 12 seconds / Light erupts from your shield, blinding all enemies 30 yards in front of you for 4 seconds.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Divine VerdictDivine Verdict : Blinded enemies take 15% more damage from all sources for 4 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>UncertaintyUncertainty : Enemies caught in the glare have a 30% chance be charmed and fight for you for 6 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Emblazoned ShieldEmblazoned Shield : Enemies with health lower than 25% have a 50% chance to explode when blinded, dealing 20% weapon damage to enemies within 8 yards.
    • DiabloWiki.com - <span style='color: #80ff80'>Zealous GlareZealous Glare : Gain 5 Wrath for every enemy blinded.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Akarat's ChampionAkarat’s Champion Akarat’s Champion
    • desc : Cost: 50 Wrath / Cooldown: 120 seconds / The crusader is so empowered with zeal that he ignites, burning all enemies who touch his fiery form.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - ConsecrationConsecration Consecration
    • desc : Cooldown: 20 seconds / Consecrate the ground 13 yards around you for 10 seconds. You and your allies heal 2890 – 3716 Life per second while standing on the consecrated ground. / Heal amount is increased by 25% of your Life per Second.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Aegis PurgatoryAegis Purgatory : The consecrated ground becomes sacred, and enemies cannot enter or leave sacred ground. You and your allies gain 20 resistance to all elements while standing on sacred ground.
    • DiabloWiki.com - <span style='color: #80ff80'>Well of HealingWell of Healing : A healing well with 6 charges is summoned at the targeted location but the radius of consecrated ground is reduced to 13 yards.
    • DiabloWiki.com - <span style='color: #80ff80'>Bathed in LightBathed in Light : Increase the radius of the consecrated ground to 24 yards. 50% of damage taken by allies in the consecrated ground is redirected to you.
    • DiabloWiki.com - <span style='color: #80ff80'>Shattered GroundShattered Ground : Enemies standing on consecrated ground will take 10% weapon damage as fire and 10% thorns damage per second.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - BombardmentBombardment Bombardment
    • desc : Cooldown: 60 seconds / Call in an assault from afar, raining balls of burning pitch and stone onto enemies around you, dealing 400% weapon damage. The bombardment continues on randomly targeted monsters nearby for the next -22 seconds.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Tar PitTar Pit : Barrels of tar are thrown and crash down, creating black sticky pools that slow monsters caught in it by 60%.
    • DiabloWiki.com - <span style='color: #80ff80'>Moo-SplatMoo-Splat : Instead of hurling burning balls of pitch, the carcasses of dead and diseased animals (cows) are thrown. When they land, their poisoned parts are scattered across the battlefield, leaving the area poisoned for a 5 seconds doing 250% weapon damage per second.
    • DiabloWiki.com - <span style='color: #80ff80'>Mine FieldMine Field : Mines are scattered onto the battlefield, which will explode when an enemy walks over them dealing 250% weapon damage
    • DiabloWiki.com - <span style='color: #80ff80'>Holy Hand Grenade of AkkaratHoly Hand Grenade of Akkarat : A timed bomb is thrown on the battlefield which will explode after 5 seconds dealing 250% weapon damage in a holy cross formation.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - PunishPunish Punish
    • desc : Generate: 5 Wrath per attack / Smash your enemy for 130% weapon damage, plus 10% of your shield’s block amount as damage. Your strikes heighten your battle senses, increasing your block chance by 2% for 3 seconds.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>RetaliateRetaliate : When you block, your attacker takes 10% weapon damage and 10% of your Thorns damage.
    • DiabloWiki.com - <span style='color: #80ff80'>CelerityCelerity : When you block, your attack speed is increased by 15% for 3 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>RebirthRebirth : When you block, your Life regeneration is increased by 500% for 3 seconds.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - ScourgeScourge Scourge
    • desc : Generate: 5 Wrath per attack / Scourge your enemies for 120% weapon damage. Striking an enemy surrounds it in hallowed threads which have a chance to jump to 3 nearby enemies.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>Bound FateBound Fate : Damage done to any shackled enemy is evenly distributed amongst all shackled enemies.
    • DiabloWiki.com - <span style='color: #80ff80'>Razor's EdgeRazor’s Edge : Root enemies caught by the hallowed threads.
    • DiabloWiki.com - <span style='color: #80ff80'>Empowered WrathEmpowered Wrath : The chains explode after 1 seconds dealing 85% weapon damage.
    • DiabloWiki.com - <span style='color: #80ff80'>Shackling LeechShackling Leech : Increase Life regeneration by 5% for every enemy surrounded by threads.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - SlashSlash Slash
    • desc : Generate: 5 Wrath per attack / Ignite the air 5 yards in front of you with Holy fire, causing 135% weapon damage to all enemies caught in it.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - ProvokeProvoke Provoke
    • desc : Generate: 50 Wrath / Cooldown: 20 seconds / Taunt all nearby enemies, causing them to focus their attention on you for 5 seconds.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Laws of HopeLaws of Hope Laws of Hope
    • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing resource regeneration for you and your allies by 20% for 5 seconds. / Passive: Whenever you pick up a health globe, you and your allies‘ resource regeneration rate will be increased by 10% for 5 seconds.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Laws of ValorLaws of Valor Laws of Valor
    • desc : Cooldown: 30 seconds / Active: Recite a Law, granting you and your allies 174 Strength and 15% increased Attack Speed for 5 seconds. / Passive: Whenever you deal a critical strike against an enemy, there is a chance you and your allies will gain 66 Strength and 5% increased Attack Speed for 5 seconds.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>InvincibleInvincible : Activating you will gain 0 Life on Hit for 30 seconds. / Whenever you crit, you will gain 10 Life over 5 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Frozen in TerrorFrozen in Terror : Whenever you crit, enemies within 0 yards have a 0% chance to be stunned for 3 seconds. Activating the skill increases the chance by 0%.
    • DiabloWiki.com - <span style='color: #80ff80'>Cool DownCool Down : Whenever you crit, the cooldown of laws of valor will be reduced by 3 second. / Activating the skill increases cooldown reduction to 4 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>CriticalCritical : Whenever you crit, instead of gaining attack speed, you will gain 50% increased critical hit damage to 0% / • Activating the skill increases the crit hit damage
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Laws of FateLaws of Fate Laws of Fate
    • desc : Cooldown: 30 seconds / Active: Recite a Law, increasing you and your allies movement speed by 10% for 5 seconds / Passive: Whenever you dodge, there is a chance you and your allies will gain 5% increase to movement speed for 5 seconds.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Iron SkinIron Skin Iron Skin
    • desc : Cooldown: 30 seconds / Your skin turns to iron, absorbing 65% of all incoming damage for 5 seconds.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - JusticeJustice Justice
    • desc : Generate: 5 Wrath per attack / Hurl a hammer of justice at your enemies, dealing 140% Holy weapon damage.
    • stat :
    • DiabloWiki.com - CrimsonCrimson : This rune is not yet implemented.
    • DiabloWiki.com - IndigoIndigo : This rune is not yet implemented.
    • DiabloWiki.com - ObsidianObsidian : This rune is not yet implemented.
    • DiabloWiki.com - GoldenGolden : This rune is not yet implemented.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.
  • DiabloWiki.com - Bird of PreyBird of Prey Bird of Prey
    • desc : Cost: 25 Wrath / Active: Order the Gyrfalcon to enrage, increasing the damage it deals for a short time. / Passive: Summon a Mystical Gyrfalcon to fight by your side.
    • stat :
    • DiabloWiki.com - <span style='color: #80ff80'>ImmolateImmolate : Active: Order the Gyrfalcon to charge a location, burning the ground it passes. Enemies standing in burning ground will take 20% weapon damage per second.
    • DiabloWiki.com - <span style='color: #80ff80'>FlockFlock : Active: The Gyrfalcon and his flock swarm the targeted location, dealing 20% weapon damage to all enemies within 15 yards.
    • DiabloWiki.com - <span style='color: #80ff80'>BoonBoon : Active: The Gyrfalcon covers you in a protective aura, reducing all incoming damage by 20% for 25 seconds.
    • DiabloWiki.com - <span style='color: #80ff80'>Staggering CryStaggering Cry : Active: The Gyrfalcon emits a piercing shriek, stunning all enemies between it and the targeted location for 3 seconds.
    • DiabloWiki.com - AlabasterAlabaster : This rune is not yet implemented.

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